Will there be weapons on the MP-maps?

besides ordinance? (weapons that are in pods)

Yeah they drop down they come in pods like orifice but they aren’t a specific persons weapon

> Yeah they drop down they come in pods like orifice but they aren’t a specific persons weapon

That’s global ordnance.

If you mean like the odd Battle Rifle, or Assault Rifle laying on the map, I remember a while back they said there would be, but looking at the gameplay videos, I haven’t seen such a thing yet.

There are pre set weapons on the maps. But the powers respawn randomly.

> There are pre set weapons on the maps. But the powers respawn randomly.

SO we need a list of power weapons, or wait until the game comes out obviously.

> besides ordinance? (weapons that are in pods)

If you watched the Ragnarok video you would see Kynan talking about it a bit. He doesn’t talk about the global ordinance (aka power weapon drops) but he does talk about starter weapons and how they won’t be on the map. The guy at IGN asks him if the battle rifle will be at base and he says it’s not because it’s a loadout choice. I’m guessing this means no Storm Rifle, AR, BR. DMR, Carbine, etc… on map.

Their will be regular ordinance on the map other than personal ordinance though. Things like Rockets, Snipers, Shotguns, Scattershots, Concussion rifle, and anything else that isn’t considered a Primary.

> > besides ordinance? (weapons that are in pods)
>
> If you watched the Ragnarok video you would see Kynan talking about it a bit. He doesn’t talk about the global ordinance (aka power weapon drops) but he does talk about starter weapons and how they won’t be on the map. The guy at IGN asks him if the battle rifle will be at base and he says it’s not because it’s a loadout choice. I’m guessing this means no Storm Rifle, AR, BR. DMR, Carbine, etc… on map.
>
> Their will be regular ordinance on the map other than personal ordinance though. Things like Rockets, Snipers, Shotguns, Scattershots, Concussion rifle, and anything else that isn’t considered a Primary.

Well thats depressing, i hope by halo 6 i can still call halo a sandbox shooter.

Not so far i have seen. As Moa said they are global drops, that you will have to sometimes fight for it.

> Yeah they drop down they come in pods like orifice but they aren’t a specific persons weapon

> they come in pods like orifice

> orifice

Yes, just like orifice.

Halo is only actually a shooter sandbox if the player actually has the choice to use what weapon they want. Having to compete for a BR with other players was always frustrating, especially when they weren’t proficient at using the weapon and would cost games. I prefer weapons like the BR to be in a load-out so other less-vital weapons can be distributed around the map and could switch things up if need be. Of course there will always be the power weapons that will help change the pace of battle as well.

> > > besides ordinance? (weapons that are in pods)
> >
> > If you watched the Ragnarok video you would see Kynan talking about it a bit. He doesn’t talk about the global ordinance (aka power weapon drops) but he does talk about starter weapons and how they won’t be on the map. The guy at IGN asks him if the battle rifle will be at base and he says it’s not because it’s a loadout choice. I’m guessing this means no Storm Rifle, AR, BR. DMR, Carbine, etc… on map.
> >
> > Their will be regular ordinance on the map other than personal ordinance though. Things like Rockets, Snipers, Shotguns, Scattershots, Concussion rifle, and anything else that isn’t considered a Primary.
>
> Well thats depressing, i hope by halo 6 i can still call halo a sandbox shooter.

It makes sense in a way with the addition of the thing that gives you more ammo. You now have to make that decision. Do you want more ammo in the weapon that you start with, Do you want both DMR and BR, or do you want a different setup and risk running out of ammo?

It’s not as bad as it seems. You no longer have to fight for BR’s or Carbines on the map off spawn

in a gameplay I saw a supressor, and a storm rifle on the map and they actually had an ordanance meter on them, like the rockets would.

Lol sorry for saying orfice dunno what that means but that’s what spell check does

There has to be weapons placed on the map. Don’t force us to use the extra ammo perk …

> > > besides ordinance? (weapons that are in pods)
> >
> > If you watched the Ragnarok video you would see Kynan talking about it a bit. He doesn’t talk about the global ordinance (aka power weapon drops) but he does talk about starter weapons and how they won’t be on the map. The guy at IGN asks him if the battle rifle will be at base and he says it’s not because it’s a loadout choice. I’m guessing this means no Storm Rifle, AR, BR. DMR, Carbine, etc… on map.
> >
> > Their will be regular ordinance on the map other than personal ordinance though. Things like Rockets, Snipers, Shotguns, Scattershots, Concussion rifle, and anything else that isn’t considered a Primary.
>
> Well thats depressing, i hope by halo 6 i can still call halo a sandbox shooter.

