Working on map for halo 5 any suggestions?

I’m working on a map for halo 5 that I want to share with everyone. It is going to be a breakout map called mist, it is called that because when it is done it will be entirely covered in fog so people can’t see. It also is going to be made to be completely unpredictable because every thing nomader how slight changes the map entirely. If anyone has suggestions please submit them here. I’m also taking requests on working on the map with me if anyone wants. If you do then message me on Xbox live RuthlessSkate94

how much have you done so far?

> 2533274959783086;2:
> how much have you done so far?

A good bit but not as much as I would like. I need suggestions on what to add and hot to make the environment I already have some of how I want but I can’t get a good image in my head on how I want some of it

  1. If you are saying it will progressively grow thicker in fog, then im assuming you are going to be using Steam(Fill) FX. Don’t, your map will lag and crash.
  2. A predictable map is what breakout needs. Unpredictable makes maps unbalanced and unbalanced means frustration.
    Honestly though go nuts on your map. I really don’t want to tell you how to make your map because we all need to have our own style and do what we think if cool and fun. That’s how good games are made. But as my opinion here, while it all sounds cool, I don’t think it will play well.

> 2533274809457814;4:
> 1. If you are saying it will progressively grow thicker in fog, then im assuming you are going to be using Steam(Fill) FX. Don’t, your map will lag and crash.
> 2. A predictable map is what breakout needs. Unpredictable makes maps unbalanced and unbalanced means frustration.
> Honestly though go nuts on your map. I really don’t want to tell you how to make your map because we all need to have our own style and do what we think if cool and fun. That’s how good games are made. But as my opinion here, while it all sounds cool, I don’t think it will play well.

Thank you for the criticism now that I’m thinking it over the Xbox one might not be able to handle all the steam. But I could also use the map fx in the map settings menu and still get a simmaler effect. And I wanted to make it unpredictable because you wouldn’t be able to see very well at all so to won’t be able to find a camp spot and go back to it, because it will entirely move or just disappear.