Worst Weapons

  • What are the worst weapons in the Halo franchise?Here is my list.

  • Focus Rifle. This is probably the worst weapon there is. Yes it does decent damage but it over heats quickly and it’s super clumsy.

  • Halo 2 Magnum. For obvious reasons.

  • Halo 3 (not ODST) Spiker. This thing was fun to use in Reach because it’s damage was boosted. But in Halo 3 it had almost zero damage. I hated it.• Storm Rifle.

•Sentinel Beam. We only need one Laser. And that’s the Splaser. No but seriously, I never liked it except against the Flood. I didn’t like the design to it.

And that my list. I’ll be making a new one soon.
What is you guys’ lists? I’d love to see them!

Halo: Combat Evolved’s Flamethrower and Needler.
Halo 3’s Spiker.
Halo 4’s Bolt Shot and Suppressor.

> 2535426515273563;1:
> - Halo 3 (not ODST) Spiker.

OOC, does this mean you found a use for the ODST Spiker? The reason I ask is because I do NOT understand how/when to use it. It’s always felt terrible to me and I seriously don’t get it.

> 2533274809226598;2:
> Halo: Combat Evolved’s Flamethrower and Needler.
> Halo 3’s Spiker.
> Halo 4’s Bolt Shot and Suppressor.

I remember endless complaining about the Bolt shot being OP, that people could spawn with a 1HK shotgun. Granted it was useless at range but that’s pretty much the story of all video game shotguns.

I really dislike the H4 suppressor. The H5 variant had homing abilities, which made it much better. But the H4 version was little more than a light show in a stick.

Halo: Reach’s assault rifle. I don’t know if it’s actually bad, or it’s just so underwhelming compared to the other interpretations of the assault rifle.

> 2533274803493024;3:
> > 2535426515273563;1:
> > - Halo 3 (not ODST) Spiker.
>
> OOC, does this mean you found a use for the ODST Spiker? The reason I ask is because I do NOT understand how/when to use it. It’s always felt terrible to me and I seriously don’t get it.
>
>
> > 2533274809226598;2:
> > Halo: Combat Evolved’s Flamethrower and Needler.
> > Halo 3’s Spiker.
> > Halo 4’s Bolt Shot and Suppressor.
>
> I remember endless complaining about the Bolt shot being OP, that people could spawn with a 1HK shotgun. Granted it was useless at range but that’s pretty much the story of all video game shotguns.

I didn’t really ever use it. I just said “not ODST” because it has a little more damage then the Halo 3 version. (I know what you’re thinking, how is it different?) it’s not much different asides from the damage

> 2533274803493024;3:
> > 2535426515273563;1:
> > - Halo 3 (not ODST) Spiker.
>
> OOC, does this mean you found a use for the ODST Spiker? The reason I ask is because I do NOT understand how/when to use it. It’s always felt terrible to me and I seriously don’t get it.
>
>
> > 2533274809226598;2:
> > Halo: Combat Evolved’s Flamethrower and Needler.
> > Halo 3’s Spiker.
> > Halo 4’s Bolt Shot and Suppressor.
>
> I remember endless complaining about the Bolt shot being OP, that people could spawn with a 1HK shotgun. Granted it was useless at range but that’s pretty much the story of all video game shotguns.

That’s kinda their fault for charging headlong into CQC :sweat_smile: I was thinking more or less along the terms of its usefulness in the campaign. May as well be shooting crayons for all the good it does.

Happy place8166 mentioned H4 Suppressor, I didn’t have a weapon in mind till I read his comment and forgot about H4 Suppressor… this weapons hands down is the biggest of them all imo coming from a non H2/H5 player (barely played), if there’s a worse weapon than the H4 Suppressor leave a comment haha, H4 Suppressor = PTSD for me :smiley:

Halo CE: The Needler. Probably the only gun in that game that isn’t really useful at all aside from being a fun gimmick weapon

Halo 2: The Needler. It’s somehow even worse than the CE version even when duel wielding it. The Magnum can at least be used to clean up kills with a headshot.

Halo 3: The Flamethrower. It has its uses against the Flood but the fact that it is a 3rd person weapon that limits your mobility is a huge problem when combined with its limited range. The Magnum and Spiker are also pretty bad.

Halo 3 ODST: The Assault Rifle. Mainly because I would never use it over the suppressed SMG.

Halo Reach: Plasma Repeater. A worse version of the plasma rifle that only exists to give Elites a proper equivalent to the Reach Assault Rifle in Invasion, which itself is already the worst AR in the franchise.

