Win Ratio matters more than K/D?

I’m starting this thread in MCC cause like minded individuals will enjoy seeing someones Win Ratio in the lobby room before a match rather than looking up and only seeing their K/D ratio in Halo MCC.
When it comes to Objective Halo games there are countless times while playing that my team will end up winning by default basically cause there are kids on the other team who ONLY care about their K/D. Example: King of Hill, some kids will just avoid the hill altogether and just cherry pick kills from afar and not give a damn how their team does.
I gotta believe that if we were shown the Win ratio over someones K/D that would change the Halo players to be more team orientated and less, “Wow you guys are garbage you all went negative.” - (Coming from the kid who got a lot of kills but lost the game.)
However, this whole rant is hopefully just wasted breathe cause players will see their true skill ala Halo 2/3 in the lobby and not just being able to look up their k/d…

Well, anyone can hop in a vehicle or rush the power weapons and k/d farm for days. However, not everyone can effectively control the map and use team work (among other skills) to win the game.

On a strictly personal level, I don’t really care that much for k/d. It just isn’t as satisfying as winning a game against some worthy opponents. It’s always nice to say, “Good game!” and actually mean it in a respectful way.

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> However, this whole rant is hopefully just wasted breathe cause players will see their true skill ala Halo 2/3 in the lobby and not just being able to look up their k/d…

Why answer yourself and then still make the thread?

Aside from the fact that people can boost it (which I hope they fix) they can also boost WL and KD.
Stat don’t mean a thing, if I told you I never lost a game of griffball in Halo 4 and my KD is positive in it does not reveal I hate Griffball for dead and my friends have the guts to put it up when I went to the bathroom for 5 seconds, I also played only a total of 7 games and only stand at a KD of 1.39 specifically for Griffball.

Overall stats are worthless, the older the game gets the less they mean anything.
At the start of Halo 3 I had a hard time getting a 1.0 KD, now they have a hard time keeping me away from a 1.5 in a game and occasionally I hit even a 6.0 in a game.
Heck I remember I thought some kids with a low KD ratio how to play better in Halo Reach where they were under 0.9, later they got to 1.48 but that didn’t stop them from nearly beating my -Yoink- when I was a 1.8 even succeeding so occasionally and now in Halo 4 one of them beats my -Yoink- every time while sounding bored.

People improve in a game but stats don’t reflect that at all, if anything we should have some sort of seasonal stats.

Like others have said, you can W/L farm as much as K/D farm. It’s pretty easy to get a full party of decent players that use call outs and destroy a bunch of uncommunicative randoms.

What I’m saying is, somebody that plays in a clan or something is going to have a higher W/L than somebody that always plays solo with randoms. And if you do play solo, it’s all about whether you get a team that knows what they’re doing or not.

Neither one is a definitive show of skill, but a better K/D and W/L are usually indicative of a better player.

Not all kids with impressive stats are good, but everyone good has impressive stats.

If I had to choose which of the two ratios is more likely to demonstrate a player’s true ability, I would say W/L, but it only wins over K/D by a small margin.

Of course winning matters more than K/D.

IMO it’s best if you can see the basic skill information on players in a lobby with the click of a button:

Rank
W/L
K/D (and A/D?)
Games Played

Overall, this playlist, and maybe per game.

In Halo 3, it was quick and easy to size up the players in a lobby to see what the matchup was. In Reach and 4, the menus were sluggish and you needed to press many buttons to see anything worth seeing. I hope the interface actually lets you scout out lobbies in MCC.

> Rank
> W/L
> K/D (and A/D?)
> Games Played

i’d also chuck in kill per game (or kills and assists per game)

> > Rank
> > W/L
> > K/D (and A/D?)
> > Games Played
>
> i’d also chuck in kill per game (or kills and assists per game)

I think that would only worth in the “This playlist only” category or else the BTB pubstompers who go 98-16 every match are going to have bloated stats in other playlists. It’s already going to bloat K/D enough, no reason to take it any further.

> Not all kids with impressive stats are good, but everyone good has impressive stats.

Again not true.
If you played Halo 3 since the start and you were absolutely bad (which I was) at it back then then your KD does not reflect how good you play now.

Heck I have a 1.07 kd in Halo 3, a 1.88 in Reach and a 2.01 in Halo 4.
Given my Halo 4 KD I guess you can assume I am a little better in Halo 3 then my KD tells, right?

You also have players like me who have a ton of assists but not many deaths when it comes to serious games.

I mean, stats really only mean so much, but being able to enter a matchmaking lobby and immediately say to your team “Okay, these players are the threats,” makes a BIG positive difference when it comes to preparing for differences in trueskill.

This is why I like the OG Halo 2 Ranking System so much! Back then all you had was a number and you got that rank by winning unless you circle boosted and if you did just like Halo 3 it was pretty obvious you weren’t legit.

