Bleed through was the only thing that drastically separated Vanilla from TU. Bloom fix, AL nerf and Camo tweak are all necessary for the balance of the game; bleed through however was quite debatable.
So now we have 2 playlists, one with improved/fixed elements of the game that were not functioning properly/as intended and another without these small changes?
Looks like we need to get some consolidation going. At this point, now that there is no bleed, I would like to see a logical argument against applying TU to the entire game.
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true. With bleedthrough gone, i suddenly stopped hating the TU and want it to be globally implemented…
all other mechanics the TU introduced are good. Except maybe the sword without swordblock, but they got rid of evade so that’s more or less fixed. so yeah, why not make this the new vanilla?
> true. With bleedthrough gone, i suddenly stopped hating the TU and want it to be globally implemented…
>
> all other mechanics the TU introduced are good. Except maybe the sword without swordblock, but they got rid of evade so that’s more or less fixed. so yeah, why not make this the new vanilla?
You haven’t even tried it yet… I mean, it’s one thing to say hey, bleedthrough kinda makes Classic ‘classic’, but you don’t really know what you’re in for as far as the actual gameplay goes just yet. Sword block is gone, and with bleedthrough gone too sprint/sword is going to be even more over-powered than it was in Vanilla. 85% bloom won’t do that much to compensate it. The DMR still has the same RoF limit. Double-beatdowns too. Might not be a problem if your preferred playing style is LD Zombie Ninja, but that’s the problem for everybody else.
> > true. With bleedthrough gone, i suddenly stopped hating the TU and want it to be globally implemented…
> >
> > all other mechanics the TU introduced are good. Except maybe the sword without swordblock, but they got rid of evade so that’s more or less fixed. so yeah, why not make this the new vanilla?
>
> You haven’t even tried it yet… I mean, it’s one thing to say hey, bleedthrough kinda makes Classic ‘classic’, but you don’t really know what you’re in for as far as the actual gameplay goes just yet. Sword block is gone, and with bleedthrough gone too sprint/sword is going to be even more over-powered than it was in Vanilla. 85% bloom won’t do that much to compensate it. The DMR still has the same RoF limit. Double-beatdowns too. Might not be a problem if your preferred playing style is LD Zombie Ninja, but that’s the problem for everybody else.
We have already tried playing without bleedthrough at the beginning of this game, it was a complete failure. It doesn’t matter now if TU settings or not, bleedthrough stop double hitters an all that other stuff. That’s why everyone liked the TU, I’m not even going to bother trying it out because I already know where this is going again. A causals paradise is back.
I cannot believe that the decision makers would be so stupid as to remove bleed through from Anniversary Classic. It’s like telling the people who bought the classic maps to play old school Halo to get bent. I guess we will find out tomorrow.
> Because Bleedthrough is way more hotly contested compared to 85% bloom and all the other changes.
>
> It changed gameplay and weapon balance much more than the other stuff could.
Exactly, so why keep Vanilla around when the gameplay is essentially the same?
Wow. Here come double-melees again. I loved TU. Bleedthrough is Halo. Default Reach is not. That is the reason I NEVER play Invasion or Team Slayer, because default Reach is garbage. TU settings were amazing and really showed people who were bad how bad they were and good players weren’t screwed so much. 343 disappoints me twice in 1 day. 1 more strike and I’m done and protesting everything imaginable that they stand for. -Yoink-.
> Wow. Here come double-melees again. I loved TU. Bleedthrough is Halo. Default Reach is not. That is the reason I NEVER play Invasion or Team Slayer, because default Reach is garbage. TU settings were amazing and really showed people who were bad how bad they were and good players weren’t screwed so much. 343 disappoints me twice in 1 day. 1 more strike and I’m done and protesting everything imaginable that they stand for. Yoink!.
Thats besides the point. Granted Double Melee is being reintroduced, what difference is there between the double melee of Vanilla?
> > Wow. Here come double-melees again. I loved TU. Bleedthrough is Halo. Default Reach is not. That is the reason I NEVER play Invasion or Team Slayer, because default Reach is garbage. TU settings were amazing and really showed people who were bad how bad they were and good players weren’t screwed so much. 343 disappoints me twice in 1 day. 1 more strike and I’m done and protesting everything imaginable that they stand for. Yoink!.
>
> Thats besides the point. Granted Double Melee is being reintroduced, what difference is there between the double melee of Vanilla?
