Will the Pistol have Spread in Anniversary playlists?

Hello, new home of Halo! I’ve been playing Halo since 2001, so I’m very excited about the pistol returning to multiplayer.

While I’ve been enjoying the four-shot, no bloom pistol, the spread of the gun has me frustrated. So here’s my question, 343: will the pistol be without spread (as long as it is fired semi-auto) in the Anniversary playlists?

It has also been mentioned that the pistol will become less accurate when fired full-auto. Will that be implemented with bloom or spread?

I’m hoping for that long range powerhouse I remember from Halo 1! Thanks for the Halos, guys! Looking forward to Anniversary!

> here’s my question, 343: will the pistol be without spread (as long as it is fired semi-auto) in the Anniversary playlists?

Even if fired semi-auto, it will likely have some spread. This is because Halo 1’s M6D is not perfectly precise; at the outer reach of its range it actually averages 4sk or so even if aimed perfectly.

> It has also been mentioned that the pistol will become less accurate when fired full-auto. Will that be implemented with bloom or spread?

It means that if you hold the trigger down between shots rather than press it separately for each shot, the weapon will experience bloom; this is because in Halo 1, bloom exists, but it resets whenever the trigger is released.

O.o i never knew this, great info nomd!

> Even if fired semi-auto, it will likely have some spread. This is because Halo 1’s M6D is not perfectly precise; at the outer reach of its range it actually averages 4sk or so even if aimed perfectly.

That’s true. A little spread wouldn’t be the end of the world, but I hope it is as similar to Halo 1 as possible.

> It means that if you hold the trigger down between shots rather than press it separately for each shot, the weapon will experience bloom; this is because in Halo 1, bloom exists, but it resets whenever the trigger is released.

I don’t know that it’s quite true to say that Halo 1 had bloom, as bloom is a visual representation of inaccuracy. The full-auto pistol was inaccurate, sure, but it didn’t show you that with the reticle.

There won’t but be visual bloom on the pistol, but it will still exist when rapid fired just as it was in Halo CE.

> > here’s my question, 343: will the pistol be without spread (as long as it is fired semi-auto) in the Anniversary playlists?
>
> Even if fired semi-auto, it will likely have some spread. This is because Halo 1’s M6D is not perfectly precise; at the outer reach of its range it actually averages 4sk or so even if aimed perfectly.
>
>
>
> > It has also been mentioned that the pistol will become less accurate when fired full-auto. Will that be implemented with bloom or spread?
>
> It means that if you hold the trigger down between shots rather than press it separately for each shot, the weapon will experience bloom; this is because in Halo 1, bloom exists, but it resets whenever the trigger is released.

Couldn’t have said it better myself. But I have one thing to add. If you are very precise with the pistol, you will still get it as a 3sk in the head. Anyways, I really can’t wait to try the new pistol on the fifteenth!! :smiley:

(For those of you who don’t know, Team Classic will be making a return on the 15th with the Halo: CE pistol and final version of CE settings.)

> (For those of you who don’t know, Team Classic will be making a return on the 15th with the Halo: CE pistol and final version of CE settings.)

Heck, it may not even be final, some stuff could be wrong, we aren’t exactly getting to test a lot out in the TU Beta regarding Anniversary Slayer/Gametypes in general.

> There won’t but be visual bloom on the pistol, but it will still exist when rapid fired just as it was in Halo CE.

I know there won’t be bloom. The pistol in Reach has spread, not unlike the Halo 3 BR. While this makes sense in Reach to make the DMR/needle rifle better than the pistol at long range, it defeats the purpose of the pistol being the be-all end-all headshot weapon in Halo Anniversary.

> > (For those of you who don’t know, Team Classic will be making a return on the 15th with the Halo: CE pistol and final version of CE settings.)
>
> Heck, it may not even be final, some stuff could be wrong, we aren’t exactly getting to test a lot out in the TU Beta regarding Anniversary Slayer/Gametypes in general.

Sorry, I meant final BETA version of CE settings.

> Couldn’t have said it better myself. But I have one thing to add. If you are very precise with the pistol, you will still get it as a 3sk in the head.

No, you don’t. It’s very easy to demonstrate that this is false. Load up Halo 1, go on Hang 'em High, have 1 person grab a sniper rifle and a pistol. Put p2 extremely far away from p1, aim with the sniper rifle, switch to pistol, and fire several times. Rinse and repeat many time.

Even if the aim is perfect, and even if the pistol is fired semiautomatically, not all of the kills will be 3sk’s.

That was my whole point; the Halo 1 pistol, even under the best circumstances, is NOT perfectly precise.

(You can also test this by firing at a wall from a large distance; not all the bullets will hit the same spot.)

> I don’t know that it’s quite true to say that Halo 1 had bloom, as bloom is a visual representation of inaccuracy. The full-auto pistol was inaccurate, sure, but it didn’t show you that with the reticle.

Eh. I was using bloom to refer to the effect of firing a certain way making the weapon less accurate, not the visual effect.

The problem is that using the term “spread” doesn’t really convey this properly, as something can have spread even if that spread doesn’t change depending on how the gun is being fired.

> The problem is that using the term “spread” doesn’t really convey this properly, as something can have spread even if that spread doesn’t change depending on how the gun is being fired.

