Hi everyone, I was wondering if we had any info on the max fps for Halo Infinite’s Multiplayer for the Xbox Series S. As far as I’m aware the flights were only up to 60 fps for the S but were 120 for the Series X. Is this going to change? I’d like to buy the series s primarly for Halo Infinite and wanted to know before I made my decision.
I got a series s just for Infinite, got fed up trying to get an x, and 30fps on one x sucks.
Infinite is supposed to run at 1440p 60fps & 1080p 120fps on series s, weather that is at launch or comes after I don’t know yet. S and X are both capable of it.
According to the official marketing page:
“Up to 120FPS and 4K Ultra HD available on Xbox Series X consoles and compatible PCs only across supported maps and modes; compatible TV or monitor required.”
@AceJD87 Not really sure how that is relevant to anything on this topic…
OP,
I believe Series S 120 FPS was turned off in the last flight; wether it’ll be there for the final product - who knows.
You’ll also need a screen that supports HDMI 2.1 (4K 120) otherwise you wouldn’t even see the benefits of that higher refresh rate.
At the moment there are some good deals on the LG C1, that is a fantastic screen for the Series X/S. HDMI 2.1, VRR, