no firefight. why?
terrible playlist selection , i understand more can be added
why so much glare? odd lighting
also the reticule is light blue.like practically invisible on a lot of maps with light colored terrain or sky
we should be able to change the color
do shields recharge super slow or is that just me?
wtf is this mantis thing?
no weapons on the map except for these little ordinance things that need to have an nnoying icon over them causing everyone to rush for them when they spawn
medals are lame looking and too small on screen to apreciate
all text on screen is annoyingly smalland hard to read, especially comendation/ challlenge popups
blue team blends in with like a lot of the maps, red team much less
should be called white team and pink team. colors of everything seem faded. no other games look this way, not my TV
spartan ops- so you can just die unlimited times and not get set back at all? thats difficult and challenging
took less than 2 hours to do all 5 on legendary.
At least have a max # of deaths or something
why auto pickup flag and ball
need ability to drop flag
join in progress is a bad idea. sposed to not end up joining at the end of a game, happened twice in 10 games had under a minute left to play. come in losing by a lot both times
carnage report is less detailed than reach and you hvae to scroll through more pages
lobby is annoying how all the players have a huge card and their names are written vertically until you scroll over them
all the menus suck
killcam bye bye hiding!
loadout perk/ability things, part of what set halo apart was having everyone start on an equal playing feild, now you never know how long an opponents sheilds will take to recharge, how far they can sprint after you etc…
active camo seems too powerful w/o the radar jammer letting you know someone is nearby in camo
im sure everyone disagrees but I say reach is the best. then 2+3 tie then ce, then 4