Will the Banshee Ever be Fixed?

Has everyone forgotten about the Banshee already? I’m still surprised it hasn’t even been tweaked once since we got the TU half a year ago.

We can’t keep running away from the problem and replacing the Banshee with Revenants and Falcons on maps.
All I know is I’ll be sorely disappointed if 343 never touches on it once before they go full focus on Halo 4.

They haven’t patched the banshee, but they did introduce a counter to it. The almighty DMR

The banshee is just a glass cannon. Big damage, little endurance. You spawn with the destroyer of worlds, the DMR, in BTB. Get some team fire on that Banshee and it won’t last long.

Alternatively, get a sniper. One clip if done right destroys it.

have you forgot the almighty sniper rifle or scorpion or rocket launcher or the DMR or, wait a minute those are the counters Lol

In the hands of an expert pilot, DMR and Sniper fire does little. The fact that the Spartan Laser does not appear on any maps as standard fare makes no sense alongside the fact that the Rockets lose their lock-on to the Banshee when it flips rendering it completely useless.

First and foremost, the lock-on should be retained at all times for the Rocket Launcher since maneuvering to dodge the rocket is the most balance way of incorporating this element.

This alone would nerf the Banshee to a significant degree given that there is a direct counter to the vehicle by using the rockets. However, probably the most direct way to balance the Banshee would be to increase the cool down time in between flips, lower the frequency of the flip and incorporate the banshee bomb as part of the “energy”.

2/3 of these propositions would be suffice however the banshee bomb using up “energy” is the most important since it would directly lessen its field presence of being able to quickly and easily clear ground troops which is the main problem with the vehicle currently. This would bring a greater focus on using the main cannon and introduce a skill gap in managing flips and banshee bombs.

There is no debate that the Banshee is overpowered, it is the most overpowered thing in the entire game. It should have been nerfed in the TU and why it was not is entirely beyond me.

I only play Invasion, and the only problem I see there is when the Spartans steal the Banshee. Yeah, the Elites have the Plasma Pistol and sticky’s but all the other weapons really don’t do much to it. Other than that, I really don’t have a problem with the Banshee.

The banshee wouldn’t be such a huge problem if it didn’t have the ability to flip at light-speed every other second and have bombs (nukes) with such huge amounts of splash damage. Splash damage is also a huge problem on the Scorpion.

> In the hands of an expert pilot, DMR and Sniper fire does little. The fact that the Spartan Laser does not appear on any maps as standard fare makes no sense alongside the fact that the Rockets lose their lock-on to the Banshee when it flips rendering it completely useless.

This whole post expresses my feeling exactly. A truly skilled Halo Reach pilot will earn greater than 25 kills per Banshee. How it remained in the game the way that it did indicates to me an error in play-testing.

Halo 3 Banshee was a lot more balanced and the weapon set better suited to counter it.

You will not see a correction in Halo Reach, time to wait for Halo 4.

> > In the hands of an expert pilot, DMR and Sniper fire does little. The fact that the Spartan Laser does not appear on any maps as standard fare makes no sense alongside the fact that the Rockets lose their lock-on to the Banshee when it flips rendering it completely useless.
>
> This whole post expresses my feeling exactly. A truly skilled Halo Reach pilot will earn greater than 25 kills per Banshee. How it remained in the game the way that it did indicates to me an error in play-testing.
>
> Halo 3 Banshee was a lot more balanced and the weapon set better suited to counter it.
>
> You will not see a correction in Halo Reach, time to wait for Halo 4.

Pretty much this.
Allow it to be locked on during rolls, and make tricks drain the boost meter.

Bam, suddenly the ‘good’ pilots can’t rely on flipping across the map to avoid everything that isn’t a hitscan weapon. It’s real sad when the main Anti-Air weapons are useless against Aircraft.
Hell, those two alone would make things more bearable, then maybe we won’t have to replace the Banshee with other vehicles.
It’s really weird why they haven’t done something as simple as that, but might as well make the plasma cannons more viable as well.

Please 343, don’t forget about this one.

No thanks, I like getting insanely high multi-kills and sprees. 6/8 of my unfrigs were in the banshee

Halo 3 banshee was not easier to kill u less you had laser. Reach banshee will die pretty quick from dmr and snipe, with the caveat that teammates need to actually shoot their guns at it. If you are teamed with a bunch of random nubs- good luck.

Important stuff doesn’t get fixed by 343i.

