What I mean is will they improve them so it’s not completely random. Not to long ago I had a BTB game where literally the other team was getting snipers, incineration cannons, and fuel rods left and right. The game was only a couple minutes in but everybody on their team got lucky first ordnances. Obviously my team wasn’t so lucky or I wouldn’t be complaining.
Also, when I get six kills and get rockets and then when I get 20 something kills and get I a needler; that just doesn’t feel rewarding.
My idea would be to split the ordnance drops into three tiers. First tier would be a random set between weapons such as a needler, sticky detonator, and etc. Second tier would be a random set consisting of the shotguns, saw, and etc. Third tier would consist of your rockets, snipers, and etc. Obviously first tier would be your fist ordnance, second tier your second ordnance, and third tier your third ordnance. If a person had ordnance priority(where they could get up to four drops) then they would have one first tier, two second tiers, and one third tier.
I know this has probably been talked about before but I don’t come to the forums often so I don’t know how much something is discussed.
Give your opinions and ideas below!
And thank you for reading!