Worries About Aiming

I really feel this. I have no issues tracking and have always been above average on FPS (50 in every playlist in H3), Masters in Apex etc. with no issues aiming. Aiming was always something I found easier. I really can’t say the same in this game. I play on controller on PC and it just feels like AA is non existent when someone starts strafing.
I have tried KbM also and let me tell you, it is just much easier.
Tonight is my first experience of Halo Flight as I have been away all weekend and I am bored already of AR only games :frowning:

Seriously, I’m just buying a M&K since playing on controller is barely viable in this game against M&K folks. All they need to do is make AA and magnetism for controller a bit better since being accurate against unpredictable moving targets using a thumbstick WITHOUT any of those things is painful.

> 2533274855463139;25:
> > 2533274792737987;3:
> > After fixing dead zone it’s all good again. I don’t get the problems after fine tuning the aiming?
>
> Not true absolute bs coming out your mouth…

Why are you so immature? Plenty of people have stated the fixes I stated helped them, but sure go off. You are almost always about negativity on these forums.

> 2533274792737987;28:
> > 2533274855463139;25:
> > > 2533274792737987;3:
> > > After fixing dead zone it’s all good again. I don’t get the problems after fine tuning the aiming?
> >
> > Not true absolute bs coming out your mouth…
>
> Why are you so immature? Plenty of people have stated the fixes I stated helped them, but sure go off. You are almost always about negativity on these forums.

No You’re wrong I’ve played with every single aiming setting so far I even went on YouTube to find the best team setting from a guy who knows everything about dead zones and acceleration and for you to say that the aiming is been fixed because you change your dead zones is absolutely nonsense there is a huge aiming issue throughout the entire game on every input and it needs to be addressed you’re not qualified for this to be because you obviously don’t do enough research and you obviously haven’t played enough of the OG trilogy to know that the aiming is not nearly as buttery smooth as those I surely don’t want another halo five on my hands with battingI surely don’t want another halo five on my hands with bad aim mechanics because that ruined halo five for a lot of people….You guys are over here saying it’s fine because it feels a little bit better that’s not good enough you’re not giving a good comparison to what halo same used to feel like and that’s the truth…

> 2533274937939153;27:
> Seriously, I’m just buying a M&K since playing on controller is barely viable in this game against M&K folks. All they need to do is make AA and magnetism for controller a bit better since being accurate against unpredictable moving targets using a thumbstick WITHOUT any of those things is painful.

I don’t think that’s true either M and K has been saying that they’re having a big problem as well it’s on every input for the game so people need to stop saying that

> 2533274792737987;3:
> After fixing dead zone it’s all good again. I don’t get the problems after fine tuning the aiming?

All good = feels like previous halo games. There’s absolutely no way you think aiming feels like h2/h3/h4/reach after adjusting the deadzones. It feels better, yes, but it doesn’t feel like halo.

> 2533274793120885;31:
> > 2533274792737987;3:
> > After fixing dead zone it’s all good again. I don’t get the problems after fine tuning the aiming?
>
> All good = feels like previous halo games. There’s absolutely no way you think aiming feels like h2/h3/h4/reach after adjusting the deadzones. It feels better, yes, but it doesn’t feel like halo.

Perfectly said. Even after adjusting settings, you can tell that the underlying systems just aren’t working right, or at the very least feel a bit off.

I’m playin on pc with an xbox controller. No problem for me

Only issues I’ve been having is turning around fast enough to get someone trying to hit a blind spot that my radar picked up. I feel like cutting the sensitivity at 5 is a bit weird but I was fine either way. Maybe it’s just because I’m not a big PvP player, I dunno, but I can’t say I share anyone’s complaints with controller aiming (I played with controller on PC for the flight since I couldn’t aim with a mouse and keyboard in my current setup to save my life.).