What I really want is a simple competitive ranking system and either 343i to have Halo Charts amounts of stats or for Halo Charts to return.

Win/Loss and/or K/D Ratio do not indicate a player skill level.

There are so many factors that come into it. Also how did the person gain this, was there any boosting. Many players in REACH who have a High K/D have either played Griefball or Invasion with AFK Guest, where they constantly kill them to boost their K/D.

I like to see these stats displayed, but it does not give you an exact indicator on player skill.

> Of course winning matters more than K/D.

definitely.

i play to win the game

I’m not sure how I feel about all the ageist comments towards our younger Halo players in this thread but I digress.

If I have to choose one or the other I’d choose W/L so that whenever I run into someone who cares they’ll at least be a little bit useful to me. I’d rather have someone who’s jumping through hoops for their W/L than someone doing it for their K/D.

K/D was only ever worried about during the era of Halo: Reach, and Halo 4; the era of rankless play. With no rank that shows the gist of a win/loss ratio K/D was the only determining factor that could hint at whether or not a player was potentially skilled.

W/L in a traditional ranked setting is a definitive way to tell if a player is potentially skilled or not.

Halo 2 and 3 did not show K/D in the Service Records, and winning was what mattered. It was how you ranked up, and showed who was were better than who because of who could win the games more.

Reach, and Halo 4 show K/D in the Service Records. Suddenly, winning doesn’t matter anymore. People look at other people’s K/D’s instead of their W/L ratio, seeing who’s good at the game and who’s bad. Essentially, K/D became the new winning.

Obviously loads of factors come in as to who’s good at the game or not, but W/L and K/D are the top two factors that people look/care about.

What I fear in the MCC is the Leaderboards they’ve added. 343i hasn’t said what they show, but I swear to Didact that if K/D is in the Leaderboards for Halo 2 and 3, I will lose my Yoink.

Except at level 50 (or whatever max rank is in a game) win loss tapers to 50%
It’s a useless statistic in itself. It is merely a vector, pointing the direction a player’s skill should move.
People who win more than 50% will rank up until max rank. People who win less than 50% will rank down.
Once they approach a 50% win/loss they are stable in their appropriate skill range.

So all players except those at max rank will end up with about a 50% win/loss, else they’d change rank. Win/loss only separates those at max rank who still outperform at the highest level.

Basically, W/L is a measurement to help determine skill, but is not representative of skill.
K/D is laughably circumstantial and has no bearing on skill.

> > Not all kids with impressive stats are good, but everyone good has impressive stats.
>
> Again not true.
> If you played Halo 3 since the start and you were absolutely bad (which I was) at it back then then your KD does not reflect how good you play now.
>
> Heck I have a 1.07 kd in Halo 3, a 1.88 in Reach and a 2.01 in Halo 4.
> Given my Halo 4 KD I guess you can assume I am a little better in Halo 3 then my KD tells, right?

I should have clarified what I meant by “good” because the term is relative. My definition is a bit more strict than the average player’s.

What I should have said is that there is no player searching right now in Halo 4 who is good in my opinion, and has anything short of exceptional stats (K/D and W/L).

I will concede that previous Halo games had players who frequented the most competitive playlists (High level Team Hardcore and MLG) and as such would have a slightly deflated K/D compared to some others. But even then absolutely no one good (by my standards) had a K/D much below 1.5.

> > > Not all kids with impressive stats are good, but everyone good has impressive stats.
> >
> > Again not true.
> > If you played Halo 3 since the start and you were absolutely bad (which I was) at it back then then your KD does not reflect how good you play now.
> >
> > Heck I have a 1.07 kd in Halo 3, a 1.88 in Reach and a 2.01 in Halo 4.
> > Given my Halo 4 KD I guess you can assume I am a little better in Halo 3 then my KD tells, right?
>
> I should have clarified what I meant by “good” because the term is relative. My definition is a bit more strict than the average player’s.
>
> What I should have said is that there is no player searching right now in Halo 4 who is good in my opinion, and has anything short of exceptional stats (K/D and W/L).

I think there are still good players searching but given how bad this game is at matchmaking (like putting me in a team that can get spawn trapped within 50 seconds) they will never meet.
And of course with the dwindling player population it is obvious we have now more casual players than ever.

> I will concede that previous Halo games had players who frequented the most competitive playlists (High level Team Hardcore and MLG) and as such would have a slightly deflated K/D compared to some others. But even then absolutely no one good (by my standards) had a K/D much below 1.5.

That makes no sense, if you played the MLG playlist in the high 40s to 50s I doubt you would have games were your team goes 50-30.
If skilled players are matched with equally skilled players then the KD can never be far off from 1.00, that’s simple reasoning.

If anything a KD above 1.5 proves it is that matchmaking is faulty (which it is) since you fight weaker players at a lot of points.