Will Warzone Firefight Flop?

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*Original post. Click at your own discretion.

In it’s current state, YES it will. With no changes to the formula, the promised “mayhem”, will be nothing but a kill-stealing, req-wasting, and skill-less mosh pit of naive players, who will leave as soon as they get bored. In all honesty, they’ll probably be packing their bags after the first game or two, when the painful and ugly truth that they’ve fought Warden Eternal ten thousands times already finally collides with their acorn-sized noggin. Warzone Firefight is horrendously unbearable. When I play it, I am at a constant unease: my anger boils as a “teammate” steals the last headshot on a shield-less elite that I just buried two full mags into. Upon death, the lack of punishment and quick respawn timer causes me to truly believe that this new game mode is purely a ploy to cause players to use more reqs, as having a life counter would decrease req use. And the icing on the metaphorical cake, is that silent timer in the corner. Its silent ticks throw players into a constant state of mild panic, encouraging the use of powerful reqs to kill more enemies quicker than their “teammates”, and forces players to toss any morsel of strategy or any smart attack or defense they could possibly come up with out the window. In Warzone Firefight, the act of being tactical and smart with one’s attacks has become a lost art. The constant nagging of the timer put together with the near encouragement of death, creates an atmosphere filled with dull-minded players rushing into battle with the biggest gun they could afford at their side. All of the players try to kill everything as fast as possible, with the possibility of death at the back of their minds, as the respawn timer pumps out more spartans than a Roman Catholic housewife.
I love Halo, and I love Firefight, and that’s why I take the time out of my day to write about the state of the game and game mode that I am so passionate about. I could write several more paragraphs about what changes should be implemented to improve the Firefight experience, but I know someone who can communicate what so many of the Halo community wants to see out of Warzone Firefight. I now leave you readers with a video from The Act Man. I am in no way affiliated or endorsed by The Act Man, I just came across his video on youtube, and I feel that it greatly embodies a lot of what is needed to make Warzone Firefight a successful and long-lasting gamemode.

If you’ve got some time on your hands to leave your thoughts and ideas for Warzone Firefight, please do so. I’d love to see this thread flourish. After all, with enough productive conversation and ideas, 343 will be forced to listen!
Cheers,
WOP1796

> 2533274891111509;1:
> In it’s current state, YES it will. With no changes to the formula, the promised “mayhem”, will be nothing but a kill-stealing, req-wasting, and skill-less mosh pit of naive players, who will leave as soon as they get bored. In all honesty, they’ll probably be packing their bags after the first game or two, when the painful and ugly truth that they’ve fought Warden Eternal ten thousands times already finally collides with their acorn-sized noggin. Warzone Firefight is horrendously unbearable. When I play it, I am at a constant unease: my anger boils as a “teammate” steals the last headshot on a shield-less elite that I just buried two full mags into. Upon death, the lack of punishment and quick respawn timer causes me to truly believe that this new game mode is purely a ploy to cause players to use more reqs, as having a life counter would decrease req use. And the icing on the metaphorical cake, is that silent timer in the corner. Its silent ticks throw players into a constant state of mild panic, encouraging the use of powerful reqs to kill more enemies quicker than their “teammates”, and forces players to toss any morsel of strategy or any smart attack or defense they could possibly come up with out the window. In Warzone Firefight, the act of being tactical and smart with one’s attacks has become a lost art. The constant nagging of the timer put together with the near encouragement of death, creates an atmosphere filled with dull-minded players rushing into battle with the biggest gun they could afford at their side. All of the players try to kill everything as fast as possible, with the possibility of death at the back of their minds, as the respawn timer pumps out more spartans than a Roman Catholic housewife.
>
> I love Halo, and I love Firefight, and that’s why I take the time out of my day to write about the state of the game and game mode that I am so passionate about. I could write several more paragraphs about what changes should be implemented to improve the Firefight experience, but I know someone who can communicate what so many of the Halo community wants to see out of Warzone Firefight. I now leave you readers with a video from The Act Man. I am in no way affiliated or endorsed by The Act Man, I just came across his video on youtube, and I feel that it greatly embodies a lot of what is needed to make Warzone Firefight a successful and long-lasting gamemode.
>
> How 343i Could've Made Warzone Firefight AWESOME! - YouTube
>
> If you’ve got some time on your hands to leave your thoughts and ideas for Warzone Firefight, please do so. I’d love to see this thread flourish. After all, with enough productive conversation and ideas, 343 will be forced to listen!
>
> Cheers,
> WOP1796

Okay for one, it was designed to be fun and challenging.
You don’t always fight Warden Eternal as a last boss
Boo hoo if your teammate steals your kills, it does not affect how many req points you get.
Since when was firefight ever tactical… In previous iterations all that ever happened was you survived waves of enemies and clearing them. Single objective only. We now have an objective for each rounds though each are the same because that is the purpose of firefight, to enjoy killing enemies.
And dull players with no strategy? They just want to have fun. It was never competitive.

I will only play it for the enemy commendations.

