Not the bloom. I can handle that. But the power. Really, the DMR has become obsolete. Same with every other weapon in the game against one: The pistol.
Just like Halo: CE, the pistol was much too powerful and killed in 3 shots to the head. In Halo Reach pre TU, it was about a whole clip before the person died, and that’s with aiming and timing. However, with 85% bloom, I can just spam the pistol and in about 4 shots, get a kill.
Doesn’t that seem a bit unrealistic? A sidearm that trumps the primary weapon? In my opinion, I think so. I don’t support bloom, don’t mistake this for that. I don’t like bloom, but I don’t like dying in four shots or killing in four shots. Just like the BR in Halo 3, it’s really sad to see someone four shot you. This time, with a sidearm.
Halo Reach’s pistol power was meant for bloom. It would balance it out so people would depend more on their primary weapon rather than their sidearm. Hell, a sidearm is pretty much used in the case that you’re out of ammo and don’t want to reload, or you’re just out of ammo. Sidearms are never meant to be treated as a primary weapon.
Suggestion? Tone down the power of the pistol. Halo Reach was fun at some parts, but really, I don’t want to play a reskinned Halo: CE. The pistol basically makes Halo: Reach multiplayer into an HD Halo: CE multiplayer. It’s fun at first, but really, after time rolls on, it gets annoying.
Long story short: Tone down some of the weapon’s powers, more of the pistol. People will flock to the pistol like they did with the BR, and anyone that played Halo 3 or is still playing Halo 3 can see that the BR controversy was basically the final nail to the coffin in Halo 3.