Will the Bpr be in halo 4

Since 343 introudce the BPr in Halo Waypoint, what improvemtns do you want from it if this is part of the new rank system in halo 4. Also in an interview 343 said that xp will carry over to mutiplayer too. So does that mean there be a mix rank like reach for everyone and the bpr for the ranked players.

I have seen it about, but would someone kindly take the time to explain to me what BPR is?

Its something that you hit 100% with no real skill or effort… in the first 2 days of playing. I wouldn’t care about it to much nobody else does.

Fair play, it says mine is in the 50’s or 60’s can’t recall, but never paid attention to it really

Throw it out and give us a real skill based level that matches us to people of similar skill.

I think that ranking people according to BPR is great. There is not really a ‘perfect’ system that everyone will enjoy. However, I probably prefer the BPR system because it takes into account your assists as well as deaths and kills, which is entirely fair. I reckon it can coincide with a credit system somehow.

> I think that ranking people according to BPR is great. There is not really a ‘perfect’ system that everyone will enjoy. However, I probably prefer the BPR system because it takes into account your assists as well as deaths and kills, which is entirely fair. I reckon it can coincide with a credit system somehow.

BPR is a joke. It’s insanely easy to get a 100 BPR.

That skillrank should be based on everything you do on mp! On slayer games it should count Kills and deaths, betrayals, assists, friend’s lifesaving and so on. On Objective games it should be based on that how you perform on team work! What do you do to win the game? Flag scores, ball carrying time, headhunter skulls, bomb detonations, bomb defuses, assists, betrayals, king of the hill time etc. The K/D ratio shouldn’t be counted on objectives at all! Skillrank shouldn’t also be based on social (AKA casual) playlists like actionsack and grifball. There are so many people just getting K/D to be “more” pro, not doing the objective! And that’s annoying as hell when you are alone doing objective which is almost impossible without help.

> That skillrank should be based on everything you do on mp! On slayer games it should count Kills and deaths, betrayals, assists, friend’s lifesaving and so on. On Objective games it should be based on that how you perform on team work! What do you do to win the game? Flag scores, ball carrying time, headhunter skulls, bomb detonations, bomb defuses, assists, betrayals, king of the hill time etc. The K/D ratio shouldn’t be counted on objectives at all! Skillrank shouldn’t also be based on social (AKA casual) playlists like actionsack and grifball. There are so many people just getting K/D to be “more” pro, not doing the objective! And that’s annoying as hell when you are alone doing objective which is almost impossible without help.

Great! Lets not worry about killing that guy until we all get the assist for it!

Lets all betray each other for the objective so we rank up and not our team mates!

Think before you post…

And kills are far more important to objective games than people like you think.

By betrayals I meant it would have negative effect… ._. And would problem with assist really be that big?

> By betrayals I meant it would have negative effect… ._. And would problem with assist really be that big?

Would that betrayal out weigh capping the only flag? Should a single betrayal out weigh doing something far more important?

General rule with a ranking system, if it can be exploited in any way, it will be exploited.