I had an idea about there being a rifle that shoots the same projectiles as a spiker. Maybe it would be just like the needle rifle(without supercombine) or mayeb it would shoot at s faster rate. Would it be redundant, or could it be something new? Sahre your ideas.
I like the spiker but I don’t think a rifle would be crude enough
I’d love a Spiker Rifle! Maybe given the Brutes civilization, it could be the Hunting Rifle.
But then again, Brutes don’t go for precision, they go for mindless carnage, hence the explosives and bladed weapons they carry around.
> I like the spiker but I don’t think a rifle would be crude enough
I just thought there wasn’t enough brute weapons in H3 and reach. this would change it up, even though is essentially the needle rifle.
well for brute culture, they could bring back the brute shot or stick grenade.
Bullets - headshots bleed through shields
Needles - supercombine
Plasma - stun
Laser - vision distortion
Spike - knockback (moves the target back with each connecting shot)
There could be 5 rifles with the exact same damage, rate of fire, reload time, etc but their secondary “effects” are what make them unique.
Considering the bullet drop in spikers, I think that could be pretty interesting.
> Bullets - headshots bleed through shields
> Needles - supercombine
> Plasma - stun
> Laser - vision distortion
> Spike - knockback (moves the target back with each connecting shot)
>
> There could be 5 rifles with the exact same damage, rate of fire, reload time, etc but their secondary “effects” are what make them unique.
That would be too much fun, add too much variety, and multiply the sandbox . . . Like the Reach Beta. We can’t have that now. Nerf everything but the BR! Nerf nerf nerf!
> > Bullets - headshots bleed through shields
> > Needles - supercombine
> > Plasma - stun
> > Laser - vision distortion
> > Spike - knockback (moves the target back with each connecting shot)
> >
> > There could be 5 rifles with the exact same damage, rate of fire, reload time, etc but their secondary “effects” are what make them unique.
>
> That would be too much fun, add too much variety, and multiply the sandbox . . . Like the Reach Beta. We can’t have that now. Nerf everything but the BR! Nerf nerf nerf!
The reason I suggest it is because alot of know-nothings claim that competitive players want to reduce the sandbox to one precision weapon when the fact is that we just don’t want to use garbage automatics. More precision rifles, more unique effects, more variety with skill-requiring weapons. Win.
yes, it would be redundant.
Spikes are very slow projectiles, not very suitable for a long range rifle.
A spiker rifle would have to be automatic to make up for the slow projectiles (so you could actually hit a thing), but then what would separate the spiker rifle from the spiker, if there isn’t any duel wielding?
Or, we could make it a long range headshot rifle and make the spikes very fast (hit-scan). But then, what would separate this spike rifle from the DMR? Or the carbine?
There isn’t really a niche for another spike rifle imo. I feel as if the sandbox is already redundant enough, with, for example, both the AR and the ‘assault carbine’ (?) being in the game.
you know i thought of the same thing recently here is a little concept i made and thought you might enjoy
this is what it looks like in first person in cryengine 3
http://i.imgur.com/nqEjq.jpg
and a little video for you as well
A bit. Brutes were once advanced, but they caused their own decline.
The Spiker is a rifle.
> The Spiker is a rifle.
I think they mean a long-barrelled precision rifle.
> > The Spiker is a rifle.
>
> I think they mean a long-barrelled precision rifle.
They sure do
I like that idea, it would make for some awesome assassinations.
> I like that idea, it would make for some awesome assassinations.
what idea the link i posted
looks hopeful
> Bullets - headshots bleed through shields
> Needles - supercombine
> Plasma - stun
> Laser - vision distortion
> Spike - knockback (moves the target back with each connecting shot)
>
> There could be 5 rifles with the exact same damage, rate of fire, reload time, etc but their secondary “effects” are what make them unique.
Sir, I think you may be onto something.
> > The Spiker is a rifle.
>
> I think they mean a long-barrelled precision rifle.
Yeah I know, but it is kinda redundant. We don’t know how the other rifles work.
The only way I think it could work is if you gave it a very high bloom rate.
Halo 4 seems to have plenty precision weapons, but could always use a heavy 
A LMG/HMG brute weapon would be perfect, an awesome gun used only by the best, limited accuracy but big ammo and plenty of fire rate/power, a born “shredder”. Can be used against infantry or vehicles, at close-mid range.