I know it sounds dumb but at this point I don’t care, make an actual player-friendly progression system that rewards skill and time played like Halo: Reach, slap a &60 price tag on it and call it Halo Infinite Multiplayer Premium Version or whatever.
It’s painfully obvious nothing else will convince whoever is making the MTX decisions for this game, so screw it, take more of my money ,at least I’d be spending it on something I actually want.
if it meant this monetization scheme wasn’t painfully in my face, and i’d EARN MY COSMETICS like Reach. then yes, i’d happily pay 343 another 60, going to 120 for campaign and multiplayer
I think the current model will be cheaper when I only drop $10 or $20 on the one armor set or premium battle pass that tickles me pink. I don’t need the whole collection; just one kit.
FFA
Slayer
Objective
Multi-team
Big Team
Invasion
Ranked
Ranked Doubles
I’m not saying the playlists we have on Infinite are acceptable, but it’s not like Reach launched with fan favourite modes like SWAT or Snipers either.
That list of playlists is awesome. And you can’t forget Firefight. Invasion was an awesome mode like Unreal Tournament’s Assault mode. Will we see a comeback for Infinite? Mayhaps in a long while, but we don’t even have split Slayer Objective yet.
Ah yes I was just focusing on PvP. There was also Firefight and Score Attack for PvE. So two PvE modes compared to Infinite’s one, Not Bootcamp.
I actually like the merged slayer and objective. I know it’s not everyone’s cup of tea. We need more playlists but every Halo has launched bare bones lol.
Wow problem is still that with 6 years of developement 343 is not able to deliver forge on release. Imagine that game would have been released last year
I know that is pretty crazy to think that was gonna happen. Awful behaviour.
It’s a very ambitious forge. I cannot wait. They may have a version that was ready to go last year but now we are getting a more advanced version all in one go that would have came with updates. Who knows really, not us.
I am sure the economists at Microsoft will be watching threads like these very closely.
“There’s no way we can get them to pay $120 for this game!”
“Oh, yeah? Watch this…”
It really does lend credence to the theories that go around when companies show us awful monetisation systems. People say they make everything terrible, just to “revert” to the system they actually wanted to implement in the first place, and people praise them for it, because “at least it’s not as bad as the launch system”.