Working on a breakout map, any suggestions?

I’m working on a breakout map but can’t get a good image of how I want it. I’m open to any suggestions anybody has. But first I have to tell you a little about it. It has 4 floors. Bottom, middle, cat walk, and top platform. It is called mist, and it is named that because when it is done it will be covered in fog so you can’t see. It also is going to be completely 100% unpredictable because everything no matter how slight will completely change the map. Examples: DMR spawns = top platform catches on fire. Step in the wrong spot, entire middle level disappears. Ect I just need some suggestions on how to fill the middle and bottom level. Everything helps.

None at all?

Guess I’ll have to fix my creative block then

Try something where quick action/ skill is required for high reward. That might be fun. Like instead of the floor just falling for walking in the wrong spot try making a map/ game-type where trying to obtain a power weapon has high risks but quick reactions or planing will help you to survive. I feel the random aspect of things going wrong is cool but a reward system will definitely make people comeback. So instead of the floor disappearing all together maybe make ledges appear/ dissapear to clamber on if ur fast enough so u can get to the weapon. Hard but not to hard. So many new possibilities with the scripting.

> 2533274853667541;4:
> Try something where quick action/ skill is required for high reward. That might be fun. Like instead of the floor just falling for walking in the wrong spot try making a map/ game-type where trying to obtain a power weapon has high risks but quick reactions or planing will help you to survive. I feel the random aspect of things going wrong is cool but a reward system will definitely make people comeback. So instead of the floor disappearing all together maybe make ledges appear/ dissapear to clamber on if ur fast enough so u can get to the weapon. Hard but not to hard. So many new possibilities with the scripting.

True not all of the floor disappears just small bits of it to make annoying holes for people to fall into. Or I could also make a bunch of floating platforms thas spawn and despawn quickly that lead to a spnkr or something

Well at least I got 1

> 2533274853667541;4:
> Try something where quick action/ skill is required for high reward. That might be fun. Like instead of the floor just falling for walking in the wrong spot try making a map/ game-type where trying to obtain a power weapon has high risks but quick reactions or planing will help you to survive. I feel the random aspect of things going wrong is cool but a reward system will definitely make people comeback. So instead of the floor disappearing all together maybe make ledges appear/ dissapear to clamber on if ur fast enough so u can get to the weapon. Hard but not to hard. So many new possibilities with the scripting.

True the scripting gives new possibilities. But too be honest it doesn’t always work out

Add a sword spawn

Not enough breakout swords

> 2535439780801708;8:
> Add a sword spawn
>
> Not enough breakout swords

> 2535439780801708;8:
> Add a sword spawn
>
> Not enough breakout swords

Was already going to

This seems like a pretty creative idea. Like P2HF KrazIxE said above, you should focus more on making the unpredictable elements of the map more about reaction and less about random changes.

I don’t have any ideas of myself, though. :stuck_out_tongue:

Slides. Sprint-slide ramps.

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> Slides. Sprint-slide ramps.

For the launch glitch?

> 2533274853667541;4:
> Try something where quick action/ skill is required for high reward. That might be fun. Like instead of the floor just falling for walking in the wrong spot try making a map/ game-type where trying to obtain a power weapon has high risks but quick reactions or planing will help you to survive. I feel the random aspect of things going wrong is cool but a reward system will definitely make people comeback. So instead of the floor disappearing all together maybe make ledges appear/ dissapear to clamber on if ur fast enough so u can get to the weapon. Hard but not to hard. So many new possibilities with the scripting.

I just found out yesterday how to make a pressure plate. So that can add to the reaction and unpredictability

Lasers. Lots of lasers.
and broken stuff. everybody likes broken stuff