None. I’m merely hinting that bleedthrough is the main TU spec. Now that it’s removed, TU should just be taken out and TU settings become the new default. Non-competitive players wouldn’t even notice the difference. I am one of MANY that think BT should be in TU.
> > Because Bleedthrough is way more hotly contested compared to 85% bloom and all the other changes.
> >
> > It changed gameplay and weapon balance much more than the other stuff could.
>
> Exactly, so why keep Vanilla around when the gameplay is essentially the same?
The same reason ZB and MLG exist as essentially the same but still distinctly different enough gametypes.
> > > Because Bleedthrough is way more hotly contested compared to 85% bloom and all the other changes.
> > >
> > > It changed gameplay and weapon balance much more than the other stuff could.
> >
> > Exactly, so why keep Vanilla around when the gameplay is essentially the same?
>
> The same reason ZB and MLG exist as essentially the same but still distinctly different enough gametypes.
That is a poor example and is entirely wrong.
One is run by a community and have their own settings, maps and gametypes whereas ZB Slayer has the same exact map rotation as Team Slayer and Super Slayer.
ZB is a drastic change from TU since the rate of fire of the DMR remains unchanged while retaining maximum accuracy with every shot. This upsets the entire sandbox so much so that it warrants its own playlist. 100% bloom and 85% bloom are practically one in the same since every fundamental aspect of the game functions nearly the same.
> > > Because Bleedthrough is way more hotly contested compared to 85% bloom and all the other changes.
> > >
> > > It changed gameplay and weapon balance much more than the other stuff could.
> >
> > Exactly, so why keep Vanilla around when the gameplay is essentially the same?
>
> The same reason ZB and MLG exist as essentially the same but still distinctly different enough gametypes.
MLG has no sprint and has AA’s as pickups along with tweaked movement and no radar. ZB still has the standardized AA loadouts with default movement.
Not the same experience at all.
85% is the better of the two percentiles (85% vs.100%) statistically, the armor lock and invis tweaks are better for the game as a whole (Armor lock can now be “countered” as it should have been, and Invis isn’t as terribly effective as it was), and the lack of Sword Block helps make it more effective to line it up more with the Shotgun.
I.E, no reason for the new TU to not be standardized.
> some people prefer 100% bloom and default AL, the AC change did pretty much nothing …
Those people have no regard for the playability and balance of the game.
As you said the only people that would prefer Vanilla is for the 100% bloom and default AL, AC change had little to no drastic effect.
100% Bloom has been admitted by Bungie and 343 as improperly implemented as it was supposed to promote pacing but had the opposite effect the closer the engagement distance introducing a large random factor. Once they implemented a fix to the problem a study was done on the effect it had on the gameplay which showed that it promoted pacing more that it did before.
AL is fundamentally flawed by the fact that once it is activated there is no action that can be taken to punish the player who activated it. AL in and of itself already provides numerous benefits from deflecting rockets and blocking grenades to preventing splatter which destroy the vehicle and used in CQC to win a melee encounter. The AA was overpowered and the TU simply balanced it.
In that case there is no logical reason to support Vanilla any longer once Bleed Through is removed.
> Those people have no regard for the playability and balance of the game.
I’d say the players that believe “Reach’s AR to be worthless no matter what” fall more in line with that crowd than the players who prefer Vanilla and tell you so.
You can claim that those that come here and profess their love for Vanilla to not care, but you only prove YOU do not care nearly as much they by ignoring them.
> > Those people have no regard for the playability and balance of the game.
>
> I’d say the players that believe “Reach’s AR to be worthless no matter what” fall more in line with that crowd than the players who prefer Vanilla and tell you so.
>
> You can claim that those that come here and profess their love for Vanilla to not care, but you only prove YOU do not care nearly as much they by ignoring them.
Way to focus on only that part of the post.
The rest of the points I made renders your post completely defunct…
> > > Those people have no regard for the playability and balance of the game.
> >
> > I’d say the players that believe “Reach’s AR to be worthless no matter what” fall more in line with that crowd than the players who prefer Vanilla and tell you so.
> >
> > You can claim that those that come here and profess their love for Vanilla to not care, but you only prove YOU do not care nearly as much they by ignoring them.
>
> Way to focus on only that part of the post.
>
> The rest of the points I made renders your post completely defunct…
Or you may have just proved my point.
Before I know for sure, has bloom always existed in Halo beyond Reach and the automatic weapons? (especially the H3BR)