Will it feel like you're in the war?

In halo CE, Halo 2, and Halo 3, I always felt like I was in a war, it felt as if it wasn’t just my battle. it was a global thing, fighting alongside troop and saving new Mombasa, etc. It was a great feeling because I never felt alone. In halo: Reach however… The tone was more focused on noble six and a lot less focus was given to the surrounding atmosphere. Fighting alongside noble team was good, but it wasn’t anywhere near the same level of the other halo games. What do you guys think, do you prefer the feeling of halo reach, or the others?

Thanks for reading.

i too wonder this, they say ancient evil thats more powerful than anything before it, however spartan ops is 6months after the campaign, so i would expect the unsc to be back peddling again, like the covie war, not leaving there best ship on requimem with the whole galaxy in danger, i dunno it just doesn’t seem as big as the covie threat to me :slight_smile:

For me it has never really felt like I was in a war. Halo’s atmosphere campaign wise has never been outstanding. I really hope that there are massive scaled battles in Halo4 with over 50 of AI.

> For me it has never really felt like I was in a war. Halo’s atmosphere campaign wise has never been outstanding. I really hope that there are massive scaled battles in Halo4 with over 50 of AI.

I’ve got to disagree, in halo 2 while in new Mombasa, for me it felt as of I was fighting alongside many troops scattered throughought the city.

> > For me it has never really felt like I was in a war. Halo’s atmosphere campaign wise has never been outstanding. I really hope that there are massive scaled battles in Halo4 with over 50 of AI.
>
> I’ve got to disagree, in halo 2 while in new Mombasa, for me it felt as of I was fighting alongside many troops scattered throughought the city.

Gotta agree there, Halo2 had the best atmosphere of war possibly because it didn’t feel very linear or isolated but Halo3 just didn’t do it for me. The Halo campaign can be so much more and if anyone can do it it’s 343.

Feeling like you are in a war is a secondary concern for me. I mainly want the sense of mystery and discovery I felt when I first played CE and walked out onto the surface of Halo. I want to feel like one small part of a vast story spanning space and time.

I want something that’s on the same scale as the intro to Tip of the Spear, but in real gameplay.

I’d say it would feel smaller, at least story wise. I mean in all the other halo games it was basically a galactic war humans vs the covenant. This is on a a single world with a few thousand marines, covenant and prometheans.

In my opinion almost the whole Halo 3 campaign made me feel like it was a huge war.
Especially in Crow´s Nest, The Storm, The Ark and The Covenant.
I really loved that feeling and I hope Halo 4 has it too! :slight_smile:

Reach had the potential for high numbers of enemies (to demonstrate my point, this is something I was working on sometime before I gave up on Reach. These are almost all the AI that can spawn in the map at this point. I did not add them in).

It’s just that Reach had horrendous difficulty balancing, which made it impossible to utilize such large numbers in an encounter due to the severity of the enemy AI:

-overwhelm us with large numbers of varied enemies (CE, Halo 2) or give us a couple of Jackals with haxed plasma pistols or Elites spamming explosives (Reach)
-give us multiple badasses or tough guys to fight (CE Zealots, CE Hunters) or put a bunch of high ranking enemies in 1 single boss setting (Reach: LNoS hangar Ultra Elites, PoA Zealots)
-give us a wave battle that progresses over time regardless of our involvement (CE Halo rockslide battle, T&R boarding battle, Halo 2 Cairo Station hangar battles), a fast paced wave battle (T&R grav lift battle), or a slow paced wave battle (Reach: LNoS hangar, The Package glacier, PoA Brutes)

The enemy numbers were minimal skirmishes and encounters were mediocre, only tough because of unfair advantages.

Enemy numbers were tried and true in CE, which had simple yet sufficiently convincing AI. Whereas:

Halo 2 introduced higher damage, weak player, redundant ranks (Ultra Elites replaced Zealots, Ultra Grunts, Grunt Heavy) that were damage sponges, and increased enemy aggression.

Halo 3 gave the damage sponge attributes to every enemy and increased enemy aggression. Though it nerfed Jackal snipers.

Reach made the enemies more tougher (Grunt Ultras have helmets, Elite majors can survive a grenade stick, Hunters can take multiple rockets) and increased enemy aggression.

This pattern needs to end. Halo campaign difficulty has barely progressed beyond primitive aggression. Intelligence should be the #1 prioritization.