windows 7 support

It says only windows 10(which is stupid), I was wondering if anyone tried installing on windows 7?

You literally can’t install it on any other operating system. It’s downloaded through the Windows 10 App Store which (you guessed it) isn’t available on any other platform. Hope I helped.

Sorry OP, but the Halo App and Forge are only available for Windows 10, there’s no way to install it on older versions of Windows as there will likely be components / features / api’s that Windows 10 has and these programs make of, that the older operating systems just don’t have.

> 2533274813317074;3:
> Sorry OP, but the Halo App and Force are only available for Windows 10, there’s no way to install it on older versions of Windows as there will be components / features / api’s that Windows 10 has and these programs make of, that the older operating systems just don’t have.

I’m not sure I believe that. more likely it was locked to only work with windows 10 to sell more windows 10 packages or force upgrades.

Either way, there will be features of the app that simply don’t exist and won’t work on earlier versions of Windows. If it was released for Windows 7 or 8, likely it would be very limited in functionality. Sure pushing Windows 10 will be part of that agenda, but it definitely won’t be the sole reason. It’s more likely that they wanted to push forward and develop for UWP. Windows 7 is now in the extended support period and out of mainstream support (that ended January 2015), so makes more sense to develop on a platform that’s active and supported and allows them to reach all devices a lot easier.

Obviously it wont work on win 7.

it uses UWP, and its executable will not work outside of xbox or windows 10… i believe this is a troll topic…

> 2533274967893971;7:
> it uses UWP, and its executable will not work outside of xbox or windows 10… i believe this is a troll topic…

How is this a troll topic?

> 2533274813317074;5:
> Either way, there will be features of the app that simply don’t exist and won’t work on earlier versions of Windows. If it was released for Windows 7 or 8, likely it would be very limited in functionality. Sure pushing Windows 10 will be part of that agenda, but it definitely won’t be the sole reason. It’s more likely that they wanted to push forward and develop for UWP. Windows 7 is now in the extended support period and out of mainstream support (that ended January 2015), so makes more sense to develop on a platform that’s active and supported and allows them to reach all devices a lot easier.

well, there’s no money to be made if its available on windows 7 or 8.1, cause then for the people who really want it but didn’t upgrade, it forces them to pay for it. If Halo 5 forge wasn’t free, Its highly likely it would have been made to work with windows 7 and 8(modders will probably end up doing that).

> 2533274836684762;9:
> > 2533274813317074;5:
> > Either way, there will be features of the app that simply don’t exist and won’t work on earlier versions of Windows. If it was released for Windows 7 or 8, likely it would be very limited in functionality. Sure pushing Windows 10 will be part of that agenda, but it definitely won’t be the sole reason. It’s more likely that they wanted to push forward and develop for UWP. Windows 7 is now in the extended support period and out of mainstream support (that ended January 2015), so makes more sense to develop on a platform that’s active and supported and allows them to reach all devices a lot easier.
>
>
> well, there’s no money to be made if its available on windows 7 or 8.1, cause then for the people who really want it but didn’t upgrade, it forces them to pay for it. If Halo 5 forge wasn’t free, Its highly likely it would have been made to work with windows 7 and 8(modders will probably end up doing that).

As others have told you, Its literally not possible. as stckrboy told you, because he was actually completely right, its not possible to code it for windows 7 or 8 in any form because Halo 5 is hardcoded for windows 10 APIs. “But you can just port it” Thats easier said that done as every OS runs COMPLETELY different from other ones. Just because it says Windows doesn’t mean it runs the same. Take consoles for example. Did the sega saturn run like the dreamcast’s OS? of course not. Did the PS2 OS run like the PS3 OS? no, no it didn’t. Just to even emulate old ones had to use a wrapper which did not function well. Many a time my PS3 crashed emulating PS2.

Is it possible? it could be but its not worth the effort. Would it run well? It would run terribly. Theres reasons companies don’t port behind an OS they built for. If they built it ground up from an Old one then yes, but building backwards? It never ends well. ever.

The main thing is the program uses UWP as well. This stands for Universal Windows Platform, code specifically created for the Win10 OS and the Similar Xbox One OS (basically another ver of Win10). This code was not created for anything else.

So lets take Gigantic by Motiga for an example on this matter. It has two versions. A PC version coming now that will support win7/8/8.1/10 and these users will be able to play together. Then theres a version where Windows 10 and Xbox One can play together. Now why would you need two versions for this? Thats right, its because the Win10/X1 is using UWP, something the other OS just cannot run.

Anyway I think i’ve made my point, as others before me have as well. While you can take it as “they just trying to use it to make us upgrade”, you have to remember. Halo 5 was built originally for the Xbox One (which is another ver of windows 10) which means that already killed any idea of it coming to anything before 10.

Rezzing a dead thread.

