Would a Call of Duty style ODST campaign work?

Notice I don’t mention multiplayer.

One thing I like about the past Call of Duty games is how they can capture the front lines of Modern Warfare and the tragedies of loss. There wasn’t always given the perspective of a spec ops team. Some missions were in the eyes of a marine and in most of those missions, you would see some pretty crazy things that leave you uncertain if your character was even going to live.

I feel like if there would be another ODST game, it would be great to capture how much Hell they actually faced in the Covenant war. We would actually feel the blunt of a losing battle and feel the loss of every marine that dies near us. Its a way to actually see how the war was on the ground when you aren’t an unstoppable Spartan and your life is actually at risk. I never felt like the past ODST game captured that feeling well enough due to its console limitations but now, it has its opportunity.

5 Likes

I would like to see this kind of mission. Honestly, I would like even more than ODST. Some other spartan missions. However, it is not necessarily a COD story style. Maybe I would like to call it “Hard Core Military Style”. The example is Reach. It is soooo cool that almost everyone loves it. Some other welcomed Halo trailers prove this point too. 343 should consider it seriously, and I believe that they have the ability to make it true.

2 Likes

Halo Reach was the closest to seeing a battle up close. Mainly just Exodus, you get to see how the marines fell without a Spartan help. New Alexandria mission showed the aftermath, but it was still a Noble team mission. I just wish we see that aftermath int he shoes of a a regular.

1 Like

Yeah halo reach pretty much hit the spot but you were a spartan. Realy CRAZY things happen in order to kill off noble team. I want to see things like a squadron of wraiths try and kill you and make you think you would not survive.

I’m more interested in a campaign from a regular Marine’s perspective. It’s like Legendary on crack.

1 Like

I think so, In fact when I play the COD games, I do imagine that you are playing as a marine in the post UNSC VS Insurrection war.

I’d love to see a Halo game based on ODST’s with a COD story aspect.

:+1:t2:

You might as well actually play Call of Duty. I say ODSTs because you are basically a marine anyways with canonically reasonable survivability than a marine. Besides, ODSTs would face much more hell.

Believe it or not, I don’t play halo to play Call of Duty.

Ironically what is Halo to you then? Halo is now mobile, an RTS, and slowly being and progression rpg.

This is why i said notice, i dont speka multiplayer. Halo is a lot of things.

Another childhood favorite franchise that has been kamikazed for profit.

Gameplay wise? A game with a unique reactionary puzzle like combat system.

During the Bungie era, Halo was also an anime, a comic book, and a low-budget movie. Nevermind the fact they were first to implement a Halo RTS.

And this relates to gsmeplay… how? Halo 3 had very retro futuristic and even anime design, never said differently.

Thought that was 343, but whatever, i never played wars.

I never saw the past Halo as retro, its I saw it as more relative steampunk modernism, with them moving into the future not being neon and glowing future all. I say that is what makes Halo gritty is just the artstyle. And it can well support a dark shooter where you aren’t a special ops for once like Halo 3 ODST.

Though I only say Call of Duty themed campaign, I never a call of duty game. I just see Call of Duty capturing grittiness and war much more consistently than Halo does.

1 Like

Thank you for this clarification, but halo had been doing gore before 343 took the reigns. You dont want a theme or artstyle but more of a writing/presentation style maybe it seems, with set pieces and all.
Call of Duty Throws you in the middle of big battles with tons of infantry often and even vehicles, while in halo, excluding wars, its usually you against an army, with a few exceptions of a big team, which us more prevalent in h3 i feel.

Just a nitpick here but ODSTs arent completely normal marines, theyre not augmented supersoldiers capable of lifting 50 tons with their pinky but they have their slight quirks.

1 Like

The what I’m trying to differentiate. The whole “You against an army” is just in every single Halo game where the only loss you do feel is just the two other characters that die on your solo adventure. I see in genres like Call of Duty, or any other marine-type shooter, even Battlefield campaigns have feelings of remorse for temporary characters that literally appear for one mission.

You can’t lie that you only keep your marines in Halo alive for the sake of challenge. You also were never there when a key structure falls-- just watching from a distance as you do something else. Im sure those regular ODSTs were there, though.

A super gritty, 2540’s ODST campaign would be great. Could even tie into Halo 3 ODST by featuring an encounter with Alpha-9. Hell, it could be a Halo REach style story where at the end your character and squad die covering Alpha-9s escape. The only thing I would say is that I think it should be less over the top in the way that CoD is, you can’t just be one ODST who single handedly slaughters hundreds of covies, it has to be more intense entrenched warfare, killing Elites or Brutes needs to be damn difficult.

The grittiness of being in semi-open combat like Fireteam Raven arcade (if you played it). The thing about Cod games too is that you are a special unit, in the middle of intense battlefield. It justifies how you are more capable to kill than the average.

I actually don’t mind it fighting brutes and elites normally, but it would be a great opportunity to implement each covenant race to how they actually are in their lore. Jackels being heavily versatile, elites being swift and agile, grunts being mass populated and brutes being heavy tanks. Exaggerating those wouldn’t be mad just to fit a gameplay style.

1 Like

One thing I really appreciated about ODST though was how it changed the way you looked at fights (especially on heroic or legendary,) you couldn’t just sprint in running and gunning and you had to have a solid plan.

I’d even love to see an ODST game like that with more realistic damage to your armor and a realistic health system.

1 Like

Funny man, you think I dont TK my teammates on sight.

1 Like

I never supported the health packs in Halo CE and Reach, I thought they made sense in ODST though. But I think in order to evolution it, you could collect a limit of them with you and use them at your will when low.

It was cool how your red screen was your “shield indicator” until you actually start losing health. That medkits would then heal you when low.

1 Like