The following is a discussion about the possible pitfalls of Warzone and a ton of new ideas to help improve the mode. Discussion more than welcome. Apologies for the messy presentation, but the ideas are all there.
It has been mentioned on this forum that the scoring system seems a little off right now - 200 points for getting the last bullet into a boss seems a bit much.
I think that problem is easily fixed and really pales in comparison to a bigger problem I see with Warzone, that the AI is too dumb and bullet-spongey.
Watching the gameplay the AI units miss most of their shots and seem to have a simple %damage and health buff. Not to mention the fact that they just kind of sit there or fly around a defined route and wait to die. Seems very lame to me, what’s the point of giving them all whacky names if they’re all just bullet sponges?
Would be fantastic if the Warzone AI difficulty scaled with the average level of player skill in the game, and if they attacked a base or at least defended themselves a little more intelligently. The base marines shouldn’t just stand in a room waiting for someone to come through either, would be fantastic if they manned turrets, sat in the doorways taking pot shots, etc.
I can see a situation where good players start to look at Warzone as the “noob” or “casual” mode because when they play it the bullet sponge AI are resources to be harvested rather than fought, making the mode much less interesting than it would be at a more casual level. So yeah the AI should scale, definitely, and provide more than just a static map resource that weakly fights back.
One idea I had to stop the “point race” style of gameplay which can be quite ultimately unsatisfying is this - You reach 1,000 points but you don’t immediately win, it just means that your enemies core is exposed and unable to be sealed again.
Warzone also could really benefit from a constantly updating mini-map of sorts. It would be unfeasible to put one in everyone’s HUD, but having one accessible via the menu would be VERY handy for players. Another great way to implement this would be to have a “war room” or “battle screen” in the home base (or any base you capture) that shows a holographic table or at least a big screen view of the map, with each team’s currently controlled bases highlighted in their respective colours, it could also show the position of your teammates and which vehicles they’re currently driving, it could also show the location of enemy AI camps in purple or orange for covenant/promethian. This would really help new players orientate themselves in the War Zone and it would provide valuable information for players who want to know where their help is most needed on the frontlines.
ALSO (sorry hahah) - has anyone ever played Unreal’s “Onslaught” mode, seriously one of the best massive multiplayer modes I’ve ever played. It had cores like Warzone does and bases like warzone does, the difference being that each base had a mini-core that had to be destroyed before you could start to capture the base for your team and spawn vehicles etc.The latest iteration in Unreal Tournament III featured an “orb” for each side, which was basically a carried item that could instantly capture a neutral or enemy base, and provided a shield to a friendly base if the carrier was close enough (shield also prevented instant-capture). Some kind of “orb” or “flag” in warzone would be an AWESOME addition to certain Warzone maps, I feel, and it would add another layer of chaos and strategy to Warzone. If you could plant some kind of halo themed UNSC power core or flag in a slot in a base and instantly capture it, or unlock extra defences… and each team having one… that would be cool! What do you guys think?
A moba style UNSC vs Covenant map with lanes and AI troops going at each other from each base etc would be amazing but that’s wishful thinking at this stage!
I’d love a warzone map that featured a UNSC Frigate vs a Covenant Cruiser that have crashed into each other but whose hangars are still operation so you can fly snub-fighters around in the void or assault the enemy ship on foot through the entangled decks, etc.