and some very exciting new features (Spartan Ops)with a lot more to come, I have to ask the haters, what more do you want?
Haters gonna hate.
Game so far looks and sounds amazing. I’m anxiously awaiting more details!
> Haters gonna hate.
>
>
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> Game so far looks and sounds amazing. I’m anxiously awaiting more details!
more info is needed
They don’t want what is actually perfect to be changed, don’t blame on them. They’re right, but yes, we do know nothing about how these new things work. And not, I’m not a complainer.
Good gameplay.
We’ll have to wait and see for that.
I think it is shaping up to be a really fun game
A game that has a large skill gap with readily displayed rankings as well as multiple playlists that start you off on equal footing. All of the original halo elements that made map control and teamwork what it is today, such as weapon spawns and respawn times being consistent. Moving at consistent speeds and focusing on 1v1 br battles and weapon control more than anything else.
Most of all, its got to feel like halo, not reach.
> Haters gonna hate.
>
>
>
> Game so far looks and sounds amazing. I’m anxiously awaiting more details!
As i’ve been shouted at several times “you’ve only seen 30 seconds of gameplay and read an enourmous wall of text. You couldn’t know unless you got your hands on a copy… how about you wait and see instead of speculating.”
Ignorant arguments aside, I’m scared.
The game graphically looks amazing. It sounds amazing too.
It’s some of the features that have me worried. But I do not have enough information about those features to make an informed decision. Right now it is a very rash decision, so there is no point in making it yet.
And no…Haters are not always gonna hate. They will end up liking something, and then new haters will come to the table. THAT is what happens. It only seems like endless hate, when really the hate is just changing hands. Halo Reach proved this when the TU came out.
It looks and sounds great i will just have to see how the gameplay is.
> A game that has a large skill gap with readily displayed rankings as well as multiple playlists that start you off on equal footing. All of the original halo elements that made map control and teamwork what it is today, such as weapon spawns and respawn times being consistent. Moving at consistent speeds and focusing on 1v1 br battles more than anything else.
>
> Most of all, its got to feel like halo, not reach.
The original Halo played quite different to Halo 2, same with Halo 3 and then Reach. Its called evolution, games have to evolve, if you don’t like this then there is always Halo 2.
> > A game that has a large skill gap with readily displayed rankings as well as multiple playlists that start you off on equal footing. All of the original halo elements that made map control and teamwork what it is today, such as weapon spawns and respawn times being consistent. Moving at consistent speeds and focusing on 1v1 br battles more than anything else.
> >
> > Most of all, its got to feel like halo, not reach.
>
> The original Halo played quite different to Halo 2, same with Halo 3 and then Reach. Its called evolution, games have to evolve, if you don’t like this then there is always Halo 2.
Thats the point that alot of people have trouble understanding. Halo 1, 2 and 3 all played very differently. But none of them went so far as to destroy the halo feeling and skill gap. Reach ventured to dangerous plains and suffered for it. Now halo 4 is looking even worse, only time will tell though.
Bad change is not the same as evolution.
> > > A game that has a large skill gap with readily displayed rankings as well as multiple playlists that start you off on equal footing. All of the original halo elements that made map control and teamwork what it is today, such as weapon spawns and respawn times being consistent. Moving at consistent speeds and focusing on 1v1 br battles more than anything else.
> > >
> > > Most of all, its got to feel like halo, not reach.
> >
> > The original Halo played quite different to Halo 2, same with Halo 3 and then Reach. Its called evolution, games have to evolve, if you don’t like this then there is always Halo 2.
>
> Thats the point that alot of people have trouble understanding. Halo 1, 2 and 3 all played very differently. But none of them went so far as to destroy the halo feeling and skill gap. Reach ventured to dangerous plains and suffered for it. Now halo 4 is looking even worse, only time will tell though.
>
> Bad change is not the same as evolution.
But Reach still feels like Halo, if you take the AA’s out you have that core Halo feel. The problem with Reach is that it was slower paced than 2 and 3 and the core Halo fans didn’t like that.