Will it at least have a traditional campaign?

Because I really, REALLY hope so. To me, the teaser screamed Halo 1 sort of atmosphere, but yeah. I just want the end/continuation of the story started in Halo 5 with a traditional, good, linear campaign.

Agree or disagree?

Halo 5 is not a high bar to set. As a halo fan I’d obviously want the absolute most halo-halo for campaign and multiplayer.

Probably a mix up, I’m guessing the game will have a lot to offer in the way of campaign design.

But who knows? All I can say is they’re planning something big.

> 2533274847563380;3:
> Probably a mix up, I’m guessing the game will have a lot to offer in the way of campaign design.
>
> But who knows? All I can say is they’re planning something big.

The reason I ask these things is that I’m just really frickin’ nervous about how wholly different it looks from Halo 5 and 4. I know the trailer was pretty much just a tech demo of what Slipspace is capable of, but it looks absolutely nothing like what Halo has been lately. And with the number of major shooters cutting true single-player content out of the games entirely, there are just too many unknowns for me to be confident in the direction Infinite SEEMS to be going.

Hope that makes sense.

> 2533274804994951;4:
> > 2533274847563380;3:
> > Probably a mix up, I’m guessing the game will have a lot to offer in the way of campaign design.
> >
> > But who knows? All I can say is they’re planning something big.
>
> The reason I ask these things is that I’m just really frickin’ nervous about how wholly different it looks from Halo 5 and 4. I know the trailer was pretty much just a tech demo of what Slipspace is capable of, but it looks absolutely nothing like what Halo has been lately. And with the number of major shooters cutting true single-player content out of the games entirely, there are just too many unknowns for me to be confident in the direction Infinite SEEMS to be going.
>
> Hope that makes sense.

I get you. You have every right to be concerned for the direction given the current trends in game development.

I wouldn’t sweat it to much yet though, 343’s only shown us a map similar to the second mission in halo 1 (a few other things but can’t place where or what those are yet)

I say lets give it some time and see what’s going to happen. They say they’ve been listening to our feedback and I’ve heard very little in the way of a new style campaign over the old.

I think the gameplay is gonna go back to something more of Halo 3 or Halo 4/Reach with additions, nobody liked how the halo 5 gameplay played with the campaign, also I can feel a huge open world coming its way, hence the new engine…

> 2535442744975586;6:
> I think the gameplay is gonna go back to something more of Halo 3 or Halo 4/Reach with additions, nobody liked how the halo 5 gameplay played with the campaign, also I can feel a huge open world coming its way, hence the new engine…

I actually did like how they integrated the charge and ground-pound (forget the name) into H5’s campaign. The inclusion of hidden paths I thought was pretty neat and added some cool complexity to how battles could play out.

Why? When has the Campaign structure EVER changed apart from Halo 3: ODST?

I am seething at this. We will literally never go anywhere fun with this attitude that it’s only okay for core mechanics to change. No Forge in Campaign. No Campaign with multiple paths or player choice-determined arcs, no nothing, man…

> 2533274804994951;7:
> > 2535442744975586;6:
> > I think the gameplay is gonna go back to something more of Halo 3 or Halo 4/Reach with additions, nobody liked how the halo 5 gameplay played with the campaign, also I can feel a huge open world coming its way, hence the new engine…
>
> I actually did like how they integrated the charge and ground-pound (forget the name) into H5’s campaign. The inclusion of hidden paths I thought was pretty neat and added some cool complexity to how battles could play out.

I really prefer the equipment from H3/Reach to the spartan abilities system, equipments offer far more diverse gameplay and also flexibility to it, I wouldn’t mind seeing ground-pound and charge coming back but only as equipments, only thing I can bear to have all the time is sprint as it is not so much game breaking…

I would expect a campaign generally similar to past ones with a little open world splashed in. This is all speculation though.

Personally, I like the thought of surrendering my desire for the direction of the game and just relaxing about it and trusting that 343i do a good job.

Of course, that doesn’t mean I can’t voice what kinds of things I think will be great to include. But Halo is written by artists, I myself am an artist, and I’ve worked on commission for clients who’ve tried to direct/control how I work. All I ever thought when that happened was along the lines of, “I love my job, doing what I do, just trust me that I enjoy doing this and want to do it right too.”

Yeah, yeah, I know, people will say stuff like, “If you do that then they’ll just make crap games like H5, blah blah blah.”
Which is fair enough, H5 was a semi-failed attempt at something that does eventually have to happen: A game that leaves the Chief (and SII’s) behind. At least I felt that in H5 the entire point of Locke/Osiris was to bit by bit mitigate attention away from Chief to normalise new main protagonists.

That being said, with this new trailer, as much as it mostly just a tech demo, I categorise the sentiments of Halo’s instalments into four slots now which direct the sentiment of the phases of story.

