Will later flights include mod support?

Sure, I know 343 stated they wont be adding official mod support until a later date, but assuming halo reach does its flighting, releases, then the halo CE flighting begins, releases, then halo 2, etc. etc. Do you think they might have, in the flights for…say…halo 3 or 4 official modding tools and mod browsing/installation systems included as part of the flights? or do you think official support wont come till well after the entire franchise is already released and out of flighting?

I think official testing for mod support will begin once the entirety of MCC is released onto PC. The goal for 343 right now is to just get the game onto PC and running smoothly, after that they can start looking at adding extras.

If someone brought Pelican to life, I will be very happy.

No. Modding support is something that is being looked into but not something that will be there for launch (and by launch I mean the full package on PC), so it’s not going to be something included in any of the upcoming flights

Im excited for mods but surely wont happen in at least 12 months im guessing.

It depends on how smooth it is.

Mod support is something that is being tentatively looked into by 343. You have to understand that modding the game (while an absolutely amazing and NECESSARY feature for a PC title) has the potential to introduce tons of unforeseen problems into the game. What we really need right now is for 343 and the other studios working on MCC on PC to get all of the base games released and playing as best as they absolutely can. We need the baseline game to be features complete and as bug-free as possible before 343 or anyone else can start looking at adding ADDITIONAL content to it. Don’t lose hope about mod support, it is something we need to continue to fight for. It is just that now is not the right time. Right now we need to be focusing on testing the base games and making sure that they are as good as they can be for PC.

If they put it, it is very likely that they do it when the MCC is already finished and maybe a couple of updates later.

Halo 1 mod support should be easy, as the mcc build of halo 1 is based off of halo custom edition for pc. Either a menu will be built in to the game, or typing “map_name custommapexample” should load a custom map. (custommapexample.map, in this case)

like everyone else said, official mod support will likely come when MCC is finished and stable, but if it will make you feel better, as soon as public flights start, you can bet there will be people diving into those folders and seeing what they can do. the halo modding community never required official modding support before, they definitely wont need it when it comes to PC. It is however a very appreciated gesture on 343s part as creating homebrew modding tools can take a bit of time and can be tricky and troublesome to use. official tools from 343 will make the modding scene far more accessible to the masses, I can not wait to see what people come up with.

And depending on how the MCC works on PC (if things like map files and stuff have not changed, or at least not change to much). some homebrew modding tools might already work just fine, or will work with very little modification, so if you want to dive into it right away, you might be able to. just remember, during the flights dont go showing off your creations just yet. wait until the NDA is lifted, I have no doubt there will be people breaking those rules in some corners of the internet, but I would recommend against it.

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> like everyone else said, official mod support will likely come when MCC is finished and stable, but if it will make you feel better, as soon as public flights start, you can bet there will be people diving into those folders and seeing what they can do. the halo modding community never required official modding support before, they definitely wont need it when it comes to PC. It is however a very appreciated gesture on 343s part as creating homebrew modding tools can take a bit of time and can be tricky and troublesome to use. official tools from 343 will make the modding scene far more accessible to the masses, I can not wait to see what people come up with.
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> And depending on how the MCC works on PC (if things like map files and stuff have not changed, or at least not change to much). some homebrew modding tools might already work just fine, or will work with very little modification, so if you want to dive into it right away, you might be able to. just remember, during the flights dont go showing off your creations just yet. wait until the NDA is lifted, I have now doubt there will be people breaking those rules in some corners of the internet, but I would recommend against it.

It’s very unlikely 343 will allow the files used for flights to be copied for modding in any capacity. I’m guessing that any files they send out will be set to read-only or will be locked so that no one can access them without exclusive privileges. Now, when the games themselves are released on Steam, then those files will probably have relaxed features in regards to accessibility, but it’s extremely unlikely that the files used for flights will be available in that capacity. Heck, for all we know, flights might use files stored on a server so that people can’t access them for modding until the final product is released. I mean, I’m all for modding once the game is released, but I’m quite wary anything being attempted before flights are over for any of the games.

> 2533274863330793;11:
> It’s very unlikely 343 will allow the files used for flights to be copied for modding in any capacity. I’m guessing that any files they send out will be set to read-only or will be locked so that no one can access them without exclusive privileges. Now, when the games themselves are released on Steam, then those files will probably have relaxed features in regards to accessibility, but it’s extremely unlikely that the files used for flights will be available in that capacity. Heck, for all we know, flights might use files stored on a server so that people can’t access them for modding until the final product is released. I mean, I’m all for modding once the game is released, but I’m quite wary anything being attempted before flights are over for any of the games.

Oh i know they probably wouldnt allow it if they had the choice, but since when has that stopped the halo modding community, or any modding community for that matter. if the files are on your PC, you can access them if you have an admisitrator account, and you can manipulate them if you have the tools. the tools exist already for modding halo games all the way up to reach (not sure if they have touched halo 4 or 5 as i dropped out of the modding scene around the release of reach). it really depends on how much the way the game works have changed will dertimine how much tweaking the modding tools will require to work (halo onlines similarity to halo 3 is a good example of this). I am also unsure if they will be streaming the game files or not, i don’t thinks they will, they have not in the past as far as i am aware, I didn’t even think microsoft has launched their game streaming service yet.

But yes, I do agree, attempting to mod anything before the official release might end negativily for you if they catch you playing online with mods that effect gameplay especially. I am just saying that there will be people working on it as soon as they get their hands on any version of the game, and anyone enthuesiatic about it will probably be able to get their hands dirty as well. but i do highly recomend keeping it to your self, offline only. That being said, maybe 343 wouldnt mind testing out the ban hammer system for modders who do break gameplay online :stuck_out_tongue:

To Dataani,
You are quite right in that regard. However, we also do not know how the flighting process will work. For instance, I am not personally aware of whether or not they have stated how the selected players will participate in the flights, i.e., will the game files be downloaded by the selected players from a specific location, or will the players log into the server that has the files stored remotely? In one of these scenarios, the players have direct access to the files and can possibly store them on their computers. In the other scenario, the files are kept away from the players’ computers and can only be access remotely. We currently do not know which of these scenarios will be used for flight testing, and that will play an important role in whether or not someone tries to mod the game files and ends up doing something that will make 343 and Microsoft reconsider mod support down the line.

Despite being a modder myself, I actually hope that 343 uses the remote server scenario for flight testing. The reason for this is that, despite me salivating over the prospect of seeing the Reach PC files, I actually want the flights to perform without any complications caused by some idiot deciding to take those files and show off a mod before the game is officially released, thus potentially causing Microsoft and 343 to decide against mod support in the future. I have plans for the MCC that involve a TON of campaign mods, especially for Halo 4, Halo 2, and Halo Reach, but that won’t happen if Microsoft and 343 feel that they’ve been betrayed by someone violating their agreements and showing off mods before the games are officially released.