I’m sort of curious, Halo 4 sits around 30k daily and I think a lot of people left because of the DMR being OP. I personally think we could gain a lot of people (maybe up to 30k?) for Halo 4 with it’s new balance. So, I’m interested in what you guys think it could do for the population.
> I’m sort of curious, Halo 4 sits around 30k daily and I think a lot of people left because of the DMR being OP. I personally think we could gain a lot of people (maybe up to 30k?) for Halo 4 with it’s new balance. So, I’m interested in what you guys think it could do for the population.
I am unable to vote as you forgot to have a “decrease in population” vote option.
^^^
I’m surprised that you think it will decrease, weapon balance could only be positive for this game.
Small increase.
Apart from the game just not being fun to which the weapon balance contributed.
There are other factors such as lag and since we still have no ‘best connection’ matchmaking preference I can’t see it becoming a great experience.
Most people who gave up on this game arn’t comming back - their disks may be sold or given away by now.
343 basically turns everything OP. I don’t know about you but I think Halo is not about die instantly. Sure, if some if the ordinances does not receive a buff (Like the SAW or the Needler) they become completely useless. I don’t care about Halo 2’s kill time while there are AA’s, slow recharge shields and Sprint in the game.
A lot of you probably want to see me dead after this, but a LOT of people COMPLETELY WRONG if the think Halo 2 was the best, and want to buy the exact SAME game over and over again.
TD;LR I think, it will increase the population for a month, but then people probably release, more faster kill times in an already fast paced game does not good. I’m against the buffs, in my option they only need to balance one thing.
In fact, I really hope I’m wrong now and I will have to get a happy disillusion.
> ^^^
> I’m surprised that you think it will decrease, weapon balance could only be positive for this game.
I am all for the weapon tweaking; very excited for it!
I just have a feeling that despite a small bump initially, as happened with some other things, that bump drops off quickly and we end up with a lower number than prior to the change made.
Prior TUs did not increase player numbers.
Introducing the Halo 3 type play lists/game modes,such as Team Throwdown, did not increase numbers.
Changing many things the Forum community seems to ask for, does not increase numbers.
A Ranking CSR system did not increase numbers.
Forge Island did not increase numbers.
The 4v4 Majestic Map Pack did not increase numbers.
Sadly, weapon tweaking won’t increase numbers.
Screw em if they stopped playing for such stupid reasons then they wont be missed. Sure things like the DMR are OP but it isnt exactly game breaking hell if the person cant shoot for toffee then an OP gun isnt gonna help em.
I used the DMR all the time when i started playing but i use the BR now hell i even prefer the magnum to the DMR.
Its like it on any FPS game COD has OP SMG’s (with silencers) CS has the AWP, BF3 had that auto shotgun (cant remember the name) but as OP as those guns were in those games did people stop playing because of those?
The answer ofcourse is no they actually showed abit of patience and waited for the problems to be fixed, halo 4 is no different. They didnt spit their dummies out and run away crying like half of the halo community has.
And i though it was the cod community that was considered childish.
“Screw em if they stopped playing for such stupid reasons then they wont be missed. Sure things like the DMR are OP but it isnt exactly game breaking hell if the person cant shoot for toffee then an OP gun isnt gonna help em”.
‘Such stupid reasons’? Interesting.
Say, what happens when your BR or the Magnum you supposedly prefer to the DMR go up against someone AS GOOD or BETTER than you with a DMR?
It’s a bit different than when you bash on noobs who use it.
Weapon balance is a necessity, especially if you offer them under the pretense that they’re all worth using.
People who left, including myself, didn’t ‘spit the dummy’, nor were we crying. It’s just a waste of time, at least for me, to bother trying to play a competitive game so easily thrown out of balance by the use of one weapon.
I can get a more competitive experience out of MW3 or Dark Souls, why waste my time sitting in black screen trying to play this? I could probably get a better multiplayer experience playing Skyrim, for God’s sake.
Speaking of the other issues that plague this game, it’s embarrassing. I wish there were only one problem and a competent developer behind it, ready to fix it, but that simply isn’t the case.
