My wishlist for infinite would to be able to make your own custom campaigns… imagine remaking old classic halo missions with a banished twist, or simply dropping some marines to fight some banished and watching the carnage unfold. Maybe a banished campaign?
Doom done pretty well with their snapmap feature thing… I hope infinite takes some inspiration from it. For years I’ve wanted to put my imagination at test and making my own missions, I guess a man can dream.
> 2533274853258187;1:
> My wishlist for infinite would to be able to make your own custom campaigns… imagine remaking old classic halo missions with a banished twist, or simply dropping some marines to fight some banished and watching the carnage unfold. Maybe a banished campaign?
>
> Doom done pretty well with their snapmap feature thing… I hope infinite takes some inspiration from it. For years I’ve wanted to put my imagination at test and making my own missions, I guess a man can dream.
I wish my posts could get pinned. Youre probably the 13th thread I’ve posted this.
If forge has custom A.I. with scripting and multiple models; terrain sculpting, and at least four biomes of large scales (Canvas. No need to sculpt it let us do it) and access to most if not all vehicles and weapons;
The content output would be huge. Especially if they release an ODST Core (like h5s nightfall armor) and an elite model with a lobby cap at at least 16 you could be playing some huge stories. Maybe even puzzle maps.
Imagine pans labyrinth.
An assault on a brute compound.
ODST players drop into battle while other players assault another location.
Sky battles, hell space battles too if AI can operate vehicles correctly.
Halo infinite forge has massive possiblity for story production and massive scaled battles. Hell maybe even Forge made Warzone PvPvE maps off all scales.
Campaign AI out into Forge would be incredible. This should be the expectation. They have stupid money and it should go towards this aspect of the community.
> 2533274853258187;6:
> > 2533274860712851;5:
> > it is a beautiful desire that you have there and I respect it, but I think that it will absolutely not be possible to achieve.
>
> I know… I can’t see it happening… ah well
If Forge is going to be as powerful as they say, along with some sort of AI implementation (fingers crossed!), then I can honestly see players attempting to make there own mini Campaigns. I was hoping for a torch weapon attachment of a sort to make navigating dark areas in Infection/Zombie maps that little bit more intense.
> 2533274825992292;4:
> > 2533274853258187;1:
> > My wishlist for infinite would to be able to make your own custom campaigns… imagine remaking old classic halo missions with a banished twist, or simply dropping some marines to fight some banished and watching the carnage unfold. Maybe a banished campaign?
> >
> > Doom done pretty well with their snapmap feature thing… I hope infinite takes some inspiration from it. For years I’ve wanted to put my imagination at test and making my own missions, I guess a man can dream.
>
> I wish my posts could get pinned. Youre probably the 13th thread I’ve posted this.
>
> If forge has custom A.I. with scripting and multiple models; terrain sculpting, and at least four biomes of large scales (Canvas. No need to sculpt it let us do it) and access to most if not all vehicles and weapons;
>
> The content output would be huge. Especially if they release an ODST Core (like h5s nightfall armor) and an elite model with a lobby cap at at least 16 you could be playing some huge stories. Maybe even puzzle maps.
>
> Imagine pans labyrinth.
>
> An assault on a brute compound.
>
> ODST players drop into battle while other players assault another location.
>
> Sky battles, hell space battles too if AI can operate vehicles correctly.
>
> Halo infinite forge has massive possiblity for story production and massive scaled battles. Hell maybe even Forge made Warzone PvPvE maps off all scales.
I can see recreating all the lore in the EU or even older games with new twists. Big team space battles like variations of Reach’s long night of solace would be epic!
> 2533274799110399;10:
> > 2533274825992292;4:
> > > 2533274853258187;1:
> > > My wishlist for infinite would to be able to make your own custom campaigns… imagine remaking old classic halo missions with a banished twist, or simply dropping some marines to fight some banished and watching the carnage unfold. Maybe a banished campaign?
> > >
> > > Doom done pretty well with their snapmap feature thing… I hope infinite takes some inspiration from it. For years I’ve wanted to put my imagination at test and making my own missions, I guess a man can dream.
> >
> > I wish my posts could get pinned. Youre probably the 13th thread I’ve posted this.
> >
> > If forge has custom A.I. with scripting and multiple models; terrain sculpting, and at least four biomes of large scales (Canvas. No need to sculpt it let us do it) and access to most if not all vehicles and weapons;
> >
> > The content output would be huge. Especially if they release an ODST Core (like h5s nightfall armor) and an elite model with a lobby cap at at least 16 you could be playing some huge stories. Maybe even puzzle maps.
> >
> > Imagine pans labyrinth.
> >
> > An assault on a brute compound.
> >
> > ODST players drop into battle while other players assault another location.
> >
> > Sky battles, hell space battles too if AI can operate vehicles correctly.
> >
> > Halo infinite forge has massive possiblity for story production and massive scaled battles. Hell maybe even Forge made Warzone PvPvE maps off all scales.
>
> I can see recreating all the lore in the EU or even older games with new twists. Big team space battles like variations of Reach’s long night of solace would be epic!
The lost H2 warthog run.
ODST escape from flood Mombasa with only pistols with half ammo on the map
Spartan/ ODST insurrection
Hell even ship to ship battles.
OMFG Battlefront 2 (classic Xbox edition) of conquest to ship battle
> 2533274825992292;11:
> > 2533274799110399;10:
> > > 2533274825992292;4:
> > > > 2533274853258187;1:
> > > > My wishlist for infinite would to be able to make your own custom campaigns… imagine remaking old classic halo missions with a banished twist, or simply dropping some marines to fight some banished and watching the carnage unfold. Maybe a banished campaign?
> > > >
> > > > Doom done pretty well with their snapmap feature thing… I hope infinite takes some inspiration from it. For years I’ve wanted to put my imagination at test and making my own missions, I guess a man can dream.
> > >
> > > I wish my posts could get pinned. Youre probably the 13th thread I’ve posted this.
> > >
> > > If forge has custom A.I. with scripting and multiple models; terrain sculpting, and at least four biomes of large scales (Canvas. No need to sculpt it let us do it) and access to most if not all vehicles and weapons;
> > >
> > > The content output would be huge. Especially if they release an ODST Core (like h5s nightfall armor) and an elite model with a lobby cap at at least 16 you could be playing some huge stories. Maybe even puzzle maps.
> > >
> > > Imagine pans labyrinth.
> > >
> > > An assault on a brute compound.
> > >
> > > ODST players drop into battle while other players assault another location.
> > >
> > > Sky battles, hell space battles too if AI can operate vehicles correctly.
> > >
> > > Halo infinite forge has massive possiblity for story production and massive scaled battles. Hell maybe even Forge made Warzone PvPvE maps off all scales.
> >
> > I can see recreating all the lore in the EU or even older games with new twists. Big team space battles like variations of Reach’s long night of solace would be epic!
>
> The lost H2 warthog run.
>
> ODST escape from flood Mombasa with only pistols with half ammo on the map
>
> Spartan/ ODST insurrection
>
> Hell even ship to ship battles.
>
> OMFG Battlefront 2 (classic Xbox edition) of conquest to ship battle
Ship to ship battles and battlefront 2 recreations would be sick af! I’d love to do boarding actions and take downs of cruisers etc