Do you think the Halo 2 Anniversary map remakes will be included in Halo 5? It seems odd to me that they would spend so much time remaking these maps only to have them stay in the Master Chief Collection. 343i has clearly been focusing on making Halo 5 more competitive and arena style, and Halo 2’s maps work very well for that.
Would be cool if they could make it happen but I’m guessing the gameplay will be too different to have the maps work for both games. Plus to think different engines so it’s not really feasible.
Somewhat annoyingly it seems Midship will be in the Halo 5 Beta based on the concept art,
No. But we do get a Midship remake.
> Do you think the Halo 2 Anniversary map remakes will be included in Halo 5? It seems odd to me that they would spend so much time remaking these maps only to have them stay in the Master Chief Collection. 343i has clearly been focusing on making Halo 5 more competitive and arena style, and Halo 2’s maps work very well for that.
Don’t you think though that the Bungie rush job that was Halo 2 perhaps isn’t the best standard to use for competitive, arena style gameplay? What about those purpose built multiplayer FPS’s, Unreal, Quake, Team Fortress, and the like? Why not look to a broader, more intelligent standard to inform NEW maps rather than copying the incidental products of old development cycles?
> > Do you think the Halo 2 Anniversary map remakes will be included in Halo 5? It seems odd to me that they would spend so much time remaking these maps only to have them stay in the Master Chief Collection. 343i has clearly been focusing on making Halo 5 more competitive and arena style, and Halo 2’s maps work very well for that.
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> Don’t you think though that the Bungie rush job that was Halo 2 perhaps isn’t the best standard to use for competitive, arena style gameplay? What about those purpose built multiplayer FPS’s, Unreal, Quake, Team Fortress, and the like? Why not look to a broader, more intelligent standard to inform NEW maps rather than copying the incidental products of old development cycles?
Nobody who’s played Bonestorm…err… Halo 2 would say that!
Let’s get him!
> Nobody who’s played Bonestorm…err… Halo 2 would say that!
> Let’s get him!
I die now but at least I’ll never have to play that -Yoink!- midship remake! (also I am very ashamed that I had to look up that Simpsons reference)
Elaborate.
If you’re saying “use maps from those games / similar to those games”, I can’t help but laugh at one of your examples. Many Team Fortress maps don’t work for Team Fortress itself, the ones that are of high quality are based entirely around the Control Points gametype. Imagine 2fort in Halo…shivers went down my spine just typing that.
If you’re saying “design maps around specific gametypes like these games do”, I could understand.
> Elaborate.
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> If you’re saying “use maps from those games / similar to those games”, I can’t help but laugh at one of your examples. Many Team Fortress maps don’t work for Team Fortress itself, the ones that are of high quality are based entirely around the Control Points gametype. Imagine 2fort in Halo…shivers went down my spine just typing that.
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> If you’re saying “design maps around specific gametypes like these games do”, I could understand.
Don’t be so simplistic. What I mean is recognize a genre standard for map/level design rather than looking exclusively at this one franchise via remakes. Unreal Tournament for example shipped some very intricate and very engaging maps that, quite remarkably, effectively incorporated additional elements (conveyor belts, draw bridges, gravity tubes, rail turrets, doors, ect.) without sacrificing their value as an arena. To be sure you don’t get lost here, this doesn’t mean that we should add Phobos to Halo (a Halo map should be explicitly design to support Halo’s gameplay), but to instead try make something more elaborate/better than merely a big circle room with a platform in the middle in recognition that the industry has not only moved on from 2004 but even then wasn’t exclusively made up of bungie’s efforts (other people have done great things too and 343 should try to learn [more] from them.)
Maybe this doesn’t apply so much to TF but it does for that game in so much as that’s just a part of the wider world it seems (from what 343 has come out with recently) Halo is spending less and less time in.
I’m already angry enough about a Midship remake—but having even more maps that have been remade before would undoubtably be a crime against the Mantle.