Will There Be a Reason to do XP Challenges Now?

Some people feel rewarded simply earning ranks, ranks that show individuals dedication to a pastime they love. Fanbases can be so fickle sometimes. I remember when people openly complained about the level 100 grind, now those same people want rewarded for every level they earn 2 years after the fact. The reason it’s there is because it gives people something to look forward to, as simple as that not every action in a game requires reward.

With that said they are continuing weekly Exp challenges, and hopefully every time around what would be a seasons end we get new large Exp and season points challenges to keep the status quo. The really nice thing would be the addition of an expiration timer as the “seasonal” model for 1-8 was reliant on the content so they had to be flexible. Now they can literally set it to change in 2-3 month intervals with stock season challenges.

The system was solely for the first season as the challenge system had not been implemented yet.

I really hope they do. I have the most fun in seasonal challenges. Not only to they offer the greatest rewards, but they also require more out of me. I loved doing the challenges that made me kill 5,000+ enemies. But to be honest, that’s a kind of challenge I usually complete within the first week of the season. So, I would love to see that kind of challenge more often.

Another thing I would like to see is daily challenges return from the older games.

You can disagree with it all you wish, that’s completely fine but it is the current state of the progression system.

As for why stop boosting? Like I said, 343i need to protect the longevity of their game.
If anyone can get through all the unlocks easily then they have nothing to work towards and then get bored or complain they have no new content even though they’ve completed it at a abnormal rate.

Let’s say the system is changed back to points per level. It’s then a unfair system again, players at a low level can earn points at a faster rate than someone’s who’s at a higher level. Should those who have spent more time in the game to achieve that higher level then be penalised for their time?

Honestly the Season Point challenge system is the fairest middle ground there can be. It could certainly be improved but I don’t see a change back to the old system ever happening.

But the whole point of challenges is to boost your rewards. If the XP rewards are so great that people just fly through passes (which they’re not), then the answer is to just adjust the XP gains. Again, if you get essentially nothing for the challenge, what’s the point? It now turns into a part of the game I’m refusing to interact with, because it’s a waste of time. If we’re sticking with only challenges giving you points, fine, but there needs to be a justification for the other half of the challenges that just give you nothing. As stated before, at the very least giving bonus points for either completing the decks or “10 weeklies” challenges. I think the prospect of future seasonal decks is not a solution; because, at the current moment, they’re useless to me.

I think the argument of unfair gains doesn’t make much sense. For one, someone blazing through their season pass doesn’t affect the progression of others. that person at a lower level presumably has less total unlocks over all, so it’s not like the higher level player doesn’t have way more stuff. Secondly, the XP scaling for ranks resets every so often. I don’t remember the exact amount, but I think it was like 30 or something ranks, so a veteran player would benefit just as much. I have no idea if that stops at a certain point, but it seems somewhat consistent. Someone past that point probably already has everything they want, anyways, and probably just buys the occasional exchange item.

I also think the concern of people boosting in matches for XP is a non-issue. For one, I really don’t care if people cheese their way through cosmetic rewards. When I see someone else with the haunted helmet, I don’t think to myself “Man I sure hope that’s a legitimate skull.” Secondly, the max XP you can get from a match is so pitiful that it’s not even worth considering. Maybe back when there was only one season, and no challenges, but now we have 8 whole seasons worth of stuff to unlock. Boosting your way through one season would already take an eternity, could not imagine how much not playing the game it would take to boost through 8 of them. The solution to boosting is not removing XP rewards, but by pacing your XP rewards in a way that people don’t feel the need to boost. It’s just kinda crappy that my progression experience is gimped because of a minority of players who don’t actually play the game.

I understand. But again, the danger here is that people who are prepared to sit in lobbies boosting each other’s experience will unlock all the content they tried to unlock. Good for them? And now they have no more content to unlock, because they unlocked all the content they set out to unlock. Is this a problem that should concern anyone else?

It is not as though there is a “unlock everything with one button” glitch. There is a method to this form of boosting and it still takes time. Time you could spend just playing the game normally, which I would wager would be more enjoyable for most people.

