Will the game as service plan ruin the plot?

By focusing on the sandbox and planning on major campaign DLC, has Infinite shot itself in the foot as the third game in the second trilogy? Campaign DLC implies an unfinished story to me, so should we even expect anything major to happen?

I’m worried that many characters and storylines will be looked at as potential DLC income rather than essential parts of the $60 campaign. Why would they include a cool crossover with Halo Wars, or a Blue Team Rescue, or the Arbiter, when they could sell $20 DLC 6 months later.

If Halo: Infinite is the 10-year future of Halo, that’s the span of time in which the entire original trilogy plus ODST, Reach and Anniversary came out. Do they expect to expand an arguably already convoluted storyline that long without taking a different approach?

What do you think? Will Infinite go in the direction of many modern games, with a constant flow of novel new content, adding random features without providing any plot of substance? What scope do you imagine for the plot, and what would you like to see happen?

oh absolutely

They said back in July this isn’t a live service game. Don’t think of it like Destiny, this is gonna be basically MCC 2.0, where all future Halo content is released.

In the latest #ask343 video, they were asked about different biomes, and their response kinda left me feeling like there’s only going to be the one map when Infinite launches.

Had there been 3 maps, like an arctic and desert map along with the reveal map, I would have expected them to start releasing games every 2 years and build Infinite like the MCC.

But just one map at launch is giving me Destiny vibes, like they’re going to do expansions every year with 1 new map. They have to know that people will be craving new areas to play in, and that’s what make me think they be expecting it, and move to a more Destiny type game.

> 2533274810945725;4:
> In the latest #ask343 video, they were asked about different biomes, and their response kinda left me feeling like there’s only going to be the one map when Infinite launches.
>
> Had there been 3 maps, like an arctic and desert map along with the reveal map, I would have expected them to start releasing games every 2 years and build Infinite like the MCC.
>
> But just one map at launch is giving me Destiny vibes, like they’re going to do expansions every year with 1 new map. They have to know that people will be craving new areas to play in, and that’s what make me think they be expecting it, and move to a more Destiny type game.

Just as i thought as well.The future story dlc will be likely on other areas of the ring.

Looking at where Halo 5 left at, I’m not sure there really is any plot left to ruin regardless of how it’s distributed. They’d have to be trying to make it bad if it’s worse than Halo 5.

It seems like the campaign will be really ambitious and they will continue adding the story. I am fine with this because it means more Halo content under the same umbrella which means faster development time. They explained the campaign already having multiple biomes which was my only concern to begin with. I think they are trying to make the campaign significantly more replayable and have the play spaces used for other activities beyond the story. This feels like a natural evolution of the franchise which allows more Halo content in a shorter period of time.

I’m guessing they’re not gonna release small DLC’s quicker but rather large expansions basically as big as a game itself every few years. It’s possible they just meant the 10 year thing was gonna be for mp unless they’ve said otherwise?

I’d actually argue that relegating other character arcs/side stories to DLC would be good for the plot. There’s a lot going on in the Halo universe and I think it can easy become weighed down and convoluted by trying to pack it in all at once.

As you correctly pointed out, 10 years is a long time. I really doubt that the initial campaign will be the only full length master Chief campaign we see throughout Infinite’s life cycle. I’d like to see a few short DLC stories in between them that can fill us in on other characters and their stories. That way when the next main campaign comes around, they can be woven into that narrative far more naturally.

> 2533274951753761;5:
> > 2533274810945725;4:
> > In the latest #ask343 video, they were asked about different biomes, and their response kinda left me feeling like there’s only going to be the one map when Infinite launches.
> >
> > Had there been 3 maps, like an arctic and desert map along with the reveal map, I would have expected them to start releasing games every 2 years and build Infinite like the MCC.
> >
> > But just one map at launch is giving me Destiny vibes, like they’re going to do expansions every year with 1 new map. They have to know that people will be craving new areas to play in, and that’s what make me think they be expecting it, and move to a more Destiny type game.
>
> Just as i thought as well.The future story dlc will be likely on other areas of the ring.

I’m all for more areas on the ring, but there is so much more to explore than just Zeta Halo.
I was hoping that each new game added to Infinite (and by that I mean full sized campaign DLC), it would come with 3 new locations to explore, that don’t necessarily have to be in the same location/planet.

I definitely think that they will pop out some kind of story DLC that reuses the launch map to some degree, to save on dev time and costs.

> 2533274792737987;7:
> It seems like the campaign will be really ambitious and they will continue adding the story. I am fine with this because it means more Halo content under the same umbrella which means faster development time. They explained the campaign already having multiple biomes which was my only concern to begin with. I think they are trying to make the campaign significantly more replayable and have the play spaces used for other activities beyond the story. This feels like a natural evolution of the franchise which allows more Halo content in a shorter period of time.

