With all this talk about sprint

Has anyone thought of a viable solution besides take it out or leave it in game?

I have not thought that much about it but would being able to shoot while sprinting help? And your gun would lower to where it is now when shot.

I know that would help all the cat and mouse type situations and lowering the gun when shot would stop people from always sprinting but not sure if it would break something else.

There has been, but the existence of sprint itself is what can be called unbalanced in a Halo game, so it has to be one of the extremes.

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> There has been, but the existence of sprint itself is what can be called unbalanced in a Halo game, so it has to be one of the extremes.

How is it unbalanced though?

Sprint is fine, well balanced and well implemented in Halo 5.

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> > 2533274808578327;2:
> > There has been, but the existence of sprint itself is what can be called unbalanced in a Halo game, so it has to be one of the extremes.
>
>
>
> How is it unbalanced though?

I’m sure my fellow colleagues can explain in further detail but the ability to move faster compared to the norm while not being able to shoot creates problems in Halo firefights.

A very simple solution would be to get rid of sprint and just make the base player movement a little faster. Halo never needed sprint and I’m sure Halo 5 could be balanced around not having sprint.

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> > > 2533274808578327;2:
> > > There has been, but the existence of sprint itself is what can be called unbalanced in a Halo game, so it has to be one of the extremes.
> >
> >
> >
> > How is it unbalanced though?
>
>
> I’m sure my fellow colleagues can explain in further detail but the ability go move faster compared to the norm while not being able to shoot creates problems in Halo firefights.

But doesn’t it go both ways? Meaning, if someone escapes from you via sprint, you have the same chance to do that to someone else. Because everyone has access to the same tools, the game itself is balanced by default.

This notion being unable to shoot while running creating problems in firefights… to me falls flat only because it’s entirely relative to the situation. The argument I’ve seen is that people are pissed about someone escaping “when they should have died” and again, it works both ways. Sprint’s existence allows people to show up to a firefight they otherwise wouldn’t have and kill people they otherwise shouldn’t have. It isn’t just one-sided (unbalanced).

In the end, it seems regardless of the debates on either side, it boils down to liking it or disliking it. There really isn’t anything more to it. I’ve seen tons and tons and tons of arguments and people busting out their Tom Sawyer length novel forum posts about the science and arithmetic trying to prove their side is rigth (be it for or against sprint) and pretty much every argument can be dismantled and go both ways. Just how it goes.

343 won’t please everyone with what they do (or don’t do). Some argue that 343’s mistake is changing things. However, if they left everything vanilla, others would argue that 343 is making a mistake by not progressing things. Which takes me back to my original point. It goes both ways with pretty much everything, even sprint.

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> > 2533274808578327;5:
> > > 2654577101795508;3:
> > > > 2533274808578327;2:
> > > > There has been, but the existence of sprint itself is what can be called unbalanced in a Halo game, so it has to be one of the extremes.
> > >
> > >
> > >
> > >
> > > How is it unbalanced though?
> >
> >
> >
> > I’m sure my fellow colleagues can explain in further detail but the ability go move faster compared to the norm while not being able to shoot creates problems in Halo firefights.
>
>
> But doesn’t it go both ways? Meaning, if someone escapes from you via sprint, you have the same chance to do that to someone else. Because everyone has access to the same tools, the game itself is balanced by default.
>
> This notion being unable to shoot while running creating problems in firefights… to me falls flat only because it’s entirely relative to the situation. The argument I’ve seen is that people are pissed about someone escaping “when they should have died” and again, it works both ways. Sprint’s existence allows people to show up to a firefight they otherwise wouldn’t have and kill people they otherwise shouldn’t have. It isn’t just one-sided (unbalanced).
>
> In the end, it seems regardless of the debates on either side, it boils down to liking it or disliking it. There really isn’t anything more to it. I’ve seen tons and tons and tons of arguments and people busting out their Tom Sawyer length novel forum posts about the science and arithmetic trying to prove their side is rigth (be it for or against sprint) and pretty much every argument can be dismantled and go both ways. Just how it goes.
>
> 343 won’t please everyone with what they do (or don’t do). Some argue that 343’s mistake is changing things. However, if they left everything vanilla, others would argue that 343 is making a mistake by not progressing things. Which takes me back to my original point. It goes both ways with pretty much everything, even sprint.

