Will there be bull**** infections in Flood?

Let me elaborate on what a bull**** infection is:

A flood spawn runs at a player, sings their sword - or in this case; claw -. The player shoots and kills the spawn, however, the player is infected anyway.

You know what I’m talking about, right? Remember in Reach how you used to close range shotgun a zombie in the face, receive a bulltrue medal and get infected anyway? Their limp body would fly at you, and even if it hit your toe, it’d kill you.

It was as if bullet travel time extended to the energy sword.

Does anyone know if this’ll be in Halo 4 Flood mode? Hope not, it’d ruin the game a bit.

Because the game is always at fault, never your network.

Its still there I could almost guarantee it, but its just worth mentioning how common it’s going to be.

We won’t know until the game is released.

It is down to your connection, sometimes I had the issue sometimes I didn’t. I imagine they would of tried to minimize the problem though in Halo 4. If it happened to often for me though I just re-scanned by xbox’s connection to xbox live and this seemed to help.

If what I am saying doesn’t work and I am imagining things… I apologize

When I’m getting 20MB/Sec Upload speeds and I’m pulling host but still getting infected due to this problem? Yeah, in that case it’s the game’s fault.

Also, did you not read my post? I almost always got a bulltrue medal. The game registers that I shot before the swing hit me.

Its funny because people blame the networks, they somewhat do have a paint because reaches net code was absolute trash.

This NEVER happened in halo 3, and it better not happened in halo 4.

> Its funny because people blame the networks, they somewhat do have a paint because reaches net code was absolute trash.
>
> This NEVER happened in halo 3, and it better not happened in halo 4.

Except reaches netcode >>>> Halo 3’s netcode

> Because the game is always at fault, never your network.

In reach that happened to everyone regardless of their network, it was the game’s mechanics that were at fault at not the network. In halo 4 I’m quite sure they have already fixed that issue.