> Okay for one, it was designed to be fun and challenging.
> You don’t always fight Warden Eternal as a last boss
> Boo hoo if your teammate steals your kills, it does not affect how many req points you get.
> Since when was firefight ever tactical… In previous iterations all that ever happened was you survived waves of enemies and clearing them. Single objective only. We now have an objective for each rounds though each are the same because that is the purpose of firefight, to enjoy killing enemies.
> And dull players with no strategy? They just want to have fun. It was never competitive.

Previous Firefights were tactical. I played the crap out of ODST and Reach’s Firefight and to get far a strategy was a must. Deaths were punished. Enemies were feared. It was true survival. 343’s iteration is a req-fest designed to make you feel like you’re a badass because you’re using all these crazy guns and explosions are everywhere and it sucks. It is awful in comparison to the originals, and encourage you to watch the video I included in my post. It’s a bit long, but as a fellow Halo player, I’m sure you’ll appreciate it.

All I gained from this is that you’re mad because it isn’t a cookie cutter remake of previous firefight.

This is Warzone Firefight. It’s different. Boo-hoo. I loved the beta, so I’m sure I’ll love the full release.

> All I gained from this is that you’re mad because it isn’t a cookie cutter remake of previous firefight.This is Warzone Firefight. It’s different. Boo-hoo. I loved the beta, so I’m sure I’ll love the full release.

As of now, I definitely prefer the old Firefight, you’re right about that. But the video I included was a well thought out proposal of how to make Warzone Firefight successful, (Which I completely agree with), which focused on Firefight customization, and a variety of different ways to play, so everyone can play how they like.

> 2533274891111509;4:
> > Okay for one, it was designed to be fun and challenging.
> > You don’t always fight Warden Eternal as a last boss
> > Boo hoo if your teammate steals your kills, it does not affect how many req points you get.
> > Since when was firefight ever tactical… In previous iterations all that ever happened was you survived waves of enemies and clearing them. Single objective only. We now have an objective for each rounds though each are the same because that is the purpose of firefight, to enjoy killing enemies.
> > And dull players with no strategy? They just want to have fun. It was never competitive.
>
>
> Previous Firefights were tactical. I played the crap out of ODST and Reach’s Firefight and to get far a strategy was a must. Deaths were punished. Enemies were feared. It was true survival. 343’s iteration is a req-fest designed to make you feel like you’re a badass because you’re using all these crazy guns and explosions are everywhere and it sucks. It is awful in comparison to the originals, and encourage you to watch the video I included in my post. It’s a bit long, but as a fellow Halo player, I’m sure you’ll appreciate it.

Thats because you have limited health that doesn’t regenerate which requires you to make certain decisions and top of that you had to use health packs or a Regen Bubble shield
Warzone Firefight still has feared enemies. Its a crazy idea to stay inside of a garage full of deadly knights and annoying soldiers on top of the fact that they spawn in the tunnel, and that there are phaetons hovering around.
This firefight is based on Warzone and its pretty fun. And it was only the beta, players including myself have thrown a lot of feedback that I hope they will take into consideration.

> Thats because you have limited health that doesn’t regenerate which requires you to make certain decisions and top of that you had to use health packs or a Regen Bubble shield
> Warzone Firefight still has feared enemies. Its a crazy idea to stay inside of a garage full of deadly knights and annoying soldiers on top of the fact that they spawn in the tunnel, and that there are phaetons hovering around.
> This firefight is based on Warzone and its pretty fun. And it was only the beta, players including myself have thrown a lot of feedback that I hope they will take into consideration.

The limited health is the most minute difference and barely changes how the game plays. Unlimited lives, wave timers, and 8 players all gunning for the most kills drastically changes the gameplay. And I’m sure some people like that style of Firefight, which resembles a Firefight Arcade or Score Attack in Reach. What I am pleading for is customization. Watch The Act Man video. He lays it out, real simple. When you give the tools to the community cough Forge cough Custom Games cough amazing things are made. This is what needs to happen with Warzone Firefight. 343 needs to give the players the tools to tweak the gameplay to their liking.

The Firefight beta was a great “getaway” from the original Warzone. Especially when you’ve been completely mismatched onto a team of Noobs Vs. Veterans that farm kills relentlessly. Warzone Firefight is a welcomed sight for sore eyes after dealing with that.

> 2535462186620630;9:
> The Firefight beta was a great “getaway” from the original Warzone. Especially when you’ve been completely mismatched onto a team of Noobs Vs. Veterans that farm kills relentlessly. Warzone Firefight is a welcomed sight for sore eyes after dealing with that.

You’re right, it is a very welcome sight. I for one, am very excited about it. I am however, slightly heartbroken at the current state of the game mode, as I would love to see customization allowing for a more traditional wave based, unlimited rounds, horde-mode style of firefight. I do think this new take on the mode has a ton of potential, but the lack of death punishment paints it as a req-fest full of kill hungry players.

If you play with a team and care about winning the game then using reqs shouldn’t be an issue. Once you unlock everything in the game you can basically get a gold pack per warzone game and you get saturated with reqs

The only thing I don’t like about it is that now it’s more about endlessly zerging the enemies and not at all about survival. I got bored of it pretty quickly. I’d like to see limited respawns.

I don’t like when people blame the community for something a developer does. But in this case, I have to be a hypocrite and complain about the community.