It still is. However, instead of the game revolving around 1 gun, you have plenty of guns that play different, but are really dang good. You’re only screwed if you don’t know how to use it, or if the opponent simply overpowered you with a power weapon or vehicle.

We’re not stuck to just a BR or a DMR, and that’s a good thing.

According to 343, the new dynamic ordinance spawning will be exclusive to infinity gametypes and such. Gametypes like CTF, assault and default slayer should still possess The static weapons of the past. However I think that all games will universally have the markers of weapons on the map, though I can’t confirm this(it wouldn’t be such a bad thing if it were like this. there just wouldn’t be much to learn on the maps).

I think that the dynamic ordinance was used in the E3/PAX builds mainly for 2 reasons:

  1. There is no way players would have been able to learn weapon spawns in the 5-10 minutes they got to play, so instead they enabled the waypoints and such.

  2. To show off the weapon variety, they probably set up the random spawning to show off a bit of each weapon for players to use.

If static weapons on the maps in halo were taken out of the standard matchmaking experience in halo 4, Then I don’t think I could ever count halo 4 among the rest of the series. The experience is already so different, that this final step would make it a completely different game altogether. I would hate for halo to die with halo reach/3, but 343 is only a few steps away from making that a reality IMO.

> According to 343, the new dynamic ordinance spawning will be exclusive to infinity gametypes and such. Gametypes like CTF, assault and default slayer should still possess The static weapons of the past. However I think that all games will universally have the markers of weapons on the map, though I can’t confirm this(it wouldn’t be such a bad thing if it were like this. there just wouldn’t be much to learn on the maps).
>
> I think that the dynamic ordinance was used in the E3/PAX builds mainly for 2 reasons:
>
> 1) There is no way players would have been able to learn weapon spawns in the 5-10 minutes they got to play, so instead they enabled the waypoints and such.
>
> 2) To show off the weapon variety, they probably set up the random spawning to show off a bit of each weapon for players to use.
>
> If static weapons on the maps in halo were taken out of the standard matchmaking experience in halo 4, Then I don’t think I could ever count halo 4 among the rest of the series. The experience is already so different, that this final step would make it a completely different game altogether. I would hate for halo to die with halo reach/3, but 343 is only a few steps away from making that a reality IMO.

yeah i believe you are correct, i think that weapon drops and ordnance drops only occur in certain gametypes.

> > According to 343, the new dynamic ordinance spawning will be exclusive to infinity gametypes and such. Gametypes like CTF, assault and default slayer should still possess The static weapons of the past. However I think that all games will universally have the markers of weapons on the map, though I can’t confirm this(it wouldn’t be such a bad thing if it were like this. there just wouldn’t be much to learn on the maps).
> >
> > I think that the dynamic ordinance was used in the E3/PAX builds mainly for 2 reasons:
> >
> > 1) There is no way players would have been able to learn weapon spawns in the 5-10 minutes they got to play, so instead they enabled the waypoints and such.
> >
> > 2) To show off the weapon variety, they probably set up the random spawning to show off a bit of each weapon for players to use.
> >
> > If static weapons on the maps in halo were taken out of the standard matchmaking experience in halo 4, Then I don’t think I could ever count halo 4 among the rest of the series. The experience is already so different, that this final step would make it a completely different game altogether. I would hate for halo to die with halo reach/3, but 343 is only a few steps away from making that a reality IMO.
>
> yeah i believe you are correct, i think that weapon drops and ordnance drops only occur in certain gametypes.

The world ordinance drops happen on every gametype. It’s isn’t game affecting though. They are essentially the same thing as weapon spawns but they drop making it seem more legit rather than appearing out of thin air.

Personal ordnance drops are only in specific gametypes.

I really hope there are some normal weapons that still spawn on the map. That’s a hallmark of Halo and the lack of which is one of the many things I’ve always hated about CoD.

There is a few weapons on the map OP, but not nearly as many as previously. Be ready to push for ordnance drops.