Halo 4: The Suppressor. It’s extremely inaccurate, has very little range, and does very little damage. It’s a completely worthless weapon and probably what I’d consider to be THE worst gun in the entire series. At least the Boltshot could double as a pocket shotgun, which was actually quite strong (and problematic considering you could spawn with it) in the multiplayer.

Halo 5: The Sniper Rifle in this game is really bad in the campaign for whatever reason. It barely tickles anything that isn’t a grunt. Most weapons are at least useable in multiplayer though.

> 2535426515273563;1:
> - What are the worst weapons in the Halo franchise?Here is my list.
>
>
> - Focus Rifle. This is probably the worst weapon there is. Yes it does decent damage but it over heats quickly and it’s super clumsy. - Halo 2 Magnum. For obvious reasons. - Halo 3 (not ODST) Spiker. This thing was fun to use in Reach because it’s damage was boosted. But in Halo 3 it had almost zero damage. I hated it.• Storm Rifle. It replaces the Plasma Rifle, which is bad.
>
> •Sentinel Beam. We only need one Laser. And that’s the Splaser. No but seriously, I never liked it except against the Flood. I didn’t like the design to it.
>
> And that my list. I’ll be making a new one soon.
> What is you guys’ lists? I’d love to see them!

I dislike the Storm Rifle but not because of the really dumb reason you mentioned. Rather it feels an ineffective, inaccurate weapon that overheats extraordinarily fast.

Frankly the fact that it replaces the Plasma Rifle means nothing to me. The fact that it does not offer any value as a weapon compared to literally anything else in Halo 4s sandbox is pretty telling in how awful it is as a weapon.

The Plasma Pistol had Half its entire battery cut in Halo 4 and yet its still a more applicable weapon.

I think the Halo CE and 2 Needlers are both awful and are made this way because of their sluggish behaviour which is especially annoying in the seemingly 12 hour reload time in those games. For a gun that you just wave around to reload the Master Chief took his sweet time waving the Needler around prior to The Second Battle of Earth.

I think ultimately this highlights one of Halos major sandbox issues, it doesnt know what it wants to do with its automatic weapons.

There are 5 automatics in Halo Reach; AR, Spiker, Plasma Rifle, Plasma Repeater and Needler. Of these 5 only the Needler strikes me as reliable. The AR is a close second because it frequently has ammo and its range is easy to grasp comparative to the other 3.

The problem in general is that the weapons should ideally be good at shredding health or shields or have some such gimmick but the Plasma Rifle is eh, the AR is samey, the Needler is the Needler, the Spiker is basically a worse AR and the Plasma Repeater has a manual cool down gimmick which in theory sounds interesting and helpful but in practice is more of a novelty because using a Plasma Repeater will rarely actually help you out.

Halo needs more solid weapon function and differences to make it clear the role the weapons are to fulfil and what niche they fall squarely into.

Shield/health damage differences also need to be strengthened in order to incentivise weapon swapping and strategising on what weapons you want as opposed to Noob Combo’ing the campaign which although effective is hardly rewarding unless you like effortless headshots and hiding behind rocks waiting for the snipers to forget you exist.

> 2535458343546382;5:
> Halo: Reach’s assault rifle. I don’t know if it’s actually bad, or it’s just so underwhelming compared to the other interpretations of the assault rifle.

A mix of both, really. Unfortunately its actually one of the more effective automatic weapons in Reach. Out of the 5 available anyway. And its not really a contest because 3 of them suck and the other one is the Needler which was fantastic in Reach.

