So will Halo 4 have face shooting? Yes I’m asking this because I haven’t seen any gameplay videos yet and was wondering if in Halo 4 this will still happen?
I hope not, it is stupid.
Well we are Super Soldiers so why not?
> Well we are Super Soldiers so why not?
How does that make sense?
Whats face shooting?
> Whats face shooting?
Did you even WATCH his linked video?
> Whats face shooting?
Look at the bullet stream in the video, the bullets literally come out of your face.
> Whats face shooting?
the projectile from your rifle spawns out of your head area instead of out of your rifle, dubbed face shooting because it looks like you’re shooting out of your face.
I hope not, It really gave bad effects in Screenshots.
> > Well we are Super Soldiers so why not?
>
> How does that make sense?
Because it wasn’t supposed to?
> > Well we are Super Soldiers so why not?
>
> How does that make sense?
Because super-soldiers are awesome enough to shoot bullets from their fore-heads
> > Whats face shooting?
>
> Look at the bullet stream in the video, the bullets literally come out of your face.
Oh, that. Well, I hope it is’nt in this game.
> > > Well we are Super Soldiers so why not?
> >
> > How does that make sense?
>
> Because it wasn’t supposed to?
Sorry I wasn’t aware of the sarcasm, But I’m talking serious here. What do you think about this face shooting deal?
Either there’s face shooting and you get to maintain the illusion that the bullet traveled along that exact path, or they get arbitrarily shot out of the gun and you’re left knowing absolutely that the bullet was close but not quite where it actually was on your screen making the bullets even appearing on screen a waste of programming and resources… Your call, bro. 
> Either there’s face shooting and you get to maintain the illusion that the bullet traveled along that exact path, or they get arbitrarily shot out of the gun and you’re left knowing absolutely that the bullet was close but not quite where it actually was on your screen making the bullets even appearing on screen a waste of programming and resources… Your call, bro. 
I’m sure there is a way to combine it a little, making it as realistic as they can, if fact alot of FPS’s don’t have face shooting and they work out pretty good.
Ugh, it’s so terrible for screenshots.
> > > > Well we are Super Soldiers so why not?
> > >
> > > How does that make sense?
> >
> > Because it wasn’t supposed to?
>
> Sorry I wasn’t aware of the sarcasm, But I’m talking serious here. What do you think about this face shooting deal?
Should be fixed no doubt.
i hope its gone.
> i hope its gone.
I sure hope so and as Lehnaru started it’s really bad for screenshots.
> I hope not, it is stupid.
> The camera is attatched to the player model’s head. For the system to be intuitive, whenever there are no objects blocking your reticle, the bullets need to hit the target you are aiming at. You see, if it was so that the bullets actually came out of the gun, it would produce a really frustrating problem.
>
> You can imagine a situation where you are crouched behind a rock, reticle exactly on your opponent’s head. The barrel of your gun is not at the same location as your reticle, it’s a little lower and to the right. If the bullets actually came out of the barrel of the weapon, they wouldn’t hit the opponent. You have your reticle straight at them, there is nothing blocking the path, but you can’t hit because your weapon and reticle are in different locations. And thus as you zoom out wondering what the heck just happened, you notice that instead of being in the opponent’s head, your bullet holes are on the lower right corner of the rock, outside of your reticle, exactly where your weapon is pointing.
>
> To the player, such an unpleasant situation is extremely frustrating. The bullets went exactly the path they would realistically go. However, such an unintuitive gameplay mechanic is unacceptable. It’s much more important that your bullets go where you aim than where the opponent perceives the origin of the bullets to be.
>
> There are four possible solution:
>
> Solution number one: you change the camera to the location of the barrel of the gun. Technically, it works, but it makes you feel like a midget, making objects appear larger than they are. It’s unacceptable for gameplay.
>
> Solution number two: you keep the camera where it is and make it so that bullets come out of the weapon. Works otherwise, but has the exact problem I explained above: bullets don’t go where the reticle shows. Again, absolutely unacceptable.
>
> Solution number three: you change the location of the weapon to where the camera is. In other words, you make the system so that everyone has their weapon glued at their forehead. Again, unacceptable for aesthetic reasons.
>
> Solution number four: you keep the camera at the player’s head, keep the weapon at the lower right corner of the screen and make it so the bullets come out of the camera. Not really perfect and may be problematic for the opponent when they can only see a very small part of the player who is shooting at them. However, it’s by far the best way to do it as the problem only appears in scenarios when a player is crouched behind an object, barely visible.
> > I hope not, it is stupid.
>
>
>
> > The camera is attatched to the player model’s head. For the system to be intuitive, whenever there are no objects blocking your reticle, the bullets need to hit the target you are aiming at. You see, if it was so that the bullets actually came out of the gun, it would produce a really frustrating problem.
> >
> > You can imagine a situation where you are crouched behind a rock, reticle exactly on your opponent’s head. The barrel of your gun is not at the same location as your reticle, it’s a little lower and to the right. If the bullets actually came out of the barrel of the weapon, they wouldn’t hit the opponent. You have your reticle straight at them, there is nothing blocking the path, but you can’t hit because your weapon and reticle are in different locations. And thus as you zoom out wondering what the heck just happened, you notice that instead of being in the opponent’s head, your bullet holes are on the lower right corner of the rock, outside of your reticle, exactly where your weapon is pointing.
> >
> > To the player, such an unpleasant situation is extremely frustrating. The bullets went exactly the path they would realistically go. However, such an unintuitive gameplay mechanic is unacceptable. It’s much more important that your bullets go where you aim than where the opponent perceives the origin of the bullets to be.
> >
> > There are four possible solution:
> >
> > Solution number one: you change the camera to the location of the barrel of the gun. Technically, it works, but it makes you feel like a midget, making objects appear larger than they are. It’s unacceptable for gameplay.
> >
> > Solution number two: you keep the camera where it is and make it so that bullets come out of the weapon. Works otherwise, but has the exact problem I explained above: bullets don’t go where the reticle shows. Again, absolutely unacceptable.
> >
> > Solution number three: you change the location of the weapon to where the camera is. In other words, you make the system so that everyone has their weapon glued at their forehead. Again, unacceptable for aesthetic reasons.
> >
> > Solution number four: you keep the camera at the player’s head, keep the weapon at the lower right corner of the screen and make it so the bullets come out of the camera. Not really perfect and may be problematic for the opponent when they can only see a very small part of the player who is shooting at them. However, it’s by far the best way to do it as the problem only appears in scenarios when a player is crouched behind an object, barely visible.
Exactly this. Honestly guys, do you really think they would have done the whole face shooting thing if there was another way to make it work well?