And will that be a good thing?
Halo games have always been more about movement, pacing your shots, and controlling map pickups rather than hardcore, pinpoint accuracy (apart from the sniper) due to two magic ingredients: Bullet Magnetism and Red Reticle Range. im gonna assume you all know what they do, but if you dont, i’ll leave an explanation at the end of the post.
in the big multiplayer trailer for Halo Infinite, they showed several people using the AR and the pistol, and to one keen youtuber, he noticed that the bullet magnitism has dropped… like, very significantly. in halo 5, if you were aiming in the BALLPARK of an enemy player, your aim would automatically correct to hit them, you could see it done in real time with guns that fire tracer rounds like the BR. I’m assuming they made this change due to the incredibly powerful Advanced Movement in halo 5, but honestly some of that is still in HI (we didnt see dodge tho, so rip dodge) so fast player speed, combined with bullets that are harder to hit, could make for a more difficult game than even CE.
My question to you, is this: is that a good thing? is this something we, as a community, should want? or would you prefer that the aim assist be tuned up, so you can focus more on dodging your opponents gunfire rather than necessarily out aiming them.
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Bullet Magnetism: when the bullets that you shoot auto-correct themselves mid-flight, think the needler but like… much, much, much more toned down. essentially, it’s the game helping you aim.
Red Reticle Range: the most effective range of your current weapon. in most any game other than CE (and Infinite), if your reticle is red, your shot WILL hit the target. it might not be super effective, but it will still hit the target. if you aim at someone and your reticle doesnt change color, it’s because the game is saying you’re out of range for your gun. if it’s red, fire away cowboy.