A flood spawn runs at a player, sings their sword - or in this case; claw -. The player shoots and kills the spawn, however, the player is infected anyway.
You know what I’m talking about, right? Remember in Reach how you used to close range shotgun a zombie in the face, receive a bulltrue medal and get infected anyway? Their limp body would fly at you, and even if it hit your toe, it’d kill you.
It was as if bullet travel time extended to the energy sword.
Does anyone know if this’ll be in Halo 4 Flood mode? Hope not, it’d ruin the game a bit.
It is down to your connection, sometimes I had the issue sometimes I didn’t. I imagine they would of tried to minimize the problem though in Halo 4. If it happened to often for me though I just re-scanned by xbox’s connection to xbox live and this seemed to help.
If what I am saying doesn’t work and I am imagining things… I apologize
> Its funny because people blame the networks, they somewhat do have a paint because reaches net code was absolute trash.
>
> This NEVER happened in halo 3, and it better not happened in halo 4.
> Because the game is always at fault, never your network.
In reach that happened to everyone regardless of their network, it was the game’s mechanics that were at fault at not the network. In halo 4 I’m quite sure they have already fixed that issue.