Will there ever be a Canon-Correct Halo game?

I am wondering if we’ll ever see a canon-correct Halo game that accurately depicts the SPARTAN soldiers’ combat capabilities and attributes.

The books say that SPARTANs can fall thousands of feet from disabled Pelicans and survive, but in-game SPARTANS die after a measly 100’ fall. The books say SPARTANs can fire submachineguns with extreme accuracy and virtually no bullet-spread, but the in-game SPARTANs are no more accurate with any gun than a common Marine. The books depict SPARTANS as extremely heavy, armored, walking tanks, but the in-game SPARTANS are no heavier or massive than anyone else. The books detail how SPARTANs can rip equipment apart and tear the armor off a Hunter, but the in-game SPARTANS have pretty weak melee abilities and have to punch many low-end Covenant foes multiple times before they make a kill. In some respects, the common Marines are more combat-capable than in-game SPARTANs; for instance the Marines are able to climb up to the top of shipping containers and other structures whereas SPARTANs can only get on top of objects if they can jump high enough to land on top of it - the playable SPARTANs can’t climb anything. Talk about fail.

I am just wondering when we will get to play Halo as a SPARTAN “Super-Soldier” instead of playing as a SPARTAN “Common Soldier Who’s Only Super-Feature is Rechargeable Shields.”

EDIT: To make an example, we should have seen a very pronounced increase in all combat capabilities of the playable character as we progress from Halo: ODST → Halo: Reach → Halo CE/2/3. But we don’t really see that. Yes, the ODST playables were slightly weaker in some respects than the other games’ playables, but I haven’t seen any improvement from the playable SPARTAN III from Reach as we progress to the playable SPARTAN II character in HALO CE/2/3. Seriously… hanging around until their “adrenaline” recharges would not keep an ODST in the field long as a SPARTAN II, and a SPARTAN II should be able to fire a SMG like a true “bullet-hose,” not a “spray-and-pray.”

Halo’s great, don’t get me wrong, but when I want to play the role of a cyborg super-soldier, I want some serious hardware and serious action - I wanna see Grunts getting gibbed from a hard punch to the face, blastdoors getting smashed off their hinges from a breaching kick, massive environmental objects being used as melee weapons, pinpoint firearms accuracy, and the ability to climb up a ledge.

The only reason the chars in ODST were as comparable as they were was gameplay reasons, which ultimately trump canon, being a GAME and all.

Think of how unrealistic shooters are in general. No one irl has that kind of stamina, speed, accuracy, etc.

Halo is “realistic” in the sense that it actually justifies all those capabilities by saying you are an augmented super soldier in a half ton suit of reflex enhancing armor and shields.

That said, more could be done to make us feel as awesome as the books describe. Crysis 2 did a good job of this (giving you a whole bunch of uses for your abilities). If you’ve listened to halo fest panels and so on, 343 seems to be interested in doing just that, making you feel more like a spartan than any of the previous games have done, a half ton of death. I look forward to seeing what they do.

I am seriously hoping they do so… and I do have high-hopes for Halo 4 (assuming they do what Halo 4 what they promised to do for Halo: Reach, and that’s opening up the game and making it feel less like a corridor shooter).

Kinda sounds like you are wanting a simple walk in the park :/.

Though, I’ll note Halo Reach to Halo CE wouldn’t be a marked difference in movement/jump/agility areas.

no becuase its a game, if they were like they are in the books the games would be too easy

Well, Halo being a video game has to have boundaries where canon stop dictating gameplay. The game still has to have a challenge. For example, in Halo Reach if you step of a level boundary you have 10 seconds to come back to the area before they randomly cease living. That’s absurd to have that as canon but, it is there for gameplay.

Every new Halo game is completely 100% canon correct.