Really reminds me of Halo 2 being Vista only (which people got around later because ew vista and gfwl). Personally I think it could easily be done, granted I don’t know how deep UWP runs, what it checks for to “make sure its a windows 10 system” and what it exactly needs to run. It would just be a matter of emulating the store which is probably written for UWP itself.

Still the irony though “Universal Windows Platform” works on only one version of windows that was mutilated and put on phones and a console. Probably a whole lot of terms of use/agreement breakage, I wouldn’t care, the only two times an actual halo sequel managed to come to pc Microsoft has used it to push their latest platforms. They even managed to softlock the game because it requires a cpu with sse4.1, so it just crashes without it. So it feels more like Microsoft holding it out of reach and going “If you really want it, you’re gonna have to ____.” or purposefully making sure it isn’t as strong community wise as it could’ve been.

> 2533274836684762;4:
> > 2533274813317074;3:
> > Sorry OP, but the Halo App and Force are only available for Windows 10, there’s no way to install it on older versions of Windows as there will be components / features / api’s that Windows 10 has and these programs make of, that the older operating systems just don’t have.
>
> I’m not sure I believe that. more likely it was locked to only work with windows 10 to sell more windows 10 packages or force upgrades.

Incorrect. Halo 5 wasn’t locked to Windows 10, it uses features of the operating system that simply aren’t available on Windows 7. DirectX 12, UWP, and the updated kernel that’s only available from Windows 8 and beyond.

> 2533274828983298;11:
> Rezzing a dead thread.
> Really reminds me of Halo 2 being Vista only (which people got around later because ew vista and gfwl). Personally I think it could easily be done, granted I don’t know how deep UWP runs, what it checks for to “make sure its a windows 10 system” and what it exactly needs to run. It would just be a matter of emulating the store which is probably written for UWP itself.
> Still the irony though “Universal Windows Platform” works on only one version of windows that was mutilated and put on phones and a console. Probably a whole lot of terms of use/agreement breakage, I wouldn’t care, the only two times an actual halo sequel managed to come to pc Microsoft has used it to push their latest platforms. They even managed to softlock the game because it requires a cpu with sse4.1, so it just crashes without it. So it feels more like Microsoft holding it out of reach and going “If you really want it, you’re gonna have to ____.” or purposefully making sure it isn’t as strong community wise as it could’ve been.

The reason It’s called “Universal Windows Platform” is because if you write an app for Windows 10, Windows Phone, or XBox One, it’ll run on all 3… not because it’s universal with all versions of windows.

Also the SSE4.1 crash is not because they’re softlocking it, it’s because the binary makes use of SSE4.1 instructions for optimization. If a CPU without these instructions tries to run it, even after removing any kind of “checks”, it’d crash anyway, as the CPU would be completely incapable of understanding and running it. If you were a full-time programmer, had an understanding of how the x86-64 architecture works, or ever dabbled in assembly, you’d understand this. What needs to happen, is they need to make a fallback for when a processor lacks these instructions, likely sacrificing a whole bunch of performance in the process, which would likely lead to a bunch of people complaining that the game runs slow, not realizing their CPU isn’t up to snuff. (The same reasons why PCSX2, a PS2 emulator for PC, runs like -Yoink- without SSE4.1)

Sick and tired of all the FUD in this thread. Microsoft isn’t a bunch of evil geniuses creating some global conspiracy, rubbing their hands with a grin as they try to -Yoink- everyone over. Sometimes, they just can’t support older OSes and CPUs for a multitude of reasons as tech and their own software pushes forward.

> Its highly likely it would have been made to work with windows 7 and 8(modders will probably end up doing that).

Nope, because it’s physically and technically impossible. You clearly don’t understand how these things work.
The only reason why modders were able to modify Halo 2 Vista to work on XP, was because it wasn’t deeply tied to anything Vista-exclusive (didn’t even use DirectX10), and because it wasn’t built on a completely different framework (It was a native windows app, and not something like WinRT/UWP). Halo 5 Forge is nothing like Halo 2 Vista in that regard, not even close.

StrikerMan780, you proved his point.

How? I explained the real, technical reasons why Windows 7 cannot, and will not be supported, instead of tagging along with a BS anti-consumer conspiracy theory. I think you completely misunderstood what I was saying.

There’s no way Halo 5 can, or ever will run on Windows 7 without a massive re-write of many crucial systems of the engine. Modders cannot do -Yoink- about it, it’s not like Halo 2 Vista in any way. In Halo 2 Vista, they only had to patch out a few unimportant kernel function calls that only existed in Vista and higher (Though, it broke Multiplayer in the process). Halo 5 is essentially running in an entirely new platform, trying to ask modders to port it to Windows 7 would be like asking someone to port Halo CE to DOS. It’s impossible.

It’s also not worth it for 343 to port it anyway, since not only would the rewrite take a very long time, money, and effort… it’d also make it impossible to do cross-platform updates (whenever Halo 5 updates, so does Forge), also, it’d be impossible to play online without porting the XBox infrastructure to Windows 7 as well, Games for Windows Live isn’t the same.

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