It doesn’t go both ways quite as well, pursuing a retreating enemy has and always is a risky affair, since the retreating player has several options to turn the situation around, least above all heading back to other teammates. Sprint furthers complex by speeding it up for the retreater but making it more dangerous for the pursuer by delaying their ability to fight back to a reactive situation.

And you have this as a small example

https://www.youtube.com/watch?v=qGY7flT8e_E

> 2533274808578327;8:
> It doesn’t go both ways quite as well, pursuing a retreating enemy has and always is a risky affair, since the retreating player has several options to turn the situation around, least above all heading back to other teammates. Sprint furthers complex by speeding it up for the retreater but making it more dangerous for the pursuer by delaying their ability to fight back to a reactive situation.
>
> And you have this as a small example
>
> Halo 5 Beta - Sprint in a nutshell - YouTube

Yea, but that’s I guess my point though. It does go both ways, because you yourself can use sprint in the same way. Although, realistically, it’s entirely situational. Based on the map, the layout of the map, your position on the map, the skill of both you as well as your opponent, how many people are in the mix, the mode (Team Slayer or FFA), etc. There area a lot of factors that come into play, but in the end, you have the same tools to use. How well you use them or how well you react to someone else using them is the name of the game.

In terms of sprint, what I mean by going both ways is two fold. You can escape a situation just like someone just escaped you. So that’s a form of balance. You also can cover the map quicker and can show up to firefights that in say Halo 3 you would have just heard rumors of. Giving you the chance to kill people who otherwise “shouldn’t” have died in the games of yesteryear. That’s another form of balance because others can do the same thing.

343 added in a con (the shield’s not recharging) and that’s another form of balance. BUT, again, nothing 343 will ever do will please everyone. Sucks, but that’s the real fact of it all.

As for the video, to be real about it, I’m pretty sure we can find an example of engagements not ending up like that. In fact, I’d wager that most firefights don’t end up that way, at least from my time spent in the beta so far. The score goes up, people die, and I personally haven’t seen a single game where it is like a Tom & Jerry cartoon with people chasing each other around until the time ran out. Not saying it hasn’t happened, but I think this is more of a relative situation rather than a global one.

I’m not saying the argument against sprint isn’t valid. I think it is, but it’s also entirely subjective too. Just like those in favor of sprint and whatever stuff they bust out to back up their side. Totally subjective and that’s how it always is. Just how it’s going to be.

> 2654577101795508;9:
> > 2533274808578327;8:
> > It doesn’t go both ways quite as well, pursuing a retreating enemy has and always is a risky affair, since the retreating player has several options to turn the situation around, least above all heading back to other teammates. Sprint furthers complex by speeding it up for the retreater but making it more dangerous for the pursuer by delaying their ability to fight back to a reactive situation.
> >
> > And you have this as a small example
> >
> > Halo 5 Beta - Sprint in a nutshell - YouTube
>
>
> Yea, but that’s I guess my point though. It does go both ways, because you yourself can use sprint in the same way. However, realistically, it’s entirely situational. Based on the map, the layout of the map, your position on the map, the skill of both you as well as your opponent, how many people are in the mix, the mode (Team Slayer or FFA), etc. There area a lot of factors that come into play, but in the end, you have the same tools to use. How well you use them or how well you react to someone else using them is the name of the game.
>
> In terms of sprint, what I mean by going both ways is two fold. You can escape a situation just like someone just escaped you. So that’s a form of balance. You also can cover the map quicker and can show up to firefights that in say Halo 3 you would have just heard rumors of. Giving you the chance to kill people who otherwise “shouldn’t” have died in the games of yesteryear. That’s another form of balance because others can do the same thing. 343 added in a con (the shield’s not recharging) and that’s another form of balance. BUT, again, nothing 343 will ever do will please everyone. Sucks, but that’s the real fact of it all.
>
> As for the video, to be real about it, I’m pretty sure we can find an example of engagements not ending up like that. In fact, I’d wager that most firefights don’t end up that way, at least from my time spent in the beta so far. The score goes up, people die, and I personally haven’t seen a single game where it is like a Tom & Jerry cartoon with people chasing each other around until the time ran out. Not saying it hasn’t happened, but I think this is more of a relative situation rather than a global one.
>
> I’m not saying the argument against sprint isn’t valid. I think it is, but it’s also entirely subjective too. Just like those in favor of sprint and whatever stuff they bust out to back up their side. Totally subjective and that’s how it always is. Just how it’s going to be.

