Will promethean weapons be making a return?

The promethean weapons were so uninspired they felt like human weapons in a different skin. They were no fun to use and I would prefer they didnt make a return in halo 5. Instead 343 should focus on creating more unique weapons
Thoughts?

I think the promethean power weapons could stay. They were more unique than the loadout guns.
Sentinel Beam would be nice.

I definitely hope they replace the current Promethean weapons with some new more interesting ones. You know Arc Rifles, Fusion Mortars, incendiary hand Cannons etc

I hope they return as power weapons. They need to be stronger. The Canon and Binary are good examples. The scattershot isn’t as bad as some think. It is a one hit kill, it just needs tighter spread and I’d like for the projectiles to fly further away, especially when banking. If it doesn’t get tighter spread, then give it quicker finger. The light rifle needs to be reworked. Boltshot can be placed on the map. Suppressor is honestly a joke at this point. I don’t like the idea of having to many assault like weapons. If we aren’t getting an smg, then it needs to fill that role a lot better. Maybe give it a hybrid scope that can shoot further than assault rifle and have better spread in scope.

See, the problem with making all Promethean weapons really alien or powerful is that you now make it really hard to have any low-mid power range units for the Prometheans. They all have to be heavy hitters or niche units.

I really like my Autosentry, Lightrifle… pulse grenade in halo 4… I wouldn’t want them gone… I like deploying my Autosentry…

I don’t see why they wouldn’t given that we haven’t seen the last of the Prometheans either. Hopefully they’ll be a bit more unique though.

> I don’t see why they wouldn’t given that we haven’t seen the last of the Prometheans either. Hopefully they’ll be a bit more unique though.

I agree, the Prometheans were pretty dull in Halo 4. One of the things I really hated about them was how bug-like they looked. I wish they went with the original Promethean soldiers before they were Composed (See the second-to-last Halo 4 terminal and Halo 4 concept art).

I don’t really care, the Lightrifle is ok to me, however the boltshot and suppressor shouldn’t return imo.
Scattershot is actually not a reskin of the shotgun, it’s faster but weaker. Scattershot is more effective when encountering several enemies in cqc, while shotgun is very powerful but it has a long ‘cool down’ phase.
auto sentry will be likely gone since no AA’s, and Pulse grenade actually looks pretty cool, but it should get stronger

Well I doubt they are going to start using Needlers instead.

OT: Probably yes, however I would like to see a few removed or reworked to be more unique, the Incineration Cannon for example is just one big powerful Rocket Launcher.

No pocket shotty please, Nor a 1 shot sniper. I know halp 4 was meant to be easier but come on…

I do love the light rifle though

Personally, I would like to see them redone. I would like to start off by saying that I understand it is no easy task to create a unique weapon class that feels foreign to us but in my opinion, the forerunner weapons felt too similar to their human and covenant counterparts. Every gun could be easily recognized by anyone.

I want to see promethean vehicles

Boltshot

-semi auto / charge then fire single shot
-medium / fast projectile speed
-headshot capable
-no scope
-16 shot magazine
-zero bloom, zero spread, zero recoil
-tap trigger to fire an uncharged shot / hold then release trigger to fire a charged shot
-8 shot kill / 1 charged headshot kill (charged bodyshots deal virtually no damage)
-4 shot plus beatdown kill / NA
-7 shots pop shields / NA
-4 bodyshots kill an unshielded player / NA
-charged shot fires a single bolt like a crossbow
-charged shot ignores, bypassing without damaging, shields
-charged shot consumes 8 shots
-weapon will not charge if less than 8 shots remain in the clip
-weapon will automatically fire a charged shot after a moment of being fully charged
-charged shot has moderate projectile drop over distance
-brief cooldown period after firing charged shot
-uncharged shots deal high damage to vehicles

Hardlight Daggers

-dual wield semi auto
-medium lunge speed
-not headshot capable
-no scope
-dual batteries
-user holds a one hit kill dagger in each hand
-user can lunge at proximate enemies with either dagger
-the Fire button lunges with the right dagger and the Melee button lunges with the left dagger
-lunging with one dagger resets the lunge cooldown period on the other dagger so, if the user alternates daggers, he can lunge directly from one enemy to the next if they are within range of each other
-enemies quickly disintegrate on impact
-batteries cannot share ammo with each other
-daggers are mounted to the user’s backhand allowing him to throw grenades and deploy equipment while both daggers are equipped, unlike any other dual wield weapon
-instant weapon switch-to speed

Plasma Whip

-semi auto
-hitscan
-not headshot capable
-no scope
-battery
-2 hit kill
-one hit drains one shield layer
-zero bloom, zero spread, zero recoil
-tap fire to perform a longer range, overhand whip strike with a very small area of effect
-tap melee to perform a shorter range, sidearm whip swipe with a wide area of effect
-whip strikes transfer 50% of the target’s shields into the user’s shields
-shield vampirism can only charge the user to a full default shield layer, not into Overshield layers

ZEμS (Z-type Electron Micro Striker)

