Without ranked the game is easy and boring

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In H3 not only did Ranked serve as an incentive to play the game, it acted as a sponge that absorbed all the good players. This let the casual players play social without having to run into competitive players all the time.

In Reach because there was no ranked, arena was literally a joke and MLG was unpopular, a lot of good players who never touched social in H3 played the “competitive” playlists in Reach.

Im sorry but in a functioning MM system nobodies’ stats should ever look like this
http://www.bungie.net/Stats/Reach/CareerStats/default.aspx?player=CoooooooooooP

You shouldn’t go into MM with the only decision you have to make is whether you want to play around with the other team(who is vastly inferior to you) for awhile
http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=654175631&player=CoooooooooooP

Or end it immediately
http://www.bungie.net/stats/reach/gamestats.aspx?guid=11128805176636293535

because you know there’s no chance of losing.

This gets boring for the good team and is frustrating for the inferior team. Obviously it’s not fun to go -30 or have the other team beat you in under 2 minutes.

Ranked needs to come back.

>

I agree.

There simply needs to be places to try and places to chill.

Visible rank would suck in all the tryhards leaving social for those who “play for fun”.

You’re asking too much from 343…

Again with the ranks. We have ranks to show how much we have played the game. In halo 3 1-50 was a broken system. I loved playing lone wolves but there were times where I didn’t want to play it because “my rank might go down”. Arena was a great way to do things, but I found the other playlist more enticing. Bottom line is if you want the whole world to look at your rank and say “WOW I WANT TO BE HIM,” then get your rank up by playing forever. And if you are worried about dueling team not of your skill level, that’s all going on in the background of matchmaking.

I know lots of people who would strongly disagree, but you’re entitled to your opinion I suppose.

A ranking system has been confirmed for Halo 4, but I think it’s hidden like Reach’s.

Let’s hope it’s vastly improved from Reach’s and actually matches you with similarly skilled players.

Honestly, H3 ranking system isn’t much better than Reach’s. I remember playing generals in 3 and beating them badly and I was only a Colonel. Rank doesn’t really matter at the end of the day.

CoD in a nutshell…

> A ranking system has been confirmed for Halo 4, but I think it’s hidden like Reach’s.
>
> Let’s hope it’s vastly improved from Reach’s and actually matches you with similarly skilled players.

Frankie mentioned they are looking into a ranking system that’s viable to you. Don’t quote me on that.

Just play the game. We’re Halo fans who play Halo. You got to find what you like in whats given to you. Hey there’s something I don’t like in every single Halo game but I still practically go on Reach almost everyday because it’s Halo. If you want a rank system make a clan and build a rank system there. But we need to enjoy what we’re given and not nitpick what’s put in and what’s not put in because we want the perfect Halo. Nothing’s perfect but we still enjoy it because we like what’s there and we learn to deal with what we don’t like. So just deal with what’s gonna be a in Halo 4 and what’s not gonna be in it because I’ve been following Halo 4 since the RedvsBlue Save the Date video came out and most everything I’ve read has been complaints of something in or something that’s not in Halo.

I want to search, and not be in fear that I match players with a skill level far above my own. Because it happens. A lot.

I heard one of the interviews by Frank O’ Conner at SDCC where he was asked about ranking system being put in. The question is around the time of 14:00.

http://www.bing.com/videos/search?q=Halo+4+Frank+2012&view=detail&mid=54E87D1FA044FA4B751454E87D1FA044FA4B7514&first=0

> I heard one of the interviews by Frank O’ Conner at SDCC where he was asked about ranking system being put in. The question is around the time of 14:00.
>
>
> http://www.bing.com/videos/search?q=Halo+4+Frank+2012&view=detail&mid=54E87D1FA044FA4B751454E87D1FA044FA4B7514&first=0

Good find. It at least establishes what the ranking system is going to be like.

I’m not entirely sure, but I do believe stats are only saved after the game is complete. If that’s true, one could easily get their stats up that way by quitting games where their K/D for that particular game is in danger, and/or if their team is about to lose. I see it happen quite often, actually; people quit at the last minute of the game so as to not tarnish their stats.

Of course, if you’re terrible, then you’ll likely get banned for quitting almost all the time. But if you’re someone who has just as many good games as you do bad ones (or less bad ones than you have good ones), then you could theoretically keep your stats up pretty high that way.

I don’t see why you would, but some people love to “cheat” the system any way they can.

Halo 4 needs Ranks like Halo 3. PLEASE 343

Nothing, and I mean absolutely nothing about your post has to do with the Level value next to someone’s name.

It has everything to do with improving the Trueskill matchmaking system, which I can agree with. But you seem to be trying to alienate your own argument by making it a “Visible Ranks vs. Invisible Ranks” type of debate, which is silly.

[Here we go! Very close levels, should be a very close match!

Well…
](http://www.bungie.net/Stats/GameStatsHalo2.aspx?gameid=261733322&player=mattkohl71)

[Here’s another one! Definitely going to be close.

Oh.](http://www.bungie.net/Stats/GameStatsHalo2.aspx?gameid=261793788&player=mattkohl71)

[All right, plenty of levels that are matching with little deviation. This one should finally be a good one!

Guess not.](http://www.bungie.net/Stats/GameStatsHalo2.aspx?gameid=349289281&player=mattkohl71)

Well, that game’s ranking system wasn’t the best. Let’s try the next game! Should be much better.

[First one looks good, my team doesn’t even have anyone in the double digit levels and the other team has 3 people over 10. Good match coming up!

Dang, another lopsided one…](http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=876105906&player=MattKohl101)

[All right, here we are! The ranks could not be more even! The levels are exactly the same on both teams!

Oh snap! Well, guess not. ](http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=763489658&player=MattKohl101)

I am all for improving the Trueskill matchmaking system, but the whole “Visible Ranks vs. Invisible Ranks” thing has absolutely nothing to do with that.

Focus on the real issue (Matchmaking itself) and don’t start petty arguments about something that doesn’t matter.

> Nothing, and I mean absolutely nothing about your post has to do with the Level value next to someone’s name.
>
> It has everything to do with improving the Trueskill matchmaking system, which I can agree with. But you seem to be trying to alienate your own argument by making it a “Visible Ranks vs. Invisible Ranks” type of debate, which is silly.
>
> Here we go! Very close levels, should be a very close match!
>
> Well…
>

>
> Here’s another one! Definitely going to be close.
>
> Oh.

>
> All right, plenty of levels that are matching with little deviation. This one should finally be a good one!
>
> Guess not.

>
> Well, that game’s ranking system wasn’t the best. Let’s try the next game! Should be much better.
>
> First one looks good, my team doesn’t even have anyone in the double digit levels and the other team has 3 people over 10. Good match coming up!
>
> Dang, another lopsided one…

>
> All right, here we are! The ranks could not be more even! The levels are exactly the same on both teams!
>
> Oh snap! Well, guess not.

>
> I am all for improving the Trueskill matchmaking system, but the whole “Visible Ranks vs. Invisible Ranks” thing has absolutely nothing to do with that.
>
> Focus on the real issue (Matchmaking itself) and don’t start petty arguments about something that doesn’t matter.

Bam!

> > Nothing, and I mean absolutely nothing about your post has to do with the Level value next to someone’s name.
> >
> > It has everything to do with improving the Trueskill matchmaking system, which I can agree with. But you seem to be trying to alienate your own argument by making it a “Visible Ranks vs. Invisible Ranks” type of debate, which is silly.
> >
> > Here we go! Very close levels, should be a very close match!
> >
> > Well…
> >

> >
> > Here’s another one! Definitely going to be close.
> >
> > Oh.

> >
> > All right, plenty of levels that are matching with little deviation. This one should finally be a good one!
> >
> > Guess not.

> >
> > Well, that game’s ranking system wasn’t the best. Let’s try the next game! Should be much better.
> >
> > First one looks good, my team doesn’t even have anyone in the double digit levels and the other team has 3 people over 10. Good match coming up!
> >
> > Dang, another lopsided one…

> >
> > All right, here we are! The ranks could not be more even! The levels are exactly the same on both teams!
> >
> > Oh snap! Well, guess not.

> >
> > I am all for improving the Trueskill matchmaking system, but the whole “Visible Ranks vs. Invisible Ranks” thing has absolutely nothing to do with that.
> >
> > Focus on the real issue (Matchmaking itself) and don’t start petty arguments about something that doesn’t matter.
>
> Bam!

More like SLAMBA BAMBA BOOM!

rank does not dictate player skill and game mechanics, those are separate so rank does not make the game harder and more fun…

A ranking system of some kind is important but the one from H3 can be much improved