We’re four months past launch and still at a place where melee is extremely inconsistent. The two issues I see most are 1) collision still does not work quite as expected, resulting in players phasing/slipping through one another and 2) lunge exists as a sort of “probability cloud” where you and the other person essentially roll an RNG die as to how far out it will grant you the melee.
I’m guessing both of these are most likely due to the netcode (I’m not a developer obviously), since both players and the server do not agree about where everyone is relative to one another. While I don’t get shot behind walls nearly as much anymore, close range still feels really poor on a game-to-game basis.
I’m just curious, how long do you think it will take before close range is as consistent as, say, H5?