I am wondering if we’ll ever see a canon-correct Halo game that accurately depicts the SPARTAN soldiers’ combat capabilities and attributes.
The books say that SPARTANs can fall thousands of feet from disabled Pelicans and survive, but in-game SPARTANS die after a measly 100’ fall. The books say SPARTANs can fire submachineguns with extreme accuracy and virtually no bullet-spread, but the in-game SPARTANs are no more accurate with any gun than a common Marine. The books depict SPARTANS as extremely heavy, armored, walking tanks, but the in-game SPARTANS are no heavier or massive than anyone else. The books detail how SPARTANs can rip equipment apart and tear the armor off a Hunter, but the in-game SPARTANS have pretty weak melee abilities and have to punch many low-end Covenant foes multiple times before they make a kill. In some respects, the common Marines are more combat-capable than in-game SPARTANs; for instance the Marines are able to climb up to the top of shipping containers and other structures whereas SPARTANs can only get on top of objects if they can jump high enough to land on top of it - the playable SPARTANs can’t climb anything. Talk about fail.
I am just wondering when we will get to play Halo as a SPARTAN “Super-Soldier” instead of playing as a SPARTAN “Common Soldier Who’s Only Super-Feature is Rechargeable Shields.”
EDIT: To make an example, we should have seen a very pronounced increase in all combat capabilities of the playable character as we progress from Halo: ODST → Halo: Reach → Halo CE/2/3. But we don’t really see that. Yes, the ODST playables were slightly weaker in some respects than the other games’ playables, but I haven’t seen any improvement from the playable SPARTAN III from Reach as we progress to the playable SPARTAN II character in HALO CE/2/3. Seriously… hanging around until their “adrenaline” recharges would not keep an ODST in the field long as a SPARTAN II, and a SPARTAN II should be able to fire a SMG like a true “bullet-hose,” not a “spray-and-pray.”
Halo’s great, don’t get me wrong, but when I want to play the role of a cyborg super-soldier, I want some serious hardware and serious action - I wanna see Grunts getting gibbed from a hard punch to the face, blastdoors getting smashed off their hinges from a breaching kick, massive environmental objects being used as melee weapons, pinpoint firearms accuracy, and the ability to climb up a ledge.