Will snipers still destroy vehicles?

Will snipers still destroy vehicles? Because i hated how i would be in a wraith only to be destroyed by sniper shots to the front of the blasted thing.

In my opinion they should not be effective on heavier vehicles, and less effective (than they are)on banshees and revenants.

I really hope that the Sniper Rifle is an anti-Banshee cannon, again.

> I really hope that the Sniper Rifle is an anti-Banshee cannon, again.

I hope so too. Im tired of players being cheap with that -Yoink!- Banshee. We just want to blow em out of the sky.

At least a little, hopefully. Don’t make it as anti-vehicle as Reach, but also not as useless against them as in Halo 3.

Strike a balance.

I disagree. They need to have some sort of balance

Well, the sniper rifle is technically anti-tank… but yeah, it’s a little too effective. Blow apart Banshees, definitely, but maybe it takes two magazines to kill a Wraith, rather than just one?

I don’t think vehicles should be as weak as Reach but shooting vehicles should be effective. I hate how in Halo 3 shooting a vehicle is a waste of time because it doesn’t do anything.

> Well, the sniper rifle is technically anti-tank… but yeah, it’s a little too effective. Blow apart Banshees, definitely, but maybe it takes two magazines to kill a Wraith, rather than just one?

I agree with you. Not to easy but gotta waste some ammo to destroy it

IMO: Small arms fire (BR, DMR, AR) should not be effective against heavy vehicles, but could do (very slight) damage against lightly armored vehicles such as the Mongoose, Ghost, or Warthog/Banshee (very slight damage against the hog/banshee though). The Sniper Rifle should be able to take out lightly armored vehicles semi-easily (but not like a 4 shot warthog or anything). Sniper Rifles should be able to do damage on heavy vehicles, only if hit where the armor is weakest (like the Wraiths back engine port), in which case, a full clip should have to be expended.

Although, I would also be fine if small arms fire did absolutely no damage to vehicles what-so-ever considering that players can now spawn with Plasma Pistols and EMP (Pulse) grenades.

> IMO: Small arms fire (BR, DMR, AR) should not be effective against heavy vehicles, but could do (very slight) damage against lightly armored vehicles such as the Mongoose, Ghost, or Warthog/Banshee (very slight damage against the hog/banshee though). The Sniper Rifle should be able to take out lightly armored vehicles semi-easily (but not like a 4 shot warthog or anything). Sniper Rifles should be able to do damage on heavy vehicles, only if hit where the armor is weakest (like the Wraiths back engine port), in which case, a full clip should have to be expended.
>
> Although, I would also be fine if small arms fire did absolutely no damage to vehicles what-so-ever considering that players can now spawn with Plasma Pistols and EMP (Pulse) grenades.

I agree with this.

Power weapons should be specialised to a certain task - for the Sniper Rifle, that’s taking out infantry targets.

I hated how anti-everything the Sniper Rifle was in Reach - it’s the ultimate weapon, and I genuinely can’t think of the last time I was in a vehicle and someone killed me with a heavy weapon (splaser, rockets, etc).

How about we make getting vehicle kills with the Sniper Rifle a bit more rewarding? You wanna take out that Warthog with your Sniper Rifle? The game should be designed so that killing the infantry is a much more desirable method than just spamming shots at the vehicle itself. Give each Vehicle a “weak point” that’s vulnerable to Sniper Rifle fire, give some of the heavy weapons like Rockets and the Spartan Laser a chance to shine, they’re hardly used in Reach, and nobody really fights for heavy weapons any more in BTB.

Remember how hotly contested the Rocket Launcher was on Coagulation on Halo 2? It was essential for victory, and yet you never see two teams really fighting, desperate to grasp that Plasma Launcher that’s on Haemorrhage - the Sniper already fills the anti-vehicle role for both teams.

Part of the reason for the sniper functioning as it does in Reach is that there are small numbers of anti-vehicle weapons on maps. Sure, make the sniper have to hit weak points on the vehicle, but also put heavy weps on the maps so the sandbox is balanced.

The thing that got me the most in Reach was that you can/could team DMR shoot vehicles and they’d blow up, tanks, wraiths and all. It makes more sense that an anti-material sniper rifle will do damage to vehicles but small arms fire? No way. Should small arms take out drivers etc when they are visible, like with the hog and ghost? Yes. Tanks etc, no.

> Will snipers still destroy vehicles? Because i hated how i would be in a wraith only to be destroyed by sniper shots to the front of the blasted thing.
>
> In my opinion they should not be effective on heavier vehicles, and less effective (than they are)on banshees and revenants.

To be honest I feel that vehicle combat is fairly balanced on Reach but I would like to see the physics improved as at the moment a light breeze can send the Warthog tumbling, it’s meant to be three metric tons for pity’s sake, a single DMR bullet alone shouldn’t have any effect on a vehicle that heavy.

Well 50cal Snipers are anti-Armour ordinance they are designed to penetrate armoured vehicles and disable vehicles. Shoot a helicopter rotor engine with a 50cal you can be sure that helicopter won’t be able to flay any more. Canonically the Halo 4 Sniper is more powerful than a 50cal.

It take 5 sniper shots to destroy a banshee anyway, 5 shot for 1 person, it seems fair enough.

Although the DMRs anti-vehicular capabilities probably should be nerfed a bit.

I hope so.

Vehicles have been over powered and poorly balanced ever since Halo 2. Halo CE was the only game that got close to a vehicle vs on-foot balance. Only thing Halo CE needed was to increase the weapon damage output from vehicles, but at least someone on-foot in Halo CE could fight back against a vehicle.

> I don’t think vehicles should be as weak as Reach but shooting vehicles should be effective. I hate how in Halo 3 shooting a vehicle is a waste of time because it doesn’t do anything.

Don’t think you should be able to shoot a tank with a sniper rifle with so many shots and destroy tank.i like it how halo 3 was.

Probably it will be. It will take a good clip or 2 to do it though. There’s always a downside to using the sniper as an anti-vehicle gun.

Like I’ve said I want there to be a small little hitbox of a canister any every vehicle so you have to aim and hit that thing and turn it Michael Bay. Not just shoot anywhere on the vehicle.

> Like I’ve said I want there to be a small little hitbox of a canister any every vehicle so you have to aim and hit that thing and turn it Michael Bay. Not just shoot anywhere on the vehicle.

The Ghost has a gas tank on the left side in front of the driver’s foot that if hit with a Sniper round blows up the vehicle instantly. I also believe the Wraith is 1 hit if a Sniper bullet goes directly down the center of the back (through the spinning fan). It gives a headshot on the driver instead of blowing it up. I’ve done it before.

In general, if Reach had went with the same Vehicle vs Weapon mechanics as Halo 3, you would essentially be spawn locked and camped entire games on Hemmorage without any possible defense against vehicles, thats without including the Sniper Rifle, that maps just broken in general on Reach. You need a balance, infantry should be in teams effective against Vehicles, these Vehicles have armor yes but do people not realize basically every weapon in the Halo Universe uses Armor Piercing rounds? The Sniper Rifle on Reach is effective at destroying Vehicles due to it being designed as Anti Material and Anti Armor. This story wise allows it to effectively damage Vehicles of any type, but Gameplay wise it was somewhat over powered against certain ones, it just needs to be toned down slightly.