Winter Update - Co-Op Campaign

So I have just watched the winter update and what I was most interested in hearing about was the Co-Op Campaign. Something that should have been part of the product at launch. And I am a little concerned about some of the limitations you have placed on the Co-Op, and also some of the attitudes towards it expressed in that interview.

One guy said Co-Op campaign is about griefing other players, and you have made it so if you place a marker anyone can remove it (and the guy thought that would be funny). Or if you are watching a cutscene, anyone can skip it. That infuriates me. We all play campaign differently, so not everyone will feel the same way, but someone interrupting what I am doing by removing my marker, or breaking my story campaign experience by skipping a cutscene without a vote system is so annoying and is not a fun element to any game. Yes, my friends and I have hit each other in the back or lobbed a grenade at each other. But that isn’t griefing, that is friends playing around and having a bit of fun. Halo’s Co-Op experience is supposed to be fun environment where players can enjoy the story and campaign together. You’re supposed to be thinking ‘How can we make this fun for everyone’ not ‘Ok, how can we allow players to annoy each other’. Please think about the things you say and do.

I think the two key changes to make here are to give each player their own marker and colour code it, so that the players can all see it and agree where to go, or if they want to split up. And add a majority vote requirement to skip cutscenes.

Also, I’d like to comment on the distance allowed between players and your join the furthest behind in the campaign restrictions. When playing with other people, the update said you can only continue the campaign from the player’s progress with the least amount of progression. And, when playing with others, if you get too far apart you will be spawned back together. The very big issue with this is that you are telling us how this game must be played. You are imposing your ideals of the game (which you always get wrong) on the players and are not allowing players the freedom of playing the game however they want. No one has ever said ‘Oh, I love these restrictions…’

Why did you guys think you had to impose where in the campaign everyone could play together? I don’t understand the thought process that went through someone’s head when they went “You know what we should do? We shouldn’t allow the players to decide for themselves where they pick up the campaign. IN FACT! We shouldn’t let the team carry on from player 1’s progress, it should start with the guy at the back.” Because to be quite honest with you, if the groups intention was to help someone with their campaign, the group would make that person player 1. And that is how it is supposed to be, player 1 sets up the game and it is their progression, everyone else is players 2, 3 and 4 tagging along for the ride. You should have also made it a drop in drop out co-op experience, so that we could invite players mid campaign and they could join us seamlessly.

Now, I played the beta and it was very annoying when we split up to complete multiple objectives or someone had found a collectible, but couldn’t reach it because they were too far away. One thing we all said was “they need to get rid of that”. I agree with the sentiment that it is a co-op campaign and players will get to work together, but you made Halo Infinite an open world game. We can still work together and complete side objects, find collectables and recover a equipment by splitting up and exploring the map. Imagine if Rock Star told GTA and Red Dead players “Oh no, you decided to play as a team so you must stick together. You cannot go there without your friends.” it would be terrible, and this distance restriction is also terrible. You should have made it so that we can explore the map as we wish, but need to come together to start the main campaign story missions. And I haven’t played the campaign in a while, but can’t we fast travel to FOBs? So we could split up and, when we need to, regroup by travelling to an FOB.

Now the forge update looked good. It was actually very intriguing to see what was coming with forge and it looks very good. But another issue is that you are focusing too much on your free-to-play multiplayer, when at the core of the Halo franchise has always been an amazing campaign story and experience. You guys need to get back to the roots of halo and start focusing on bringing us more campaign updates and developments. Whilst providing us with complete player freedom and not dictating how players must play your game.

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What worries me is they haven’t said whether Co-Op is online + LAN or online only.

gonna be real pissed if it’s online only as i want to play co-op over lan since there’s no splitscreen and i’m sure others do too.

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True, I suspect it is online only. That seems to be their focus, however wrong that focus is they just aren’t learning.

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i’d have hoped they would’ve learnt from halo 5’s online only bs but after they cancelled splitscreen it doesn’t bode well.

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Yea that Sean Dude seems to be extremely out of touch with Halo, like the side is way off on so many things.

Why are y’all acting like some of this stuff is new?

It has always been that anyone in the game can skip the cutscenes. Always. There has never, not once been a “vote” system to skipping cutscenes.

And the distance? Yeah, that’s also always been a thing. Keeping the players a set distance from one another is (I would imagine) a hardware restriction, not “telling you how to play”. I can’t say for past game’s distances, but for an open world game like Infinite 1,000 feet is quite generous.

And if you’re wanting to jet off at your own pace, watch the cutscenes at your leisure, etc, what are you doing playing Co-op? That, especially, seems like you’re the one pressuring how to play, saying “No, we must sit here and watch every scene”.

As for the markers, yeah that would be annoying. Only griefing, though, if playing with random people. You yourself mentioned your friends pulling some otherwise-griefer-behavior pranks; this is no different. If you’re playing with friends, what do you have to worry about?

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He was just being a bit light hearted.

People will be playing with their mates. Doing the occasional silly thing is all part and parcel of having fun.

He wasn’t saying this is what you should be doing all the time.

I must of miswatched that bit. I thought they were saying anyone could skip it but you were free to keep watching.

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I’ve already planned a Saturday with my brother, nephew, best friend and myself to play LAN Halo Infinite coop. It better be playable offline unlike Halo 5. If it isn’t… I’m going to rage.

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i guess it’s a 50/50 chance right now. gonna be damn longest two weeks ever.

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Agreed you should be able to be much much more much much much much much much much much further apart than you will be able to

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Why? 1,000 ft is a lot of distance. Why would you need to be further?

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I think you’re complaining about things that are pretty standard for halo co-op.

However, I really like your suggestion of different coloured markers rather than removing a teammate’s marker. Maybe they should implement that.

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I can understand he was being light hearted about it, but players will find ways to be light hearted when they play with their friends. What about people that join a looking for group post and one person decides to join just to grief people. Because you know that man exists. Also, everyone having their own marker is just a much better idea.

And no, if someone decides to skip the cutscene, it skips for everyone playing.

Because when I played the co-op beta, we kept being spawned together when trying to reach collectables in different locations. Also, we wanted to complete objective locations simultaneously, but we couldn’t. And it is an open world game, that should allow for greater freedom.

So, because Co-Op in Halo Infinite plays just like Co-Op in every other Halo title, but allows players to move futher apart than before, you’re not happy?

If you play online with randoms yes you’ll come across someone being a prat but that’s the same for any online game. Hopefully you’ll be on mic anyway and can talk out any issues.

Just queue with your friends and have a laugh. That’s my plan.

Because games are much more advanced now and it is an open world game. It’d be interesting if you could go after one objective while your teammate goes after another one but because you can’t be as far apart as I would like to be able to that’s pretty much impossible

Pretty much yeah it’s like someone stated before it’d be nice to complete different objectives simultaneously but because of the distance restrictions we can’t do that which sucks

The one thing I will say about co-op in the other games, is it is always annoying when a player jumps in front of you because you reach a certain point in the mission. Like, even if player 2 is literally right behind you, he teleports directly in front of you and you walk into his character.

That has always been frustrating and I wouldn’t use it to defend the tether attached to players in this open world game.