It didn’t get fixed because the vocal minority didn’t kick up a big stink about it. Since they enjoy spawn trapping teams of 8 randoms, they will always argue against banshee nerfs with their ‘hey DMR fire destroys banshee’ codswallop, completely disregarding the fact that you can’t DMR squat when a banshee bomb drops on your head the moment you respawn and even if you DO get a few shots off, the fact that you are looking skyward allows the other seven guys on the enemy team to get the jump on you.

> It didn’t get fixed because the vocal minority didn’t kick up a big stink about it. Since they enjoy spawn trapping teams of 8 randoms, they will always argue against banshee nerfs with their ‘hey DMR fire destroys banshee’ codswallop, completely disregarding the fact that you can’t DMR squat when a banshee bomb drops on your head the moment you respawn and even if you DO get a few shots off, the fact that you are looking skyward allows the other seven guys on the enemy team to get the jump on you.

Don’t allow the team to setup on you in the first place. On maps that have banshees usually there is also a sniper, last time I checked one clip of sniper can take down a banshee.

> The fact that the Spartan Laser does not appear on any maps as standard fare makes no sense alongside the fact that the Rockets lose their lock-on to the Banshee when it flips rendering it completely useless.

Even using a Spartan Laser that needs to be charged (with a tell-tale red beam) on a rolling, flipping Banshee is quite difficult. It takes an expert Laser user to take down an expert Banshee pilot.

> On maps that have banshees usually there is also a sniper, last time I checked one clip of sniper can take down a banshee.

Except that it only takes a single shot from the Banshee’s cannon to kill the person using the Sniper Rifle. And you have to deal with enemy players firing back on you. I’m not saying it can’t be done; only that it’s not to my mind a sufficient answer.

Utopie has but one Sniper Rifle in the tunnel in the middle of the map. You have to travel mostly in the open to get to it. If the team with the Banshee gets the Sniper Rifle too, that makes things very difficult. There is a Spartan Laser, but see above. Also, it’s lying out in the open on a bridge.

> > The fact that the Spartan Laser does not appear on any maps as standard fare makes no sense alongside the fact that the Rockets lose their lock-on to the Banshee when it flips rendering it completely useless.
>
> Even using a Spartan Laser that needs to be charged (with a tell-tale red beam) on a rolling, flipping Banshee is quite difficult. It takes an expert Laser user to take down an expert Banshee pilot.
>
>
>
> > On maps that have banshees usually there is also a sniper, last time I checked one clip of sniper can take down a banshee.
>
> Except that it only takes a single shot from the Banshee’s cannon to kill the person using the Sniper Rifle. And you have to deal with enemy players firing back on you. I’m not saying it can’t be done; only that it’s not to my mind a sufficient answer.
>
> Utopie has but one Sniper Rifle in the tunnel in the middle of the map. You have to travel mostly in the open to get to it. If the team with the Banshee gets the Sniper Rifle too, that makes things very difficult. There is a Spartan Laser, but see above. Also, it’s lying out in the open on a bridge.

I noticed that didn’t quote the part where I said don’t allow them to set up on you in the first place. If your team allows their banshee to go down without securing laser, sniper or grenade launcher then the other team gets to put them to work. Remember you always spawn with a dmr.

> I noticed that didn’t quote the part where I said don’t allow them to set up on you in the first place. If your team allows their banshee to go down without securing laser, sniper or grenade launcher then the other team gets to put them to work. Remember you always spawn with a dmr.

I didn’t quote it because the references to not being able to get to the Sniper Rifle/Spartan Laser were peripheral comments. My main point was that even if you get access to them, there are unfair constraints when trying to use them against a Banshee. But even the stuff about not allowing the other team to set up, as well as the reference to the DMR, pretty much goes out the window when a team of randoms gets matched together, especially against any sort of opposing team coming in as a party, which happens because BTB lacks big party restrictions.

> In the hands of an expert pilot, DMR and Sniper fire does little

That’s one crappy shot sniper if so.
A skilled sniper can and will down a Banshee by shooting it at the end of its maneuvers if it’s spamming them ala Gamesager.
The DMR part, it’s not that they’re useless, it’s that the damage done by the pilot before the team can finally down said Banshee can be unrecoverable beyond getting the Banshee on the next spawn.
Of course if a team could choose to start with a DMR+AL while it’s up, then they should be able to combat a Banshee with minimal losses (though still loses).

