WORST betrayal system of all time.

I have come to the conclusion that Reach has by FAR the worst betrayal system of all time, bar none. I literally got betrayed 7-9 times without getting the option to boot and the time I got fed up and decided to strike back… I GOT -Yoinking!- BOOTED. This issue MUST be fixed, I myself, am considering not playing Reach anymore because… let’s face it the game isn’t that good itself and on top of that the betrayal system is absolute garbage.

Allow to reiterate that for emphasis, 7 to 9 -Yoinking!- times. That’s insane. Let’s be honest here, is it really that hard to program the system to give the option to boot automatically after the second (or third) betrayal?

Ugh, Reach, how you make me wanna hang myself sometimes.

I concur … the betrayal boot system has been a bane of contention with me since the day this game launched, and the only “solution” has been to turn Friendly Fire off and allow mass betrayals without retribution (play any Grifball or Living Dead game for evidence of this) or just not allow death by teammate, as seen in Firefight. It’s sickening, but Bungie and now 343 don’t care.

I grew most vocal after playing a game of Firefight on Beachhead - my first game of the night - back long before all the FF “changes” too place … probably October of 2010. As I stated, it was my first game of the night and I was in a game with 2 friends and a random player. I was on the right-side staircase as usual, overlooking the Fuel Rod Cannon Grunt drop-pod landing zone like usual when I saw the random player get killed by one of my buddies by accident just as an FRC Grunt pod was coming down. The little buggers made their way up the stairs quickly, though I did dispatch with two of them. But the final two were still on their way and I was stuck in a reload situation with both my FRC and my Sniper. So I tossed a frag grenade to where they’d be coming to kill them. Trouble is, the idiot random decided to overlook the warnings of respawning into combat and dropped right into the middle of the battle - almost exactly on top of my frag. I destroyed both Grunts, accidentally betrayed the random, and summarily got booted from the game. My ONLY betrayal of the game and, as stated before, my first game of the night.

Since then I’ve told this story countless times to anyone from Bungie - and now 343 Industries - who would care to read it. But their solution is always the same … turn off Friendly Fire and create the mess that is Grifball, Living Dead, and Firefight.

I feel for you.

But I have to say I’ve never been in that situation of getting betrayed that many times without being able to boot.

The betrayal system has worked like this since Halo 3.

The more people you have betrayed in the past, the less times you get the option to boot.
The less people you have betrayed in the past, the more times you get the option to boot.

It’s karma really, don’t betray people, accidentally or not.

No, you just dont understand how it works.

That is, it counts not only friendly kills, but friendly damage i believe.

Which means you tend to shoot up your teammates a lot, even if you dont kill them.

Hmmm. I should take note of this. Friendly damage seems a little over the top. There are a lot of accidents. Teammates running into grenades, vehicles, etc but not dying.

I often get intentionally betrayed via collateral damage 2-3 times a game especially when I have the sniper rifle that seems like a -Yoink- magnet.

If I get my team’s sniper rifle at the start of a game I am almost always betrayed for it, as such I never go for it at the start of a game if other teammates are gunning for it.

It’s annoying being on a killing spree or frenzy and having a teammate TK you.

This is why it was fine the way it was before, and then this community cried about it and this is what they got.

It needs to go back to a no tolerance policy, any betrayal will bring up the option to boot, NO EXCEPTIONS. Accidental? -Yoink- happens, and maybe you have a teammate that isn’t a complete -Yoink- (however unlikely) but it is easily the most effective method to combat against the betraying -yoinks-.

> That is, it counts not only friendly kills, but friendly damage i believe.
>
> Which means you tend to shoot up your teammates a lot, even if you dont kill them.

Proof???

I was playing a game of Team Slayer and I go for the sniper I get the sniper and my teammate betrayed me…I came back to betray him and he betrayed me again…each time I went back to kill him he kept betraying me and I didn’t get to boot him,FIX THIS NOW!!!

> I was playing a game of Team Slayer and I go for the sniper I get the sniper and my teammate betrayed me…I came back to betray him and he betrayed me again…each time I went back to kill him he kept betraying me and I didn’t get to boot him,FIX THIS NOW!!!

Do you betray other people?