Again, I think your average player isn’t going to bother boosting, or know it is an option. (We are probably not your average player. We are players highly invested in the franchise, enough to spend our time on the official forums.) What they will get is more incentive to keep playing because every game they play will take them a little closer to their next season point. Under the present system that disappears at rank 100. It feels really bad knowing that all your XP counts for nothing.

If enabling season points for every level is too much, why not adjust the rate of XP? Or make it so that you get a season point every two ranks past rank 100 instead of every rank? Or every 10 ranks if necessary? This does not have to be binary: On or off. There are a lot of non-boolean variables we can tweak and adjust until we get the steady rate of progression we are looking for.

Whatever the system, those who want to exploit it and find short cuts are always going to be there. But again, they are not taking any money from 343 or gaining a competitive advantage over anyone else. They are unlocking cosmetics. Why not let them? The only people they are cheating are themselves.

And hey, if they get what they want quickly, they might stop doing things that actually do impact the enjoyment of other players, like idling. They already have what they want. Idling would serve no purpose, and the only people playing would be the ones who actually want to play the game. (And trolls, but we will never truly be rid of them.)

By what metric are you judging it to be fair? I am not saying I necessarily disagree or have a problem with challenges. I just wondered if you could expand upon that.

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This is utterly stupid. I am trying to to unlock the rest of the seaons and now it utterly pointless to do xp challenges might as well turn them all into rewarding season points. I will not catch up and unlock the rest of this. You need to change something 343.

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Yeah they should really add more than 12 Credit earning challenges per week at least,

I’ve kept up with every season and am still basically at just enough to have everything, can’t imagine how frustrating this timegating stuff is for people actually trying to unlock seasons as well.

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At higher tours it takes a HUGE amount of XP just to rank up once, I think 1SP per 1M XP after rank 100 is fair. I support the idea of getting a seasonal point for every rank, whilst keeping the current challenge system.

As for boosters I also agree with you, as long as they do it between themselves in full lobbies and don’t ruin it for players who are trying to play normally I don’t care about them.

I don’t even wanna begin talking about how useless idling is way past rank 100, pretty sure the only reason I still see people doing it is because of the challenges “Play X games on X gametypes on X Halo”.

Personally what I think of when I see “The old system” mentioned is the fact that you used to only be able to get 6k XP per game, which of course was really painful because ranking up was the only way of getting SP’s, considering that now the challenges earn you XP amounts that would have been unthinkable at the time, I see how some people see the challenge system as unfair, from a perspective of a person who would grind it out when reach released, only to find out that doing a single challenge now ranks you up more times than you would ever wish for at low tours.

There was a lot of strong points being made here, just wanted to throw in my points of view.

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If you choose to stop interacting with a portion of the game it doesn’t mean everyone else does, there are players that have achieved a lot using the current system, and to pull that out from them simply because some don’t care for the method they used would be a slap in the face.

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Even that season challenge wasn’t a good reason to do them.

There are 12 ‘gold’ weekly challenges each week, 6 pvp and 6 pve. After 3 weeks of ONLY doing the gold challenges, you’d complete your 30.

Don’t bother with XP challenges, ever - unless you’re interested in that little shield beside your name.

They literally drastically changed how the portion of the game functioned halfway through, like l_FL4ME_l said, non-yellow challenges suddenly started dishing out waaay more XP than before, making that which you get from actually playing the game small by comparison.

Instant fix: add two always available gold weeklys that each give out 7 Season Points expressly for completing all XP challenges for PvE and PvP respectively.

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The daily challenges fix they slapped on to infinite would unironically work better for MCC.
Just being able to earn stuff on a daily basis.

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I think a daily challenge for both PvP and PVE would be fair. Might as well remove the rank cap while we are at it. That way progression doesn’t feel bottlenecked by the challenge update.

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Obviously other people are going to be interacting with it because they still aren’t past level 100, but what about when they get past that point? Do you even understand what the issue is? My problem is the bottlenecked season progression. Yeah, sure, player ranks are nice and all, but when those ranks just stop giving you rewards, and you still have stuff to unlock, what’s the incentive to go for those challenges? To watch a number go up? That’s not compelling enough for everyone, probably not even most people. It’s just stupid that there’s all these challenges that reward basically nothing. Why grind a full deck of challenges if only half of them give me something of substance? Why would it be so bad that continued ranks give more points?

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