> 2533274793120885;31:
> > 2533274792737987;3:
> > After fixing dead zone it’s all good again. I don’t get the problems after fine tuning the aiming?
>
> All good = feels like previous halo games. There’s absolutely no way you think aiming feels like h2/h3/h4/reach after adjusting the deadzones. It feels better, yes, but it doesn’t feel like halo.

After adjusting the aiming does feel like it for me. Weird how others are telling me what I feel is wrong.

I was wondering if I was going crazy about the controller feeling off. I see I’m not the only one. I typically play fine in most games, but aim seems exceedingly difficult at times compared to most other Halo games or shooters. I am by no means a pro, and I have played most shooters on my PC with MNK. However due to a hand injury a couple years ago, I can no longer do that so Controller has been my only option. AA doesn’t need to be massive, but it definitely could be raised a bit for sure, because I’ve adjusted all kinds of settings for dead zones and at this point it seems to be an AA issue.

Honestly, it felt a little off to me at the start but after playing for these few days it seems like I’ve somehow gotten worse? I just keep getting absolutely wrecked by people with laser sidekicks and can’t win a fight. At this point I don’t know if it’s because I suck or if it has to do with the aim.

> 2533274833505064;37:
> Honestly, it felt a little off to me at the start but after playing for these few days it seems like I’ve somehow gotten worse? I just keep getting absolutely wrecked by people with laser sidekicks and can’t win a fight. At this point I don’t know if it’s because I suck or if it has to do with the aim.

It’s because the sidekick is a monster in the hands of a decent M&K player. People got more practice, so they are having an easier time clicking heads super quick with the sidekick. Imagine how bad the gap between controller and M&K will be with a solid month of play time under peoples belts.

> 2533274802341352;38:
> > 2533274833505064;37:
> > Honestly, it felt a little off to me at the start but after playing for these few days it seems like I’ve somehow gotten worse? I just keep getting absolutely wrecked by people with laser sidekicks and can’t win a fight. At this point I don’t know if it’s because I suck or if it has to do with the aim.
>
> It’s because the sidekick is a monster in the hands of a decent M&K player. People got more practice, so they are having an easier time clicking heads super quick with the sidekick. Imagine how bad the gap between controller and M&K will be with a solid month of play time under peoples belts.

Yeahhhh this wouldn’t be a fun experience :frowning:

Aim need to be fixed and please give an option for equal zoom sensitivity like in the previous halos. The sens of ads for each weapons was the same.

> 2550029253310519;40:
> Aim need to be fixed and please give an option for equal zoom sensitivity like in the previous halos. The sens of ads for each weapons was the same.

Yea it was a bit odd seeing that the different zooms had different levels of sensitivity. I understand the desire to customize it, but it should be all the same by default imo.

i didnt seem to have an issue aiming in the first flight, but this time it felt awful, i spent hours messing with all the settings, look acceleration, sensitivity, dead zones, ect, and all combinations of min, max and all in between and nothing felt right. cant fully describe what was wrong either, just felt janky, like it was too fast and too slow at the SAME time lol, and trying to make small aim adjustments had me feeling like the reticle would only move in chunky segments. It felt too fast when i wanted small smooth movement and moved too slow when i needed longer sweeping movements. it was weird. i agree, it is the biggest issue, i stopped playing the flight cuz it had me so irritated. Not a good impression.

> 2763816199912979;42:
> i didnt seem to have an issue aiming in the first flight, but this time it felt awful, i spent hours messing with all the settings, look acceleration, sensitivity, dead zones, ect, and all combinations of min, max and all in between and nothing felt right. cant fully describe what was wrong either, just felt janky, like it was too fast and too slow at the SAME time lol, and trying to make small aim adjustments had me feeling like the reticle would only move in chunky segments. It felt too fast when i wanted small smooth movement and moved too slow when i needed longer sweeping movements. it was weird. i agree, it is the biggest issue, i stopped playing the flight cuz it had me so irritated. Not a good impression.

When I would try to make small aiming adjustments with the sidekick, the reticle would just slide all over the place. I even reduced the sensitivity to 1 to try it out, and it was still just all over. There is no consistency with some weapons, and it sucks.