What a pity, especially since this game should have been so much better.
Lol if someone is better then me it doesnt matter what gun they use i will more then likely lose the battle but im not gonna run off crying cos they did it with the DMR. If they are better then me then they could have done it with the magnum.
And to think you compare MW3 to this the cod series is the most simplistic easy to play FPS franchise in existence its plagued with OP guns way more then halo is.
And you say there is no point trying to play halo 4 because of one gun well i dont use that gun so i guess i should have a negative K/D ratio every game or my team lose every match because the opposing team is using DMR’s?
Shame that barely ever happens.
> 343 basically turns everything OP. I don’t know about you but I think Halo is not about die instantly.
I fail to see how a 1 bullet buff to the BR and a reduction in its firerate makes it OP. I also fail to see how a one bullet buff for the carbine makes it OP. THe Light Rifle buff is… interesting, but considering it’s only to the scoped shot and not the burst shot, it won’t be OP because it won’t compete in close range.
[quote[Sure, if some if the ordinances does not receive a buff (Like the SAW or the Needler) they become completely useless.[/quote]
The SAW is a Squad Automatic Weapon. You aren’t supposed to use it by yourself, you are supposed to wittle down peoples shield with it and let your team get the kill. Hence the “Squad” part of the Acronym.
As for the needler, the thing is super deadly already. I fail to see how people can’t get 2-3 kills a mag with it. If you can only get a kill a mag, you’re not using it to its full potential.
> I don’t care about Halo 2’s kill time while there are AA’s, slow recharge shields and Sprint in the game.
Except we need a fast kill time for Sprint and AA so that we can combat these things. The slow recharge time didn’t make sense from the beginning, especially with Jetpack and Instant spawns.
> A lot of you probably want to see me dead after this, but a LOT of people COMPLETELY WRONG if the think Halo 2 was the best, and want to buy the exact SAME game over and over again.
My opinion is that Halo 2 was the best Halo game. That does not mean the game was not broken and the BR horrifically unbalanced.
And I don’t think anybody has ever said they would by the exact same game over and over again, as that would mean they would by Halo 2 with 0 changes made (so literally the exact same game) again and again. You’re overdramatizing the fact that people would like the game to stick to the original formula.
> TD;LR I think, it will increase the population for a month, but then people probably release, more faster kill times in an already fast paced game does not good. I’m against the buffs, in my option they only need to balance one thing.
I really urge you to re-read those two sentences.
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First of all, the kill times are getting a marginal increase. It’s not like all the guns are moving from 1.4 - 1.7 kill times to 0.2. You’re ludicrously overdramatizing what is going on here.
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The buffs are there to bring balance to the game. Your opinion may be that you do not like it, but that does not mean fast kill times do not work in a fast paced game.
> Screw em if they stopped playing for such stupid reasons then they wont be missed. Sure things like the DMR are OP but it isnt exactly game breaking hell <mark>if the person cant shoot for toffee then an OP gun isnt gonna help em</mark>.
>
> I used the DMR all the time when i started playing but i use the BR now hell i even prefer the magnum to the DMR.
>
> <mark>Its like it on any FPS game COD has OP SMG’s (with silencers) CS has the AWP, BF3 had that auto shotgun (cant remember the name) but as OP as those guns were in those games did people stop playing because of those</mark>?
>
> The answer ofcourse is no they actually showed abit of patience and waited for the problems to be fixed, halo 4 is no different. They didnt spit their dummies out and run away crying like half of the halo community has.
>
> And <mark>i though it was the cod community that was considered childish.</mark>
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Actually, it will.
I have NEVER been able to shoot worth a damn, but all the ridiculous aim assist and magnetism in this game made me feel like a headshot ace of sorts.
And when I picked up the DMR, I gained the ability to feel that way at ALL ranges. -
SMGs are the OP thing on Calladooty now? I thought it was certain assault rifles like the Famas.
The AWP has been OP for so long that most everyone who isn’t already playing mods and/or non-stock maps has figured out several ways to handle it.
The AA-12 with frag rounds? That thing got a well-deserved nerf just before the rent-a-server update.
