I’d like to know if Halo Infinite will have Ray Tracing and if so what kind of Ray Tracing. Ray Traced Lighting? Ray Traced Reflections? Or both?
What about AMDs open source solution to nvidias DLSS? Amd said that this technologie is really easy to implement into games. With this we all can get a major boost in framerates and play with ray tracing on no problem.
> 2533274914515494;1:
> Hello dear Community,
>
> I’d like to know if Halo Infinite will have Ray Tracing and if so what kind of Ray Tracing. Ray Traced Lighting? Ray Traced Reflections? Or both?
> What about AMDs open source solution to nvidias DLSS? Amd said that this technologie is really easy to implement into games. With this we all can get a major boost in framerates and play with ray tracing on no problem.
> 2533274914515494;1:
> Hello dear Community,
>
> I’d like to know if Halo Infinite will have Ray Tracing and if so what kind of Ray Tracing. Ray Traced Lighting? Ray Traced Reflections? Or both?
> What about AMDs open source solution to nvidias DLSS? Amd said that this technologie is really easy to implement into games. With this we all can get a major boost in framerates and play with ray tracing on no problem.
sadly i don’t really know but it would be nice if your system can handle it
Well FSR is good for anybody with a graphics card to get more performance out of it. It is also a excellent tool for raytracing. I have a radeon rx 6900 xt but we all know that raytracing performance on amd cards are inferior to nvidia cards. But with FSR it wouldnt make a big difference.
Well the hardware in the Series X was designed by AMD so implementing the fidelity FX suite including FSR shouldn’t be hard. It’s up to 343 if they want to take advantage of those technologies or not.
> 2533274914515494;1:
> Hello dear Community,
>
> I’d like to know if Halo Infinite will have Ray Tracing and if so what kind of Ray Tracing. Ray Traced Lighting? Ray Traced Reflections? Or both?
> What about AMDs open source solution to nvidias DLSS? Amd said that this technologie is really easy to implement into games. With this we all can get a major boost in framerates and play with ray tracing on no problem.
I think 343 said that Ray Tracing support would be coming post launch.
As for specs, I have no idea.
> 2535411166966869;6:
> Well the hardware in the Series X was designed by AMD so implementing the fidelity FX suite including FSR shouldn’t be hard. It’s up to 343 if they want to take advantage of those technologies or not.
I personally think they should since its very easy to implement it into the game. They should be in contact with AMD for that. And if Ray Tracing will be a thing in the future its better having this technologie at first hand to combine them.
> 2533274903878267;9:
> It will partially depend on how well the game runs without RT first.
> If Infinite only averages 60-70fps then good luck with RT on
Well Xbox Series X runs at 120 fps. So graphics cards with more raw power should perform even better. I think it only ran that bad because the game was unoptimized as -yoink- for pc. And FSR still is a good factor to get 50% - 200% improvement in performance. Combine that with RT and you get acceptable performance out of it.
Judging on trends that I’ve seen I can see there being an RT/Quality mode for single player IMO, with a resolution mode at 4K60 and a performance mode at 120FPS.
> 2533274914515494;13:
> It would be nice if someone from 343i would answer here in the thread about both questions.
I have been on these forums for awhile now and comment almost everyday. You rarely ever see anyone from 343i posting unless it is a moderator warning other members. That being said, 343 did say that RTX would be available post launch and will not be coming with the game out of the box.
They have said a few times that there will be ray tracing for Infinite (for series X/S and PC), but I don’t think they ever mentioned what kind, I didn’t even know there were different types.
However unless I recall incorrectly they did also say that this feature won’t be in the game for launch, just like everything else
I’m not gonna be bothered to look up all the old sources for this, first mention was probably around a year ago. So don’t take my word on any details.
> 2533274947805189;15:
> They have said a few times that there will be ray tracing for Infinite (for series X/S and PC), but I don’t think they ever mentioned what kind, I didn’t even know there were different types.
>
> However unless I recall incorrectly they did also say that this feature won’t be in the game for launch, just like everything else
>
> I’m not gonna be bothered to look up all the old sources for this, first mention was probably around a year ago. So don’t take my word on any details.
Okay but did they say anything about FSR? Its the AMD version of DLSS and is practical to any GPU. Combining it with Ray Tracing would be awesome. Thats why I want 343I to say something about FSR aswell.
> 2533274914515494;16:
> > 2533274947805189;15:
> > They have said a few times that there will be ray tracing for Infinite (for series X/S and PC), but I don’t think they ever mentioned what kind, I didn’t even know there were different types.
> >
> > However unless I recall incorrectly they did also say that this feature won’t be in the game for launch, just like everything else
> >
> > I’m not gonna be bothered to look up all the old sources for this, first mention was probably around a year ago. So don’t take my word on any details.
>
> Okay but did they say anything about FSR? Its the AMD version of DLSS and is practical to any GPU. Combining it with Ray Tracing would be awesome. Thats why I want 343I to say something about FSR aswell.
Not what I remember, but I have no idea, sorry.
If they did I wouldn’t have understood it because I don’t know what any of those things mean.
> 2533274914515494;1:
> What about AMDs open source solution to nvidias DLSS? Amd said that this technologie is really easy to implement into games. With this we all can get a major boost in framerates and play with ray tracing on no problem.
Yes, but right now it stinks and does hardly anything. 343’s in house solution for such a thing could be much better suited than AMD’s solution. Hope 343 have options on their end because it is years away from being a good option, much like DLSS took a couple years before it was worthwhile.
I think the slipspace engine uses temporal upsampling, which can only be outperformed by DLSS. Temporal upsampling can give very good results. So you don’t have to worry about FSR.
Metro Exodus still has the best graphics in a video game ever And its all due to high quality ray traced global illumination and emissive ray traced global illumination lights. If you have a series s/x, play this game. story and gameplay are lame, but the graphics are very good.
So I hope 343 doesnt add the useless ray traced reflections and tries ray traced global illumination instead.
> 2535424690681893;19:
> I think the slipspace engine uses temporal upsampling, which can only be outperformed by DLSS. Temporal upsampling can give very good results. So you don’t have to worry about FSR.
>
> Metro Exodus still has the best graphics in a video game ever And its all due to high quality ray traced global illumination and emissive ray traced global illumination lights. If you have a series s/x, play this game. story and gameplay are lame, but the graphics are very good.
>
> So I hope 343 doesnt add the useless ray traced reflections and tries ray traced global illumination instead.
I would rather have both Global Illumination and ray traced reflections. Both look very good.