When the beta came out, we saw thread after thread and post after post in the feedback thread complaining about the difficulty of the Defend the Garage objective.

…That objective was the closest thing we had to traditional Firefight and I promise you it will be nerfed beyond recognition. It’s like people don’t want a challenge. Did players have a higher rate of failure than intended on that objective? Well, sure. So why not make it a tier 5 objective and not wave 3 or 4 or whichever it was?

I wanted more of that stuff. Defend the Core. Defend the Armory. Work as a team against all odds. But the community made it clear they don’t want to band together. They want to play with their mic off, utilize their own playstyle, regardless of what needed to be done. “We have two players in a ONI hog, one scorpion, and one phaeton? I should be inside contesting the spawns inside. But no. I think I’ll stand on top of the tank that’s doing 90% of the killing, and just shoot meaningless BR rounds at Knights, and then make a forum post complaining about how difficult the objective is.”

Sorry, but in my opinion you guys screwed up with that. It was the most fun objective, especially when playing with friends. And I fear you all set the precedent for 343 to make a laughably easy gametype with little to no challenge.

EDIT:

As an example of what I’m talking about: I stole a Phaeton the wave prior. I was camping two of the spawns I knew a group of Knights, soldiers, and crawlers spawn. In particular, I wanted to stop the two Incineration cannon Knights that spawned in the tunnel from getting inside the garage.

Well, after killing Promethean after Promethean, I saw that the garage was still being captured. Why? Because literally none of my team was inside contesting it. At about 85% capture, I had to fly my phaeton through the hole in the top of the garage and contest it. I shot missiles and rounds at promethean coming up both staircases and was eventually overcome and two Knights with scattershots destroyed me.

Meanwhile, my team was attempting to hold down the outside of the other half of the garage. Not only failing miserably and letting crawlers and soldiers inside, but they were ALL there.

So not only did I watch multiple spawn zones on my own, I had to take my aerial vehicle inside to try and do the work of 3 or 4 people.

I took a break and went to the forums and saw someone complaining about the Defend the GARAGE objective… a player in that same game I just talked about. I logged off the forums and went to go get Chipotle. Because yeah.

Long story short: the community has no one but themselves to blame if Firefight is stupid easy and offers no replayability because it’s a guaranteed win every time.

> 2533274812650916;13:
> I don’t like when people blame the community for something a developer does. But in this case, I have to be a hypocrite and complain about the community.
>
> When the beta came out, we saw thread after thread and post after post in the feedback thread complaining about the difficulty of the Defend the Garage objective.
>
> …That objective was the closest thing we had to traditional Firefight and I promise you it will be nerfed beyond recognition. It’s like people don’t want a challenge. Did players have a higher rate of failure than intended on that objective? Well, sure. So why not make it a tier 5 objective and not wave 3 or 4 or whichever it was?
>
> I wanted more of that stuff. Defend the Core. Defend the Armory. Work as a team against all odds. But the community made it clear they don’t want to band together. They want to play with their mic off, utilize their own playstyle, regardless of what needed to be done. “We have two players in a ONI hog, one scorpion, and one phaeton? I should be inside contesting the spawns inside. But no. I think I’ll stand on top of the tank that’s doing 90% of the killing, and just shoot meaningless BR rounds at Knights, and then make a forum post complaining about how difficult the objective is.”
>
> Sorry, but in my opinion you guys screwed up with that. It was the most fun objective, especially when playing with friends. And I fear you all set the precedent for 343 to make a laughably easy gametype with little to no challenge.

Agreed, I lost defending that damn garage 100 times and was generally the only wave my teams would have trouble with. And I’m okay with that. It actually made you have to try and work together instead of everybody running around like headless chickens. The forum community is incredibly contradictory at times and there’s obvious reasons that 343i doesn’t always listen.

> 2661949065475413;12:
> The only thing I don’t like about it is that now it’s more about endlessly zerging the enemies and not at all about survival. I got bored of it pretty quickly. I’d like to see limited respawns.

Yea, I agree.
I think you should respawn after the round is completed. If everyone dies, game over, you lose.

> 2533274873954403;3:
> I will only play it for the enemy commendations.

Pretty much with this individual. After a few matches it got pretty stale, but I kept playing for commendation completion. The enemies were just right in the beta, but they will most likely be harder to make up for people spamming reqs, which will ultimately ruin the game mode. I didn’t use reqs, as I shouldn’t have to just to kill enemies. The enemies should be built around loadout weapons.

> 2533274891111509;1:
> as the respawn timer pumps out more spartans than a Roman Catholic housewife.

This made me lol,
Gg OP.

“People who aren’t me will wanna play WZFF! It’s not gonna work!”

It is true that there could be some improvements, but it was just a beta. Overall, I liked the firefight beta mire than I do normal Warzone.

Honestly, automatics are worthless in Firefight, much to my dismay, especially against Promethean enemies. I hope they change that some since your SMG and Assault Rifle had purpose in ODST/Reach’s fightfight because you were fighting pure Covenant enemies. Promeths are still freaking bullet sponges, just to a lesser extent in Halo 5 than 4.