> 2535465841210047;10:
> > 2535426515273563;1:
> > - What are the worst weapons in the Halo franchise?Here is my list.
> >
> >
> > - Focus Rifle. This is probably the worst weapon there is. Yes it does decent damage but it over heats quickly and it’s super clumsy. - Halo 2 Magnum. For obvious reasons. - Halo 3 (not ODST) Spiker. This thing was fun to use in Reach because it’s damage was boosted. But in Halo 3 it had almost zero damage. I hated it.• Storm Rifle. It replaces the Plasma Rifle, which is bad.
> >
> > •Sentinel Beam. We only need one Laser. And that’s the Splaser. No but seriously, I never liked it except against the Flood. I didn’t like the design to it.
> >
> > And that my list. I’ll be making a new one soon.
> > What is you guys’ lists? I’d love to see them!
>
> I dislike the Storm Rifle but not because of the really dumb reason you mentioned. Rather it feels an ineffective, inaccurate weapon that overheats extraordinarily fast.
>
> Frankly the fact that it replaces the Plasma Rifle means nothing to me. The fact that it does not offer any value as a weapon compared to literally anything else in Halo 4s sandbox is pretty telling in how awful it is as a weapon**.** The Plasma Pistol had Half its entire battery cut in Halo 4 and yet its still a more applicable weapon.
>
> I think the Halo CE and 2 Needlers are both awful and are made this way because of their sluggish behaviour which is especially annoying in the seemingly 12 hour reload time in those games. For a gun that you just wave around to reload the Master Chief took his sweet time waving the Needler around prior to The Second Battle of Earth.
>
> I think ultimately this highlights one of Halos major sandbox issues, it doesnt know what it wants to do with its automatic weapons.
>
> There are 5 automatics in Halo Reach; AR, Spiker, Plasma Rifle, Plasma Repeater and Needler. Of these 5 only the Needler strikes me as reliable. The AR is a close second because it frequently has ammo and its range is easy to grasp comparative to the other 3.
>
> The problem in general is that the weapons should ideally be good at shredding health or shields or have some such gimmick but the Plasma Rifle is eh, the AR is samey, the Needler is the Needler, the Spiker is basically a worse AR and the Plasma Repeater has a manual cool down gimmick which in theory sounds interesting and helpful but in practice is more of a novelty because using a Plasma Repeater will rarely actually help you out.
>
> Halo needs more solid weapon function and differences to make it clear the role the weapons are to fulfil and what niche they fall squarely into.
>
> Shield/health damage differences also need to be strengthened in order to incentivise weapon swapping and strategising on what weapons you want as opposed to Noob Combo’ing the campaign which although effective is hardly rewarding unless you like effortless headshots and hiding behind rocks waiting for the snipers to forget you exist.

I don’t necessarily think disliking the Storm Rifle because it replaced the Plasma Rifle is “dumb”. From my perspective at least, they got rid of a really unique sci-fi weapon design, something that hardly felt like a conventional “rifle”, for a really generic looking gun that is very cleary just the alien equivalent of a fully automatic human weapon. It’s too relatable, if that makes any sense. I’ve always hated the Storm Rifle more for that reason than because of its effectiveness as it’s not really that bad of a gun aside from overheating a bit too fast. I also hate the firing sound (that goes for a lot of 343 era weapons though), another thing that was great about the old PR.

As for your other points, I agree with you on the needler being bad in CE and 2 but I think your point about automatics really only applies to Reach. Most of the automatics in that game are quite terrible.

In CE, the Assault and Plasma Rifles were both very strong, even if the Plasma Rifle was somewhat overshadowed by the Plasma Pistol because of its overcharge ability. The needler was bad, but it was really more of a unique gimmick than a genuinely useful weapon. I think Bungie figured it out in Halo 3 (and then 343 made it flat out busted in Halo 4).

In Halo 2, the SMG was essentially just the CE assault rifle but now you could hold two of them at a time and the Plasma Rifle traded a loss of damage against health for more damage against shields to really emphasize the bullet vs plasma choice.

In Halo 3, the AR definitely had a role in the multiplayer as both a cleanup weapon and as something you could combo with a quick bleedthrough melee. The needler finally became usable in H3 and the Plasma Rifle and SMG were more or less the same as the H2 versions (actually, the Plasma Rifle might have been even stronger in Halo 3 compared to Halo 2). The Spiker was really the only useless automatic in Halo 3.

In Halo 4 and 5, the assault rifle is just an all-around powerhouse and the Storm Rifle is decent in both games. The suppressor is awful in Halo 4 but most of the Promethean weapons didn’t seem very well thought out in that game, with most of them being little more than either overpowered (Binary Rifle) or underpowered (Suppressor) reskins of human weapons.

Also, I don’t think the bullet/plasma differences need to be emphasized any more than they already are. I honestly kind of miss the way CE handled it. The Plasma Rifle and Plasma Pistol in that game, while obviously being at their strongest against shields, could still kill unshielded targets just fine (even having the benefit of stunning unshielded targets in the Plasma Rifle’s case) whereas they’ve felt almost useless against unshielded enemies since Halo 2. It seemed like the player was encouraged but not forced to pay attention to the bullet/plasma dichotomy in CE if they wanted to be extremely efficient, which I think is preferable.

To me it is easily the Pulse Grenade from H4. Like seriously, it is totally useless. Can’t remember killing anything with it.

H4 suppressor, The spiker, focus rifle, pulse grenade, H2 magnum, H3 magnum, plasma repeater… those are probably the worst weapons right there. Though I wanna bring up how useless the Reach shotgun is on legendary. Forget that thing. To get close enough to do any damage you have to practically hug the enemy, and given how broken elites melee were in Reach, this makes the weapon a terrible choice for fighting elites. The only enemy that it is worth it to use the shotgun against is hunters. Everything else it’s either a one way ticket to death or any other gun could do the job as well.

