Worth playing good players without Rank?

If Rank follows suit with Reach and 343’s mission to copy the Call of Duty Franchise, I’m assuming that there won’t be any rank and well be forced to play Halo 4 likes zombies again. My question is…

If Halo 4 has no rank, do you care to be matched against your own skill level or would you prefer to play random people every game? (some good, bad)

(Read on for personal OP thoughts)

Personally, there should be both a social and ranked playlist. There is an obvious demand for both and unlike Reach’s matchmaking set up of having multiple identical playlists (4v4; team slayer, super slayer, classic slayer, anniversary slayer, team arena), a division of social and ranked playlists is a proven system.

THE ONLY NEGATIVE TO RANKED PLAYLIST
→ Try hards who claim that rank serves no purpose rage because they are not 50s and argue that 50s tell them every game how bad they are.
SOLUTION
→ Well, I’m not sure where I stand on this subject. When I first started playing Halo, 6 months after the release of Halo 3, I didn’t care much for ranks or even understand what a BR was. I eventually found myself stuck at 39, at which point I can’t really remember feeling bad about myself for not having the highest rank. It’s a video game, it’s helping me find competitive games against online players of similar rank, and in the end it pushed me to get better and eventually earn several 50s.

Here’s what I think would be the best solution
→ Considering some people enjoy to show off their rank, some are embarrassed about their rank, and most casuals just don’t care wither way; I propose that ranks be hidden in social playlists except for social team slayer.

High skill could be viewed in social, but only through a players service record by going through a few options like when you check someone’s KD in Reach

Personally, Halo 4 should have the same system as Reach, but instead of showing useless stats like daily/weekly challenges, armor% and commendation%; we should see useful statistics like KD, win%, high skill, playlist skill, etc… with statistics specific to the playlist.

I know that they are using some form of TruSkill in Halo 4 as Frankie said as much on Neogaf.

He also said that they aren’t doing the same ranking as Reach.

About half way down the page.

Halo 4’s final hope of not totally neglecting the competitive Halo fanbase, is having a sizeable portion of the game being ranked, preferrably with competitive, classic, settings. (and no loadouts!)

Just in case anybody was wondering, Reach uses TrueSkill when matching, as (almost certainly) will Halo 4. The fact you can’t see a visible number doesn’t mean TS isn’t being used, it simply means the devs decided not to show you what your TS is.

> Just in case anybody was wondering, Reach uses TrueSkill when matching, as (almost certainly) will Halo 4. The fact you can’t see a visible number doesn’t mean TS isn’t being used it simply means the devs decided not to show you what your TS is.

Yes, Reach uses trueskill, but it is the loosest trueskill known to man. The only playlist where matches are some what even is in Arena, but since the ranks reset seasonally, there is a period of chaos in which the matchmaking is extremely loose again.

Frankie said trueskill will not be implemented as it was in Reach though, leaving one of two options:

  1. Tighter trueskill;something everyone wants
  2. No trueskill whatsoever

Let’s hope it’s the prior.

Lets hope for ELO 1-50 :stuck_out_tongue:

> Lets hope for ELO 1-50 :stuck_out_tongue:

A ranking system similar to Starcraft’s wouldn’t be to bad, but they would literally have to copy exactly; Can’t go halfway with it.

As long as i actually get ranked against someone who is of simliar skill i’ll be happy. Halo 2 was great. 3 was okay. Reach… -_-

> As long as i actually get ranked against someone who is of simliar skill i’ll be happy. Halo 2 was great. 3 was okay. Reach… -_-

lol agreed.

> Just in case anybody was wondering, Reach uses TrueSkill when matching, as (almost certainly) will Halo 4. The fact you can’t see a visible number doesn’t mean TS isn’t being used, it simply means the devs decided not to show you what your TS is.

Social in halo 3 and reach always has, just not to the extent of ranked playlist.

> Lol
>
> The first game I played last season, I was partied up against a team of 4 onyx players above 50%. Didn’t really care, but I laughed. That never happened in Halo 3 unless you were in a mixed party with a player of high enough skill.
>
> note*: I was searching as a random

> Just in case anybody was wondering, Reach uses TrueSkill when matching, as (almost certainly) will Halo 4. The fact you can’t see a visible number doesn’t mean TS isn’t being used, it simply means the devs decided not to show you what your TS is.

If you honestly believe reach true skill worked… Well… There are to many insults I could say. I’ll just let you pick one. I really don’t want to be mean. But seriously the notion the reach true skill works is ridiculous.

I wouldn’t care if ranks were completely gone. I just want to be different through customization. Besides what is the deal with ranks? What does it show?

> I wouldn’t care if ranks were completely gone. I just want to be different through customization. Besides what is the deal with ranks? What does it show?

skill.

> Lol
>
> The first game I played last season, I was partied up against a team of 4 onyx players above 50%. Didn’t really care, but I laughed. That never happened in Halo 3 unless you were in a mixed party with a player of high enough skill.
>
> note*: I was searching as a random

lol, dude, you know it’s screwed up when I get games like this.

> I wouldn’t care if ranks were completely gone. I just want to be different through customization. Besides what is the deal with ranks? What does it show?

IT shows something rather than nothing!

Obvious is obvious.

> I wouldn’t care if ranks were completely gone. I just want to be different through customization. Besides what is the deal with ranks? What does it show?

Your skill? Is that serious?

One argument can claim that showing players their rank makes them arrogant and awards them the ability to make fun of staff captains. It can also provide an excellent argument on the b.net.

The actual argument is that players can clearly see how good they are and track their progress. If I’m playing ranked and getting my -Yoink- kicked every game, how do I know if I’m losing to 50s or 30s? If I’m winning, how do I know if I’m beating 40s or 50s? It’s fun to level!!

> > Lol
> >
> > The first game I played last season, I was partied up against a team of 4 onyx players above 50%. Didn’t really care, but I laughed. That never happened in Halo 3 unless you were in a mixed party with a player of high enough skill.
> >
> > note*: I was searching as a random
>
> lol, dude, you know it’s screwed up when I get games like this.

link broken? it didn’t work for me

> link broken? it didn’t work for me

Works for me. I went 29 and 4 lol.

Halo has always had TrueSkill matching behind the scenes even in social playlists. This will remain the same and most likely quite untouched due to Reach being the base engine.

However I would like to see a toggle option for players to simply switch on/off ranking for their player. Why split social/ranked at all? With a player toggle they choose and due to TrueSkill always being there anyhow what does it matter?

When player toggle on ranking they also have filters to aim for closer ranks to play against. This is the same behaviour we have between social and ranked anyhow.

Currently it all does is segment the player pools by playlist, this doesn’t need to happen.

Yes, I would like to see the return of rank and keep the progression ranks too.