That’s fine and understand haha. That Tom and Jerry situation is quite common to me though.

> 2533274808578327;10:
> > 2654577101795508;9:
> > > 2533274808578327;8:
> > > It doesn’t go both ways quite as well, pursuing a retreating enemy has and always is a risky affair, since the retreating player has several options to turn the situation around, least above all heading back to other teammates. Sprint furthers complex by speeding it up for the retreater but making it more dangerous for the pursuer by delaying their ability to fight back to a reactive situation.
> > >
> > > And you have this as a small example
> > >
> > > Halo 5 Beta - Sprint in a nutshell - YouTube
> >
> >
> >
> >
> > Yea, but that’s I guess my point though. It does go both ways, because you yourself can use sprint in the same way. However, realistically, it’s entirely situational. Based on the map, the layout of the map, your position on the map, the skill of both you as well as your opponent, how many people are in the mix, the mode (Team Slayer or FFA), etc. There area a lot of factors that come into play, but in the end, you have the same tools to use. How well you use them or how well you react to someone else using them is the name of the game.
> >
> > In terms of sprint, what I mean by going both ways is two fold. You can escape a situation just like someone just escaped you. So that’s a form of balance. You also can cover the map quicker and can show up to firefights that in say Halo 3 you would have just heard rumors of. Giving you the chance to kill people who otherwise “shouldn’t” have died in the games of yesteryear. That’s another form of balance because others can do the same thing. 343 added in a con (the shield’s not recharging) and that’s another form of balance. BUT, again, nothing 343 will ever do will please everyone. Sucks, but that’s the real fact of it all.
> >
> > As for the video, to be real about it, I’m pretty sure we can find an example of engagements not ending up like that. In fact, I’d wager that most firefights don’t end up that way, at least from my time spent in the beta so far. The score goes up, people die, and I personally haven’t seen a single game where it is like a Tom & Jerry cartoon with people chasing each other around until the time ran out. Not saying it hasn’t happened, but I think this is more of a relative situation rather than a global one.
> >
> > I’m not saying the argument against sprint isn’t valid. I think it is, but it’s also entirely subjective too. Just like those in favor of sprint and whatever stuff they bust out to back up their side. Totally subjective and that’s how it always is. Just how it’s going to be.
>
>
>
> That’s fine and understand haha. That Tom and Jerry situation is quite common to me though.

Lol, I gotcha. I guess it just is relative to everyone’s experiences. Good discussion though!

> 2791293519055571;1:
> Has anyone thought of a viable solution besides take it out or leave it in game?
>
> I have not thought that much about it but would being able to shoot while sprinting help? And your gun would lower to where it is now when shot.
>
> I know that would help all the cat and mouse type situations and lowering the gun when shot would stop people from always sprinting but not sure if it would break something else.

One ‘solution’ i saw that I liked was that if you got shot while sprinting it would slow you down a little; to the point where, after say 2 or 4 hits, you would be back down to normal speed.

this would allow someone who is engaged in a fight keep someone else from retreating if they are quick enough to land a couple of shots.

Back when sprint was first revealed I said that you should ONLY be able to sprint when you have shields. Once they break you can’t sprint until the recharge. Just a thought, I like how they did it for H5, but I would like to see how it would work with my idea.

I like sprint in Halo 5 it is well done. Its balanced and yeah someone can sprint away, but you can also use it to chase down enemies. I use sprint more to get kills and weapons than run away from enemies.

You guys really need to give it up. You’ve beaten this dead horses enough. In Reach and H4 I didn’t like sprint, but yeah Halo 5 did it right.