H1-3: Humanity is on the ropes and furiously and desperately fighting to survive against Covenant (and then the Flood) onslaught of religious vigour.
H4: Humanity has stepped out with their new found power and capability, ready to exert their will on the galaxy around them.
H5: Humanity now understands the extent of their power, and lashes out more boldly.
H I: (Speculation) Humanity overreached their bounds and the drama (trope) of Cortana and the created has completely wiped the slate clean. Humanity isn’t even on the back foot, it’s now asymmetric warfare to depose the Created.

Quite a bit off topic here, but for anyone who loves to read/audible a good sci-fi, I recommend “The Merkiaari Wars,” and then I challenge you to imagine it as a game!

I expect the campaign will be like any other but with more scope approaching that of possibly something like Far Cry. I would say that more concerning is if we’ll be able to play offline or will be required to sign in as part of a service

Halo 5 had all but campaign have you required to sign into gold to play them and my worry is the campaign may be next in a new model for MS. And at that point I call quits on the whole thing. For multiplayer sure but a campaign that requires you authenticate is simply renting at that point. Things change but I’d have to call it quits did it ever come to that

> 2533274870286221;12:
> I expect the campaign will be like any other but with more scope approaching that of possibly something like Far Cry. I would say that more concerning is if we’ll be able to play offline or will be required to sign in as part of a service
>
> Halo Infinite To Possibly Have ‘Games As A Service’ Elements
>
> Halo 5 had all but campaign have you required to sign into gold to play them and my worry is the campaign may be next in a new model for MS. And at that point I call quits on the whole thing. For multiplayer sure but a campaign that requires you authenticate is simply renting at that point. Things change but I’d have to call it quits did it ever come to that

God, I hope you’re wrong (at least about the services elements part).

I realize it was a tech demo for the new engine and they wanted to show what it was capable of, but I was getting a very strong open world feel from it. I really think the campaign will drop you into huge areas with multiple objectives to complete. But with so much going on in the universe, I don’t think we’ll be on the Halo for the entire campaign. So my guess is we’ll get a few very, very large levels to play on that will take hours to complete. In each one all objectives will lead up to one big objective that will trigger a cutscenes to take you to the new open world area.

> 2535460843083983;8:
> Why? When has the Campaign structure EVER changed apart from Halo 3: ODST?
>
> I am seething at this. We will literally never go anywhere fun with this attitude that it’s only okay for core mechanics to change. No Forge in Campaign. No Campaign with multiple endings or player choice-determined arcs, no nothing, man…

Halo is a story in which you play a part , think of it much as a play and you are an actor (granted a mute actor , but you get the intent) , not a choose your own adventure.
Halo has never been about making huge choices and their consequences , that’s Mass Effect.
And just because some of us are asking for classic game play with innovation through the sandbox ; (my fourteen year old son came up with the Needle Shotgun for example, sounds crazy but give it some thought) , doesn’t mean that we don’t want Forge to expand and grow outside of Multiplayer, I think that has been a community wish since Forges inception.

> 2533274847627340;15:
> > 2535460843083983;8:
> > Why? When has the Campaign structure EVER changed apart from Halo 3: ODST?
> >
> > I am seething at this. We will literally never go anywhere fun with this attitude that it’s only okay for core mechanics to change. No Forge in Campaign. No Campaign with multiple endings or player choice-determined arcs, no nothing, man…
>
> Halo is a story in which you play a part , think of it much as a play and you are an actor (granted a mute actor , but you get the intent) , not a choose your own adventure.
> Halo has never been about making huge choices and their consequences , that’s Mass Effect.

Definitely nothing like that. Something simple like killing one of Sali 'Nyon’s field marshall’s means you can kill him at the end of the game, or killing one of Atriox’s top soldiers lets you fight Atriox at the end, and one path deactivates the other so you have to play through again to trigger the other one.

> 2535460843083983;8:
> Why? When has the Campaign structure EVER changed apart from Halo 3: ODST?
>
> I am seething at this. We will literally never go anywhere fun with this attitude that it’s only okay for core mechanics to change. No Forge in Campaign. No Campaign with multiple endings or player choice-determined arcs, no nothing, man…

Forge campaign and multiple endings? Halo has never been that type of game and it doesn’t need to be

@ PolyGoner : Ok , I get it , and I see it’s appeal. Sorry to jump to conclusions. So many wild swings , I’m just hoping to mitigate damage by trying to avoid adding stuff from other games to the detriment of this one. Sorry if it felt like I was deriding or condescending.

> 2533274830166194;17:
> Forge campaign and multiple endings? Halo has never been that type of game and it doesn’t need to be

I meant differences in which enemies spawn near the end of the game, not literally the ending. Not sure why I phrased it that way.

> 2535460843083983;19:
> > 2533274830166194;17:
> > Forge campaign and multiple endings? Halo has never been that type of game and it doesn’t need to be
>
> I meant differences in which enemies spawn near the end of the game, not literally the ending. Not sure why I phrased it that way.

Idk if it could work though,maybe in a side game but idk about a mainline game