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> Retaliating to your previous (and may I add well replied) post, fallout 4 is very much an experiment with mods and the only console game to do it successfully. Yet it is extremely limited for what mods can do, and its a massive scale open world RPG with hours of content.
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> Halo Wars (and probably its sequel) on the other hand, is a small simplified version of an RTS made specifically to be compatible with a controller despite also being on PC. Halo Wars 2 is also being developed by SEGA, and as far as I’m aware, they aren’t usually very pro mod support.
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> And even if Halo Wars 2 were to for some reason get mod support, there is no way a console based game could use third party modding software. Creative Assembly (who I must remind you are being hired by Microsoft and and not owned) would themselves have to develop their own website and software that allows you to flawlessly download and install mods. I can almost assure you Microsoft will not want to pay for the extra development time (when they are already probably paying for potential DLC costs) and get little money back from mod support…
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> But if they were to implement mod support I’d be really totally fine with that. I’m not a big person in the competitive community anyway.
Fallout 4 is an experiment yes, but it seems to be a fairly succesfull one. So far it is limited in how large the mods can be [only 2gb] but that’s temporary, Bethesda is expanding that limit once the entire system is opotimised and Fallout 4 on next gen [whatever the new xbox 1.2 is and ps 4.5] will have a higher limit to boot.
Sega might not be mod friendly but creative tends to be, what with most of their games having extensive mod lists and their newest game [Total Warhammer] having built in mod lists and despite only being out a few weeks have massive [if basic] mod lists which will only expand with time
Why couldnt a console based game use third party software? 343 is already dabbling with Halo 5 on PC [releasing forge on PC] with the possibility of mods coming to halo 5 from that [according to some rumors] It seems as though microsoft really wants to incorporate their PC and console communities together and modding is such a core part of PC gaming it only makes sense that
Adding in mod support also wouldnt require extra dev time, given they could literally just release the Dev tools and such which were used to make the game [those would be even better then mod tools] and take no extra time to make, Plenty of games such as Xcom 2 give out their dev tools, source code
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> BTW OP, since you seem to know a lot about Halo Mods, would you happen to know where I can find a mod support tutorial and a website where I can download mods?
I can give you links to help you mod/find mods though im not sure what you mean by mod support tutorial?
http://www.halomaps.org/ - the definitive Halo CE and Halo 2 modding site, contains thousands of mods including a number of brand new campaigns [many of which are ‘lore friendly’] and feature full voice over work at a professional level
i would recommend the CMT/SPV Project [which fully reworks halo CE into reach+ level graphics with new mechanics, levels and more] this mod is nice in alot of ways, its getting a new release soon which lets you drive a Grizzly Tank among others which im not allowed to say
Project Lumoria is another ‘must play’ with full on voice work, a brand new campaign with new weapons, vehicles and more
http://www.moddb.com/mods/halo-sins-of-the-prophets - Sins of the Prophets is probably one of the best and most popular halo mods for the game ‘Sins of a Solar empire’ it lets you play as the UNSC or Covenant with all known canon ships [bar the super carrier] this mod has a heavy focus on building your empire and fleet battles
http://www.moddb.com/mods/halo-homefront - Halo homefront, a purely space combat based mod which has a finished UNSC side, covenant is still WIP
the list could go on