It is annouying that Rockets loose their lock-on. It’d be nice to require a player to use the ground or structures in combination to the maneuvers to destroy the rockets as a means to avoiding death rather than the rockets simply loosing their lock.
There’d be more oppourtunity (and inspiration) for pilots to play chicken with vehicles/infantry, only for them to pull a flip or roll, and this causes the rocket to fly right on (Red October).

And I’ve been playing a lot of CEA and Headlong gets quite a bit of rotation so the Gauss’Hog has made me forget how evil the Banshee can be.
Got almost 50 kills with the GH very early morning (not the first time)… That thing requires its RoF to be reduced (less shots per minute).

> > In the hands of an expert pilot, DMR and Sniper fire does little
>
> That’s one crappy shot sniper if so.
> A skilled sniper can and will down a Banshee by shooting it at the end of its maneuvers if it’s spamming them ala Gamesager.
> The DMR part, it’s not that they’re useless, it’s that the damage done by the pilot before the team can finally down said Banshee can be unrecoverable beyond getting the Banshee on the next spawn.
> Of course if a team could choose to start with a DMR+AL while it’s up, then they should be able to combat a Banshee with minimal losses (though still loses).
>
> It is annouying that Rockets loose their lock-on. It’d be nice to require a player to use the ground or structures in combination to the maneuvers to destroy the rockets as a means to avoiding death rather than the rockets simply loosing their lock.
> There’d be more oppourtunity (and inspiration) for pilots to play chicken with vehicles/infantry, only for them to pull a flip or roll, and this causes the rocket to fly right on (Red October).
>
>
>
> And I’ve been playing a lot of CEA and Headlong gets quite a bit of rotation so the Gauss’Hog has made me forget how evil the Banshee can be.
> Got almost 50 kills with the GH very early morning (not the first time)… That thing requires its RoF to be reduced (less shots per minute).

No aim assist against vehicles makes it pretty difficult to hit. With the sporadic movement of the flips it makes it that much harder to hit. You also assume that the person who has the sniper knows how to use it properly which is hardly ever the case evident by the fact that there is always that one guy that does nothing but camp the sniper spawn on his team and more often than not sucks with it.

Relying only on the sniper as the most effective means of countering the banshee which is not only limited to 1 or 2 people at any given time but also takes significant skill in using is not the right way to balance the banshee.

> > > In the hands of an expert pilot, DMR and Sniper fire does little
> >
> > That’s one crappy shot sniper if so.
> > <mark>A skilled sniper can and will down a Banshee by shooting it at the end of its maneuvers</mark> if it’s spamming them ala Gamesager.
> > The DMR part, it’s not that they’re useless, it’s that the damage done by the pilot before the team can finally down said Banshee can be unrecoverable beyond getting the Banshee on the next spawn.
> > Of course if a team could choose to start with a DMR+AL while it’s up, then they should be able to combat a Banshee with minimal losses (though still loses).
> >
> > It is annouying that Rockets loose their lock-on. It’d be nice to require a player to use the ground or structures in combination to the maneuvers to destroy the rockets as a means to avoiding death rather than the rockets simply loosing their lock.
> > There’d be more oppourtunity (and inspiration) for pilots to play chicken with vehicles/infantry, only for them to pull a flip or roll, and this causes the rocket to fly right on (Red October).
> >
> >
> >
> > And I’ve been playing a lot of CEA and Headlong gets quite a bit of rotation so the Gauss’Hog has made me forget how evil the Banshee can be.
> > Got almost 50 kills with the GH very early morning (not the first time)… That thing requires its RoF to be reduced (less shots per minute).
>
> <mark>No aim assist against vehicles makes it pretty difficult to hit. With the sporadic movement of the flips it makes it that much harder to hit.</mark> You also assume that the person who has the sniper knows how to use it properly which is hardly ever the case evident by the fact that there is always that one guy that does nothing but camp the sniper spawn on his team and more often than not sucks with it.
>
> Relying only on the sniper as the most effective means of countering the banshee which is not only limited to 1 or 2 people at any given time but also takes significant skill in using is not the right way to balance the banshee.

The highlighted speaks for itself.
For the rest;
No -Yoink- I assume the person using the sniper is skilled, I -Yoinking!- stated it.
And your counter point is to state that lousy teams getting owned by a Banshee is unfair, even after you stated earlier that it sucks you can’t RELY on the Spartan Laser?
Please OK, please, pretty please stop trying to counter me like we’re playing DoA.
I enjoy competition and you’re just giving me spam.