My much younger cousins and I are equally absorbed by these gun camo challenges in an another FPS we’re currently playing to pass the time until Infinite. I have to admit that it’s an addictive grind.
I want to differentiate “playing” vs. “grinding” here. I’ve played Halo Infinite, so there’s no doubt in my mind that it’s a fun game to play, but I want it to have longevity. My concern is that (sadly) I don’t believe even a fun arena shooter would last long these days without incentive to grind the game. That means rewarding challenges that offer cosmetics you can unlock simply by playing the game.
We all know Infinite is going to have unlockable cosmetics. That’s not a question. My hope is that 343 do it well, and that it’s fun/rewarding/addictive. In my brief experience with Infinite’s unlockables, I personally found it to be less intuitive than COD’s.
There’s something so simple and rewarding about their system. Each weapon is “leveled up” individually; at each level you unlock weapon attachments; in addition to the attachments you can unlock weapon camos by completing challenges with that gun (i.e. 10 headshot kills, 10 hipfire kills, etc.). Each newly unlocked item is clearly indicated in the menus with a rewarding green dot. This is all in addition to the Battle Pass, which offers new guns, operators, additional camos, etc…
Infinite is at an inherent disadvantage in this regard because there won’t be weapon attachments. Everything we’ll be grinding for in Infinite will be cosmetic, which is fine, but it has to be done right.
I want to be clear that I’m not suggesting 343 copy COD’s system, but in my opinion, in order for it to be “done right,” there are a few tenets that absolutely need to be adhered to:
- We need to be able to see what items are available to us. Give us a goal.
- Our progression towards those items needs to be clear & obvious.
- The items need to be exciting
- We need to be alerted when we unlock something new (i.e. COD’s green dot). It’s rewarding.
I’m going to sink hours into Infinite no matter what, but I know younger gamers likely will not if there isn’t a free, fun, and rewarding reason to grind it. This is my concern, because I simply haven’t seen enough from the tech previews to be confident Infinite will deliver in this regard. I hope I’m proven wrong.