> Pathfinder - Reduced cool-down on vehicle weapon overheating + run with a mounted turret…
> ^ I Assume this does not mean I shoot faster with a tank/wrath, it only refers to the warthog turret?
I love Pathfinder, running around full-speed with a turret is fun, plus you can jump/move out of danger while using it. It makes detached turrets actually viable. As for the overheating, it can really help when you’re in a hog/wraith/scorpion turret and you’re being shot at while you are overheated, it’s saved me on many occasions.
> Stalker: Icon for 5 seconds of person who killed you. 5 seconds to replace a perk?
Stalker can really help on smaller maps since you have instant respawn you can often get back to them and kill them before the marker is gone.
> Operater: Notification of ordinance drops
You have Operator confused with Engineer, Operator gives your vehicles more health and lessens the time you are EMP stunned from plasma pistols.
Engineer lets you see ordinance before they come up and is very helpful for hording power weapons in non-personal ordinance gametypes.
> Pioneer:20% Bonus Xp when using it (does not apply to end game bonus so very small amount of xp) , might be useful in Spartan Ops?
Pioneer was my favorite specialization and the first one I got. Getting about 500 XP more each match might not sound like a lot but when you’re only getting 2,500 that’s a large increase. In Spartan Ops you get an extra 1,000 XP per game.
> Wetwork: Slightly Faster Assassinations, silent footsteps…that’s about it…
Wetwork lets you have faster animations for assassinations, silent footsteps (believe it or not that really helps) and renders Promethean vision USELESS since you can’t see people though walls if they are using it. If you are not behind a wall they just see you as a green friendly shape, not an enemy. VERY helpful.
> The rest, rogue, tracker, engineer have a slight purpose. Rogue being the best.
Personally I find Rogue to be the most useless actually.