So after being informed of no dual wielding in Halo 5G i was a bit saddened. I feel like it has become what many people see as Halo and with the large cry out fro the return of classic Halo gameplay I thought it would of followed as well.
But, that isn’t what this thread is about its about no dual wielding being confirmed before MCC releases. Which i think is weird considering 343i might want to get full feedback from in in Halo 2 and 3’s MP, rather than just calling it. Mainly because those two games have a large amount of dual wielding opportunities and without a doubt it had an affect on peoples experience with Halo. Negative or positive it still set in what this game was, which i think is what was the mistakes of ODST, Reach and 4.
Even thought ODST had the most core Halo gamepaly out of post trilogy games many still didn’t like it for varying reason and dual wielding is one of those commonly heard. (atleast in my experience.) The lack of dual wielding didn’t hurt my fun in ODST but i feel like it could of done Halo Reach and 4 alot of favors. Favors that would take too long to list and time is what i don’t really have right now. So that will be for another time.
Back on track it would just seem like an overall smarter move to wait from the feedback of MCC. The only way to really feel the gameplay of the old Halo’s is exclusively with your friends now, so you can’t really experience it in all its former glory. If many people get MCC as expected than the numbers might begin to sway back in favor of dual wielding. If people want to see it return in Halo 5G it could cause many problems.
P.S. I know some people will say that balancing dual wielding is alot harder than single weapons. Single weapons really makes Halo gameplay very stale. Just look at Halo 4 and Reach as examples. The weapons were just copies of the other kind. You can point to other arena shooters for examples but those weapons worked for the games they went to and outside of them they wouldn’t really work all to well.
i don’t think the balancing is the issue its maybe more if it would fit, you will proboly be dual wielding around 20% of the time so its not something necessary. i would say halo better off without it because then they have to make weapons focused on being dual wielded. halo 4 didn’t have any weapons that i could think of that would fit dual wielding. when i think of dual wielding theres only mauler and smg that comes to mind
I also miss dual wielding. I see people complaining that some weapons had to be weaker to compensate, but should pistols and SMGs be that strong in the first place? People also argue that it forces most of the weapons to be “bullet hoses.” This simply not the case. I see no reason why we can’t have a dual-wielding mechanic AND a diverse sandbox.
I hope it gives them enough of a push to bring it back, they’ve got more than enough time to fully test and balance it out. However, if it’s not to be then it’s not to be I guess.
> I also miss dual wielding. I see people complaining that some weapons had to be weaker to compensate, but should pistols and SMGs be that strong in the first place? I see no reason why we can’t have a dual-wielding mechanic AND a diverse sandbox.
if the magnum has the same damage as it did in h4 dual wielding that would be for op ill rather have the silenced smg so if you crouch and shoot you still don’t show up on the minimap
> > I also miss dual wielding. I see people complaining that some weapons had to be weaker to compensate, but should pistols and SMGs be that strong in the first place? I see no reason why we can’t have a dual-wielding mechanic AND a diverse sandbox.
>
> if the magnum has the same damage as it did in h4 dual wielding that would be for op
Damage scaling could compensate for this, plus the fact that one could no longer use the scope.
> > > I also miss dual wielding. I see people complaining that some weapons had to be weaker to compensate, but should pistols and SMGs be that strong in the first place? I see no reason why we can’t have a dual-wielding mechanic AND a diverse sandbox.
> >
> > if the magnum has the same damage as it did in h4 dual wielding that would be for op
>
> Damage scaling could compensate for this, plus the fact that one could no longer use the scope.
Doubt very seriously they will bring dual wielding back. Personally wouldn’t want it back if they haven’t nailed down weapon balancing with the current Halo 4 sandbox still being a mess(though cleaner than it was at launch).
And if they were to add more weapons to the armory, I would rather for them to focus more on balancing those weapons instead of a half backed gimmick that people will ignore the majority of the time.
If they bring dual-wielding to H5 then I have a feeling that the Machine Pistols from Spartan Assault would be fine. It is a new weapon and it was introduced specifically for dual wielding.
> > > > I also miss dual wielding. I see people complaining that some weapons had to be weaker to compensate, but should pistols and SMGs be that strong in the first place? I see no reason why we can’t have a dual-wielding mechanic AND a diverse sandbox.
> > >
> > > if the magnum has the same damage as it did in h4 dual wielding that would be for op
> >
> > Damage scaling could compensate for this, plus the fact that one could no longer use the scope.
>
> maybe… you never know if they change their mind
I’m hoping that they will. Dual wielding CAN be done right.
Dual wielding had its chance and blew it twice. I have yet to see any evidence that dual wielding is worth the trouble required to make it work in a satisfactory manner.
It is too much trouble for what is ultimately a superficial mechanic. It detracts from the interplay between guns, grenades, melee for what boils down to ‘moar bullets’ in one way or another.
> > Didn’t 343i already state that MCC won’t effect their decision in how the halo 5 MP would play out?
>
> Then why release a beta a full year before the actual game?
Server testing, weapon balancing, maybe loadout balancing. Testing the new engine and how it will perform and what mojaor glitches will pop up.
They have a completely new engine I’m sure they want to test it out months in advance and not a few weaks before release.
Maybe even feedback to optimize the final product, take things out put new things in etc.
Also if the beta is any good; they will be increasing the hype of the game. Is it more arena base or something new.
> > > Didn’t 343i already state that MCC won’t effect their decision in how the halo 5 MP would play out?
> >
> > Then why release a beta a full year before the actual game?
>
> Server testing, weapon balancing, maybe loadout balancing. Testing the new engine and how it will perform and what mojaor glitches will pop up.
>
> They have a completely new engine I’m sure they want to test it out months in advance and not a few weaks before release.
>
> <mark>Maybe even feedback to optimize the final product, take things out put new things in etc.</mark>
>
> Also if the beta is any good; they will be increasing the hype of the game. Is it more arena base or something new.
> Didn’t 343i already state that MCC won’t effect their decision in how the halo 5 MP would play out?
No, they said Halo MCC will have a slight impact. If Halo 2 sky-rockets to 20,000 people per hour and 90% of them are dual wielding, and people want it so badly, then yes it will have an impact on Halo 5. Frankie said it in an interwiew
> I really want it to return, and along with it the SMG.
>
> If 343i played it right, they can introduce a lot of new weapons to dual wield, and if brutes return, along with them a few more weapons.
>
>
> I’m all for it, 100%
It’s not as if the dual-wieldable weapons in Halo 3 lacked in diversity though.
There was the magnum, a standard semi-automatic handgun capable of headshots; the plasma pistol, a semi-automatic energy weapon capable of an overcharged burst; the plasma rife, a rapid fire energy weapon effective against shields; the mauler, a shotgun-like machine pistol, and the SMG, the typical “bullet hose.”
> > Didn’t 343i already state that MCC won’t effect their decision in how the halo 5 MP would play out?
>
> Then why release a beta a full year before the actual game?
The beta is Halo 5, not the MCC.
The beta is a year before launch to gather information on how people play Halo 5, not the MCC.
> > > Didn’t 343i already state that MCC won’t effect their decision in how the halo 5 MP would play out?
> >
> > Then why release a beta a full year before the actual game?
>
> The beta is Halo 5, not the MCC.
>
> The beta is a year before launch to gather information on how people play Halo 5, not the MCC.
Yes, but obviously 343 will be monitoring activity in the MCC to see what fans prefer. And if dual-wielding happens to be one of those things, then they have a little less than a year to change some mechanics around.