I don’t want to burst your bubble re:biomes, but they did specifically say “sub-biomes,” meaning that the entire game is set in the pacific northwest. They’ve said that WITHIN that biome there will be sub-biomes, like higher mountains and swamps and wartorn areas. There is just about that much variety in Biome in the opening level of CE. I wouldn’t go into the game expecting much in terms of biomes… sounds like despite the E3 trailer from 2018, there will likely not be desert areas, jungle, etc.

As to the evolution of the story, I love the idea of regularly getting more Halo content, but I suppose that also devalues it to me. Rather than saying “hey we’ve got a great idea and it’s time to make a great halo game,” it is just saying “hey we’re dumping more crap on your plate today.” At least to me lol.

Not to mention, how could I get invested in a story that will not EVER end? If they want to keep dumping out more and more content, I have minimal investment because I know nothing significant will happen. Remember when Halo 3 came out? It was so exciting because we wanted to see how things would end, there were so many possibilities (was chief going to die???) Now it seems to me like the possibilities are pretty limited if they intend to keep dumping out a master chief game or expansion for decades.

> 2533274812002202;11:
> > 2533274792737987;7:
> > It seems like the campaign will be really ambitious and they will continue adding the story. I am fine with this because it means more Halo content under the same umbrella which means faster development time. They explained the campaign already having multiple biomes which was my only concern to begin with. I think they are trying to make the campaign significantly more replayable and have the play spaces used for other activities beyond the story. This feels like a natural evolution of the franchise which allows more Halo content in a shorter period of time.
>
> I don’t want to burst your bubble re:biomes, but they did specifically say “sub-biomes,” meaning that the entire game is set in the pacific northwest. They’ve said that WITHIN that biome there will be sub-biomes, like higher mountains and swamps and wartorn areas. There is just about that much variety in Biome in the opening level of CE. I wouldn’t go into the game expecting much in terms of biomes… sounds like despite the E3 trailer from 2018, there will likely not be desert areas, jungle, etc.
>
> As to the evolution of the story, I love the idea of regularly getting more Halo content, but I suppose that also devalues it to me. Rather than saying “hey we’ve got a great idea and it’s time to make a great halo game,” it is just saying “hey we’re dumping more crap on your plate today.” At least to me lol.
>
> Not to mention, how could I get invested in a story that will not EVER end? If they want to keep dumping out more and more content, I have minimal investment because I know nothing significant will happen. Remember when Halo 3 came out? It was so exciting because we wanted to see how things would end, there were so many possibilities (was chief going to die???) Now it seems to me like the possibilities are pretty limited if they intend to keep dumping out a master chief game or expansion for decades.

I enjoy the content the books provide and I would like to see some of those stories explored. Sub biomes are multiple biomes still. I live in the PNW and the amount of diversity in the area is drastic. The area has multiple biomes from rain forests to desert.

I doubt it will. Step 1 of delaying the game to make sure it is good for release is a good sign. Live services done right are great, destiny (whatever your opinion is, destiny is still a fantastically successful game) is a good example. Every expansion and season adds to the story, the content might not be great (looter shooters fault) but it proves that Live Services can work.

> 2533274887875135;13:
> I doubt it will. Step 1 of delaying the game to make sure it is good for release is a good sign. Live services done right are great, destiny (whatever your opinion is, destiny is still a fantastically successful game) is a good example. Every expansion and season adds to the story, the content might not be great (looter shooters fault) but it proves that Live Services can work.

I haven’t personally played Destiny because I’m not really into the story/art style (I like the more brutal, industrial human aesthetic in Halo,) but I see your point. Hopeful that this comes out and is interesting, but I suppose I’m just not really interested in continuing to wear out Master-chiefs character for another decade. Sort of wish they had just left him floating for a while and brought him back as an NPC…

> 2533274792737987;12:
> > 2533274812002202;11:
> > > 2533274792737987;7:
> > > It seems like the campaign will be really ambitious and they will continue adding the story. I am fine with this because it means more Halo content under the same umbrella which means faster development time. They explained the campaign already having multiple biomes which was my only concern to begin with. I think they are trying to make the campaign significantly more replayable and have the play spaces used for other activities beyond the story. This feels like a natural evolution of the franchise which allows more Halo content in a shorter period of time.
> >
> > I don’t want to burst your bubble re:biomes, but they did specifically say “sub-biomes,” meaning that the entire game is set in the pacific northwest. They’ve said that WITHIN that biome there will be sub-biomes, like higher mountains and swamps and wartorn areas. There is just about that much variety in Biome in the opening level of CE. I wouldn’t go into the game expecting much in terms of biomes… sounds like despite the E3 trailer from 2018, there will likely not be desert areas, jungle, etc.
> >
> > As to the evolution of the story, I love the idea of regularly getting more Halo content, but I suppose that also devalues it to me. Rather than saying “hey we’ve got a great idea and it’s time to make a great halo game,” it is just saying “hey we’re dumping more crap on your plate today.” At least to me lol.
> >
> > Not to mention, how could I get invested in a story that will not EVER end? If they want to keep dumping out more and more content, I have minimal investment because I know nothing significant will happen. Remember when Halo 3 came out? It was so exciting because we wanted to see how things would end, there were so many possibilities (was chief going to die???) Now it seems to me like the possibilities are pretty limited if they intend to keep dumping out a master chief game or expansion for decades.
>
> I enjoy the content the books provide and I would like to see some of those stories explored. Sub biomes are multiple biomes still. I live in the PNW and the amount of diversity in the area is drastic. The area has multiple biomes from rain forests to desert.