System: Xbox One S | Controller
TL;DR: I’ve seen a lot of talk about ‘bad aiming’ system here on the forums. I agree and I hope 343i addresses the player feedback on this aspect of the Technical Preview and corrects it in future versions.

I’m concerned. I’m enjoying many things about this tech preview. The graphics are great, the sandbox is fun, and I like the overall direction. There’s many more things I like also; however, no matter how many aspects I like, everything in multiplayer can be ruined by something as fundamental as aiming. The aiming in this game concerns me.

I’ve been playing Halo for 20 years now. I’m a veteran (AKA: Old). I enjoyed many hours playing H2 multiplayer. It was my first experience of online MP so as far as aiming, so I had nothing to compare it to. Didn’t seem like it had any issues to me. H2 is my baseline. When H3 came out, I continued on my journey. I don’t recall having any issues there either. The sniper was definitely different. No more side swiping, but that always felt too easy in H2 anyway. Reach was the biggest change. That bloom! It took some getting used to but I ultimately prevailed. Note: there was nothing wrong with tracking or dead zones. Other than the bloom, again, no massively noticeable change in my opinion.

In comes 343i with H4. This was the first Halo I didn’t have time to mess around on. My play time was limited so I meant business. I liked it. It wasn’t 2 or 3 but again, nothing wrong with the aiming. After 262 games (I really didn’t have much time to play this one), my K/D stands at 1.795! To me, that indicates aiming is fine. Then, the first sign of issue, H5. I came to H5 MP a little later as life happens. When I started out, I wasn’t doing well. I remember messing with the aim settings for weeks until I finally found the sweet spot. I’ve racked up roughly the same amount of games as H4 since, at 286, but with a lower K/D of 1.392. That’s not bad, but the point is that I had to tweak the settings a lot. For the first time in the series, the default didn’t feel ‘normal’. It was the farthest away from the baseline yet.

Here we are at Halo Infinite. I managed to play MP this weekend for ~3 hours, and then spent some time with bots and the shooting range. This is the first Halo game that has frustrated me. The aiming could not be further from the baseline (normal). I’m an easy going guy, and I love Halo. LOVE. IT. It’s hard to go wrong and I’ve never felt frustrated at the series in my 20 years of playing. It can only be so fun until missing easy shots starts to get to you. I had to stop playing. I can play MCC as skillfully as anyone. I play every weekend I get the chance to, and I hold a 1.612 K/D. I’m not a bad Halo player. I was still managing to win and go positive in Infinite, so I’m not an angry man on a rant. I’m just making a statement along with everyone else, that I hope 343i takes into account as they continue to improve the game. We’re seeing a Technical Preview here, not even a beta so there’s still time. If Infinite releases with the shoddy aiming I’ve seen this preview, it might be the first Halo title that I ignore. Given the reception, it really seems like there’s something fundamentally wrong with aiming that needs to be addressed.

I’m excited to see the response from 343i in their postmortem blog post, and I’m pumped to experience BTB this coming weekend! – I’ll continue to tweak the aiming config, but like H5, you shouldn’t have to mess with it that much. The default should be much closer to the optimum experience players are looking for.

> 2533274794307342;44:
> System: Xbox One S | Controller
> TL;DR: I’ve seen a lot of talk about ‘bad aiming’ system here on the forums. I agree and I hope 343i addresses the player feedback on this aspect of the Technical Preview and corrects it in future versions.

A great reply. I have also been playing Halo since the start, loved Halo 2, 3, Reach, 4, and even 5. 4 Is where I really played heavy, even hitting max CSR in team slayer. But yea, Infinite just does not feel good to aim in, which is such a shame since I really love the weapons, the art, the sounds, the maps, basically everything! It would really, really suck to have something so baseline as aiming be detracting from my enjoyment of a game that I otherwise love. Hopefully we can get some changes, and I hope I see you out there in Big Team Battle next weekend!