That’s exactly what I’m saying. And you’re saying, I think … The Reach ZB pistol and, to a significantly lesser extent, the Halo 1 pistol are inaccurate, always. If it’s not changing (because those in the know will never fire full-auto), wouldn’t you call that spread, not bloom? Perhaps there’s a completely different term that would be more appropriate?

> If it’s not changing (because those in the know will never fire full-auto), wouldn’t you call that spread, not bloom?

Yes, I always call that effect “spread.” However, the effect that occurs in Halo 1 when you fire full auto, or the effect that occurs in non-ZB Reach when you fire without letting your reticle drop back down to its passive state, is what I referred to as “bloom.”

In the words of BS Angel, er text:

“Reticle “bloom” is more than just the way the reticle expands when the player shoots. What we actually have done is take control over the maximum radius of the cone of error that expands as the player fires. The actual UI “bloom” is just a representation of a feature that has been in Halo since the beginning. The colloquial “BR Spread” from Halo 3 was this same set of variables, just implemented differently. The same goes for the Halo CE magnum, where holding the trigger down resulted in less accuracy than pulling the trigger rapidly.”

The CEA Pistol in Reach will have both a little bit of spread (default) and a bit of bloom. The Pistol in CEA will not be as sandbox-powerful as the CE was, but it will be very comparable.

Bloom= Randomness that can be controlled to an extent, but the magnitude of randomness is greater

Spread= Randomness that can’t be controlled, but has an extremely lower magnitude of randomness

Halo CE has a lot of bullet magnetism so you can’t even tell if the pistol was being inaccurate most of the time.

I just hope the 3sk pistol has a 12 round mag in multiplayer. I know you can add new weapons in multiplayer so it better be there.

> I just hope the 3sk pistol has a 12 round mag in multiplayer. I know you can add new weapons in multiplayer so it better be there.

It’ll be the Reach mag size of eight. Sorry chum. (Confirmed at one of the PAX panels by Shishka I think.)

> In the words of BS Angel, er text:
>
> “Reticle “bloom” is more than just the way the reticle expands when the player shoots. What we actually have done is take control over the maximum radius of the cone of error that expands as the player fires. The actual UI “bloom” is just a representation of a feature that has been in Halo since the beginning. The colloquial “BR Spread” from Halo 3 was this same set of variables, just implemented differently. The same goes for the Halo CE magnum, where holding the trigger down resulted in less accuracy than pulling the trigger rapidly.”
>
>
> The CEA Pistol in Reach will have both a little bit of spread (default) and a bit of bloom. The Pistol in CEA will not be as sandbox-powerful as the CE was, but it will be very comparable.

Okay, so the terms aren’t really very different. It does then make it confusing to say that we are playing “zero-bloom” when the pistol is still inaccurate for reasons that could be described as “bloom.”

I’m gonna try to rephrase my original question, incase our friends at 343 are reading: When fired semi-auto, will the Anniversary pistol have the level of inaccuracy it has in Reach ZB or the very slight amount of inaccuracy it has when fired semi-auto in Halo 1?

> > Okay, so the terms aren’t really very different. It does then make it confusing to say that we are playing “zero-bloom” when the pistol is still inaccurate for reasons that could be described as “bloom.”
>
> Err… no. The terms are different. Spread is simply any lack of precision that a weapon is suffering. Bloom is the lack of precision that is caused by firing patterns.
>
> They’ve said that, when the pistol in CEA MP is fired semi-auto, it will have precision characteristics comparable to how it is in Halo 1 MP. They’ve also said that when it’s fired full auto, it will undergo the appropriate bloom.

The Halo CE playlist will actually have it’s own completely unique pistol. It will fire automatically if you hold the trigger but will become less accurate. And when you feather the trigger it will shoot just as fast but maintain just a small amount of spread. There will still be no bloom though. And it will be a 3 shot kill.

But really you didn’t even need to just hold the trigger in CE. Even when fired semi-auto, the CE Magnum’s accuracy was horrific if you fired it quickly enough. Some shots landed well outside the reticule.

> The terms are different. Spread is simply any lack of precision that a weapon is suffering. Bloom is the lack of precision that is caused by firing patterns.

Well put. I still find it strange to think of something like Halo 1’s full-auto accuracy loss as “bloom” when I accociate the term so much with Reach and the visual change in the reticle.

> They’ve said that, when the pistol in CEA MP is fired semi-auto, it will have precision characteristics comparable to how it is in Halo 1 MP. They’ve also said that when it’s fired full auto, it will undergo the appropriate bloom.

I hope you’re right man.

> The Halo CE playlist will actually have it’s own completely unique pistol. It will fire automatically if you hold the trigger but will become less accurate. And when you feather the trigger it will shoot just as fast but maintain just a small amount of spread. There will still be no bloom though. And it will be a 3 shot kill.

Not exactly. They’ve already said that one thing they could not do was give the pistol a 12 round mag, because the 8 round mag was too hard-wired into Reach. Which, since they can’t change that, makes me worried about their ability to tweak the spread.

> But really you didn’t even need to just hold the trigger in CE. Even when fired semi-auto, the CE Magnum’s accuracy was horrific if you fired it quickly enough. Some shots landed well outside the reticule.

It wasn’t perfect from the other side of Blood Gulch or anything, but it was more accurate than any non-sniper weapon in a Halo game since. And that had nothing to do with how fast you fired it. I think you might be remembering a little wrong.