I really would love to see some of those side stories explored, and I’ll admit that side-stories like ODST or Reach are where I think the future of Infinite lies. Would love to get DLC where I’m playing as other characters etc., but I just have zero interest in this whole ongoing, never-ending master chief story.

As to the PNW, I lived up in Washington south of Tacoma for a bit and I don’t think the color palettes are suitable to be the only biome featured in the game. Sure there is a variety of wetlands, mountains, etc., but at least in that area it is just about all the same color… throw in some fog and it starts to all feel like the same. I’m worried that Halo Infinite will feature a bunch of cool new interesting spots but they will all be nested in the same greens and grays. Now if they were to include some eastern Washington/desert stuff, that would be sweet. So far I’m not getting the impression that they are at launch.

> 2533274812002202;15:
> > 2533274792737987;12:
> > > 2533274812002202;11:
> > > > 2533274792737987;7:
> > > > It seems like the campaign will be really ambitious and they will continue adding the story. I am fine with this because it means more Halo content under the same umbrella which means faster development time. They explained the campaign already having multiple biomes which was my only concern to begin with. I think they are trying to make the campaign significantly more replayable and have the play spaces used for other activities beyond the story. This feels like a natural evolution of the franchise which allows more Halo content in a shorter period of time.
> > >
> > > I don’t want to burst your bubble re:biomes, but they did specifically say “sub-biomes,” meaning that the entire game is set in the pacific northwest. They’ve said that WITHIN that biome there will be sub-biomes, like higher mountains and swamps and wartorn areas. There is just about that much variety in Biome in the opening level of CE. I wouldn’t go into the game expecting much in terms of biomes… sounds like despite the E3 trailer from 2018, there will likely not be desert areas, jungle, etc.
> > >
> > > As to the evolution of the story, I love the idea of regularly getting more Halo content, but I suppose that also devalues it to me. Rather than saying “hey we’ve got a great idea and it’s time to make a great halo game,” it is just saying “hey we’re dumping more crap on your plate today.” At least to me lol.
> > >
> > > Not to mention, how could I get invested in a story that will not EVER end? If they want to keep dumping out more and more content, I have minimal investment because I know nothing significant will happen. Remember when Halo 3 came out? It was so exciting because we wanted to see how things would end, there were so many possibilities (was chief going to die???) Now it seems to me like the possibilities are pretty limited if they intend to keep dumping out a master chief game or expansion for decades.
> >
> > I enjoy the content the books provide and I would like to see some of those stories explored. Sub biomes are multiple biomes still. I live in the PNW and the amount of diversity in the area is drastic. The area has multiple biomes from rain forests to desert.
>
> I really would love to see some of those side stories explored, and I’ll admit that side-stories like ODST or Reach are where I think the future of Infinite lies. Would love to get DLC where I’m playing as other characters etc., but I just have zero interest in this whole ongoing, never-ending master chief story.
>
> As to the PNW, I lived up in Washington south of Tacoma for a bit and I don’t think the color palettes are suitable to be the only biome featured in the game. Sure there is a variety of wetlands, mountains, etc., but at least in that area it is just about all the same color… throw in some fog and it starts to all feel like the same. I’m worried that Halo Infinite will feature a bunch of cool new interesting spots but they will all be nested in the same greens and grays. Now if they were to include some eastern Washington/desert stuff, that would be sweet. So far I’m not getting the impression that they are at launch.

I’m assuming PNW means Yakama including the drier mountains.