I doubt that very many people have stopped playing for JUST ONE THING, so don’t assume that the DMR is “da only reson dose dumies quite the gaem theire dumb!”
Plus, you have to consider the fact that all of those games were designed to retain players until the next installment was released. And they’re STILL accomplishing that.
I’m thinking that the update won’t bring more than a small handful of people who were on the fence about returning the game to the store.
I am not sure about weapon balance, however I do know in September when I return to the States Hatchet1Bravo will be back, and you guys can go right back to killing me. 
You might get a slight increase (about 5,000-15,000 players) due to Summer and the thoughts of returning thanks to weapon tuning. But again, it’s too late for Halo 4. 343i’s mindset when they made this game was to cater completely to the new players and a newer audience and not traditional Halo gameplay, so it drove a lot of people away. They seem to be learning from their mistakes (very slowly), but it’s too late and it’s not enough to bring a lot of people back to this game.
Halo 4 has pretty much become a beta for Halo 5. All things hinge on Halo 5, now, and on 343i not repeating the mistakes they made with this game.
At least it will bring me back.
SilentA98
First of all, sorry if I misspelled something or used wrong grammar. English is not my native.
Look, I’ve played nearly the living Shi(…t) out of this game. From my experience, those buffs doesn’t make anything better. You can say I’m over dramatizing but that is my opinion, you don’t have to correct it for your liking.
Let me explain my thoughts about that so called balancing.
Since this game has very high aim assist and insane bullet magnetism, those changes (11 rounds instead of 13) will effect the game play much more. Here is my solutions:
-The BR is completely fine in it’s current state. At one plus burst cost’s you gain better accuracy and fire rate.
-Carbine is also nearly fine in my option. The only change I’d make is reducing it’s spread, making it more accurate when firing fast.
-Light Rifle definitely needs a buff, but only the un-scoped. Faster rate of fire is all what it needs.
-The DMR’s RRR needs to be toned down to 90 meters or less (since it’s a hit scan). It’s rate of fire also needs to be reduced (add a 0.06 second delay after every shots), then it will be fine.
-The AR does not needs buffing. It’s fine.
-The Storm Rifle does not needs buff, maybe overcharge after 2-3 shots later.
-Suppressor needs buff. It’s spread shouldn’t extends too fast, it’s already bad at medium range because it’s a projectile weapon.
-Magnum is completely fine.
-Plasma Pistol needs a single shot buff. The Reach’s version was perfect.
-Boltshot, I can live without any change in this weapon.
I’m still saying, I think just nerfing the DMR would be a better solution.
Did you read the last sentence?
Let me quote it "In fact, I really hope I’m wrong now and I will have to get a happy disillusion. "
I don’t want to annoy anyone with those large comments, I think we can do the rest in PM. Feel free to message me.
> I’m sort of curious, Halo 4 sits around 30k daily and I think a lot of people left because of the DMR being OP. I personally think we could gain a lot of people (maybe up to 30k?) for Halo 4 with it’s new balance. So, I’m interested in what you guys think it could do for the population.
On what do you base this opinion? Personally, I think there are other, bigger problems. No Firefight. Spartan Ops mostly sucks with a few exceptions. There are many missing features such as theater in campaign and the aforementioned sucky Spartan Ops, no medal for perfections, not being able to see what your friends are playing if you want to join them, and so on. Get rid of the SAW. Don’t despawn weapons so fast. Impose a penalty for people who destroy their own vehicles.
Balancing the weapons will be a welcome tweak, but there are bigger issues in my mind that would turn me off to the game before that. I have no interest in hearing people whine about the DMR being overpowered. If you think it’s so powerful, use it.
im not wasting 60 dollars for it again. Sorry to be negative but it’ll take a lot more than that to get me back into it.
> im not wasting 60 dollars for it again. Sorry to be negative but it’ll take a lot more than that to get me back into it.
You can pick up a copy for less than $20 on eBay used and less than $30 new on Amazon.
We won’t know if it will bring players back until the week of June 3rd.
<— this guy isnt coming back