Here are the ones I don’t like

  • Supressor - Light Rifle - DMR - Spiker - Focus Rifle - Binary Rifle - Plasma Caster - Storm Rifle - Magnum (Halo 5, Halo 3) - Almost every weapon in Halo 5, this will save me a lot of time. - Plasma Repeater

Boltshot and Suppressor by far the worst.

– Halo CE –

  • Assault Rifle: It’s more of an SMG than anything in the original Halo game. You had to be close quarters for the weapon to do any sort of decent damage.
  • Needler: Each projectile did too little damage and it took a bit too many to Supercombine.
  • Flamethrower: Turns you into a pyromaniac but doesn’t kill very well.

– Halo 2 –

  • Magnum: Not very good by itself but in its defense it is good for duel wielding with shield piercing weapons (Plasma Rifle/Pistol, etc)
  • Sentinel Beam: Not good at killing but actually very good at piercing shields.

– Halo 3 + ODST –

  • Magnum: Though it’s damage was increased from Halo 2, its fire rate is very low I think most of us can agree, however, duel wielding with itself or with shield piercing weapons is very fun.
  • Spiker: Useless but better than H2’s Magnum.

– Halo: Reach

  • Spiker: Still useless but still better than H2’s Magnum.
  • Focus Rifle: Good for taking down shields but takes too long to kill and it’s really easy to dip behind cover when taking damage from it.

– Halo 4 –

  • Pulse Grenades: Cool concept but these grenades didn’t do much of anything except create a cool explosion.
  • Suppressor: Halo 4’s version of the SMG except it’s not very good.

– Halo 5 –

  • Plasma Turret: This was the only weapon that I could think of to be honest. I think 343 did a great job on weaponry and gunplay in H5.

– Of All Time, Ever –
drum roll

Halo 2’s Magnum

Here is my list of the most useless weapons across the Halo series in regards to playing the campaign on Legendary.

Halo CE
None of the weapons are truly useless on Legendary. However, I would probably consider the Assault Rifle and Plasma Rifle to be some of the weakest weapons in the game.

Halo 2
In this game, I will definitely go for the Magnum, SMG, Plasma Rifle, Needler and Brute Plasma Rifle as none of these weapons are used with the exception when no other more powerful weapons are available. However, there exist few exceptions to this like the Needler in the beginning of Gravemind (mainly due to lack of Carbine) and Brute Plasma Rifle against Taratus.

Halo 3
In this game, I will go for the Magnum, Assault Rifle, SMG, Spiker, Mauler and Shotgun as all of these weapons are worse than expected. The Shotgun is on this list due to being too weak against Brutes and Flood while the Assault Rifle, Spiker, Magnum and SMG is only used when you are forced to. However, the Mauler has some uses against flood but it’s rarely optimal to focus on close range combat on Legendary.

Halo 3: ODST
In this game, the most useless weapon is definitely the Assault Rifle, Spiker, Shotgun and Mauler due to either lacking damage, range or a combination of these factors.

Halo Reach
Halo Reach offers a lot of useless weapons like the Plasma Repeater, Shotgun, Spiker and Assault Rifle. All of these weapons due either have lacking damage output, range or is too ineffective as a supporting weapon.

Halo 4
Halo 4 is similar to the other game by having quite useless automatic weapons like the Assault Rifle, SAW, Storm Rifle and Suppressor. In addition to that, I would also never advise using the Bolt Shot.

Halo 5
Halo 5 is unexpected in the regard that most of the weapons can be considered as quite useful with the exception of the Storm Rifle, Assault Rifle and SMG mainly due to lacking range and damage and the existence of better alternatives.

Halo 2 magnum due to it being bad at everything, any flame thrower for being clunky and often hurting yourself, and for my unpopular pick I’d say the Bungie shotguns (besides ce) since their 1 shot range is pretty much kissing distance, there fire rate is too slow to make their 2 shot range worth it, and the energy sword exists which does what the shotgun does but better plus adds a level of mobility.

Pretty much any of the forerunner weapons just due to the fact that for the most part they are all EXACT COPIES of UNSC weapons. I like it when the enemies have unique weapons with unique purposes. Like for the UNSC shotgun you have the sword, they are not the same but the take up the same role on the sandbox.

Disintegration Cannon and binary rifle are sort of fun unique takes on their respective counterparts

• the boltshot is pretty much a plasma pistol
• the suppressor is pretty much an SMG or a AR
• the scattershot is a more powerful shotgun
• and the light rifle is basically a DMR