> 2533274792737987;16:
> > 2533274812002202;15:
> > > 2533274792737987;12:
> > > > 2533274812002202;11:
> > > > > 2533274792737987;7:
> > > > > It seems like the campaign will be really ambitious and they will continue adding the story. I am fine with this because it means more Halo content under the same umbrella which means faster development time. They explained the campaign already having multiple biomes which was my only concern to begin with. I think they are trying to make the campaign significantly more replayable and have the play spaces used for other activities beyond the story. This feels like a natural evolution of the franchise which allows more Halo content in a shorter period of time.
> > > >
> > > > I don’t want to burst your bubble re:biomes, but they did specifically say “sub-biomes,” meaning that the entire game is set in the pacific northwest. They’ve said that WITHIN that biome there will be sub-biomes, like higher mountains and swamps and wartorn areas. There is just about that much variety in Biome in the opening level of CE. I wouldn’t go into the game expecting much in terms of biomes… sounds like despite the E3 trailer from 2018, there will likely not be desert areas, jungle, etc.
> > > >
> > > > As to the evolution of the story, I love the idea of regularly getting more Halo content, but I suppose that also devalues it to me. Rather than saying “hey we’ve got a great idea and it’s time to make a great halo game,” it is just saying “hey we’re dumping more crap on your plate today.” At least to me lol.
> > > >
> > > > Not to mention, how could I get invested in a story that will not EVER end? If they want to keep dumping out more and more content, I have minimal investment because I know nothing significant will happen. Remember when Halo 3 came out? It was so exciting because we wanted to see how things would end, there were so many possibilities (was chief going to die???) Now it seems to me like the possibilities are pretty limited if they intend to keep dumping out a master chief game or expansion for decades.
> > >
> > > I enjoy the content the books provide and I would like to see some of those stories explored. Sub biomes are multiple biomes still. I live in the PNW and the amount of diversity in the area is drastic. The area has multiple biomes from rain forests to desert.
> >
> > I really would love to see some of those side stories explored, and I’ll admit that side-stories like ODST or Reach are where I think the future of Infinite lies. Would love to get DLC where I’m playing as other characters etc., but I just have zero interest in this whole ongoing, never-ending master chief story.
> >
> > As to the PNW, I lived up in Washington south of Tacoma for a bit and I don’t think the color palettes are suitable to be the only biome featured in the game. Sure there is a variety of wetlands, mountains, etc., but at least in that area it is just about all the same color… throw in some fog and it starts to all feel like the same. I’m worried that Halo Infinite will feature a bunch of cool new interesting spots but they will all be nested in the same greens and grays. Now if they were to include some eastern Washington/desert stuff, that would be sweet. So far I’m not getting the impression that they are at launch.
>
> I’m assuming PNW means Yakama including the drier mountains.

I suppose I’m just going off of what I’ve seen so far, and they seem to only be showing anything that looks like it would belong on the opening level of CE, and I think that’s lame. Hopeful that you’re right, and they have more good stuff coming and that they aren’t planning on withholding entire biomes like desert or jungle to sell as DLC.

> 2533274887875135;13:
> I doubt it will. Step 1 of delaying the game to make sure it is good for release is a good sign. Live services done right are great, destiny (whatever your opinion is, destiny is still a fantastically successful game) is a good example. Every expansion and season adds to the story, the content might not be great (looter shooters fault) but it proves that Live Services can work.

I hope it’s not like Destiny in terms of plot. The main story has no plot and then you have one mission every month that is chalk full on story (albeit amazing story) plus seasonal missions that feel like a chore.

I love Destiny but I don’t think Halo should follow this style in terms of story. I’m fine with Every year or two a big Expansion comes out for the campaign while they release small content between those large ones (what Destiny 1 use to do).

Multiplayer should have continued support as this is the meat and potatoes of this game. Essentially how Halo 5 had its first year AND how MCC is currently being handled though I hope they take away the battle pass.

H1, and H2 were unfinished stories. However, H1 at least told a complete story in itself while opening up for a bigger tale. H2 wasnt complete at all. H3 ended the macro story while also ending its own threads it brings up (for the most part).

As long as infinite tells a complete micro-level story at launch while also leaving things open-ended for a macro level story arc, they will be fine.

I honestly forgot that they mentioned this…it kind of makes me upset that the story we are getting at launch wont be the ‘complete’ story but at the same time it will allow me to enjoy the campaign more at a pleasing pace. The first thing I do when I get the game is play the campaign through to completion Solo-Legendary. This time around I’ll probably play a portion of the campaign and do more of these side quests. Once I get a feel for it I’ll probably jump on multiplayer and see what that’s like.

I hated how they released stuff for H5…yeah it kept me coming back but it was all stuff (at least to me) that should have been there at launch. I really hope the launch includes a complete campaign and then any future DLC released is either supplemental or new stories that are different from the main plot but also easily implemented if that makes sense, (I dont want, say if you broke Halo Reach down and the campaign ended after Jorge dies. Then the month after you continue the story more style of DLC).

Maybe more of something that another complete story releases a year or two afterwards that continues where the original campaign ends. Or even finish the Master Chief story and any further DLC for campaign uses your MP Spartan. I want a a complete story…especially if the people that are buying the game are the only ones required to pay for it. That would feel cheap to me…