-vertical strike semi auto
-hitscan
-not headshot capable
-no scope
-battery
-2 strike kill
-1 strike strips one shield layer
-strikes do not bleed through shields
-zero bloom, zero spread, zero recoil
-equipping weapon creates a 3D targeting reticle on the user’s HUD
-variable depth 3D reticle slides over horizontal surfaces like the ground or building rooftops
-tap fire to cause an individual lightning bolt to strike down vertically from the sky to the ground
-no splash damage
-weapon overheats if fired too rapidly

Portal Projector (Promethean Mounted Turret)

-variable charge then fire single shot
-hitscan
-not headshot capable
-no scope
-battery
-hold then release trigger to charge then fire a portal onto the ground that players and vehicles can fall into
-anything that enters the portal is immediately killed or destroyed
-portal size, portal duration, and cooldown period after firing are proportionate to the trigger hold time before firing
-a longer trigger hold means a larger radius portal, a longer time period before portal disappears, and a longer time after firing before the weapon can be fired again
-immediate forced fire upon being fully charged
-user can slide the variable depth targeting reticle away from the center of the screen using the movement thumbstick
-user cannot slide the reticle beyond the edge of his screen

https://forums.halowaypoint.com/yaf_postsm2940350_Daryl-s-Crossbow-and-the-Boltshot-s-Future.aspx

https://forums.halowaypoint.com/yaf_postst246452_Plasma-Whip.aspx

https://forums.halowaypoint.com/yaf_postsm2941813_Lightning-Gun.aspx

https://forums.halowaypoint.com/yaf_postst246875_Portal-Projector.aspx

> I definitely hope they replace the current Promethean weapons with some new more interesting ones. You know Arc Rifles, Fusion Mortars, incendiary hand Cannons etc

I liked the Suppressor and the Incineration Cannon-sometimes-, and your ideas of ARC Rifles (Maybe a sniper-sort weapon?), Fusion Mortars (New grenade idea?), and Incendiary Hand Cannons- aren’t those just handheld flamethrowers? But someting like those three would be nice, or maybe even the cut Stasis Rifle, Bishop Beam,and the Promethean pistol from Halo 4. The Sentinel Beam would even be nice, since they were in Halo 4 AND were destroyed at some point during the campaign. The Promethean weapons I mentioned can be seen here :


The p

Incineration Cannon and the Pulse Grenade were so OP sometimes

Something no one else pointed out was the BIG difference between Bungie’s original Forerunner weapons designs and 343’s. They are way too different, just take a look at this and compare it with this. Also, take a look at the original Forerunner weapons (and armor) designs according to Bungie. Man, they look totally different to 343’s take!

I agree with you OP, the new Forerunner weapons design look like bad designed human weapons. How is that they still have ammo magazines? Hello? They’re the most advanced race in the entire galaxy and they still reload? At this point, is very unlikely that 343 change things, but since Requiem dissapeared and hopefully the Prometheans too, we won’t see more of these. Otherwise, prepare for more of them.

> > I definitely hope they replace the current Promethean weapons with some new more interesting ones. You know Arc Rifles, Fusion Mortars, incendiary hand Cannons etc
>
> I liked the Suppressor and the Incineration Cannon-sometimes-, and your ideas of ARC Rifles (Maybe a sniper-sort weapon?), Fusion Mortars (New grenade idea?), and Incendiary Hand Cannons- aren’t those just handheld flamethrowers? But someting like those three would be nice, or maybe even the cut Stasis Rifle, Bishop Beam,and the Promethean pistol from Halo 4. The Sentinel Beam would even be nice, since they were in Halo 4 AND were destroyed at some point during the campaign. The Promethean weapons I mentioned can be seen here :
> http://halofanforlife.com/wp-content/uploads/2012/09/Screen-shot-2012-09-13-at-1.40.56-AM.jpg
> The p
>
> Incineration Cannon and the Pulse Grenade were so OP sometimes

The Arc Rifle- something similar to the weapon in District 9. Fires in 1/2 second bursts. emp effect. limited range.

Fusion Mortar- something like the weapon in Tribes Ascends.

Incendiary hand cannon- a weaker version of the Golden gun in Destiny. A firery explosive hit scan weapon. Doesn’t necessarily need to be a pistol.

Just some off hand examples

> Something no one else pointed out was the BIG difference between Bungie’s original Forerunner weapons designs and 343’s. They are way too different, just take a look at this and compare it with this. Also, take a look at the original Forerunner weapons (and armor) designs according to Bungie. Man, they look totally different to 343’s take!
>
> I agree with you OP, the new Forerunner weapons design look like bad designed human weapons. How is that they still have ammo magazines? Hello? They’re the most advanced race in the entire galaxy and they still reload? At this point, is very unlikely that 343 change things, but since Requiem dissapeared and hopefully the Prometheans too, we won’t see more of these. Otherwise, prepare for more of them.

Ammo is always a factor. I don’t care how advanced your race is, your weapons need a power source of some description along with something to fling at the opponent. Magazines may be a bit to primitive, but it’s entirely possible that a futuristic race would still use them - they serve their purpose. There are alternatives to ammo, but really the only forerunner weaponry we see in Halo 1-3 is the sentry beam, which burns itself out very quickly - not an effective weapon for continuous use.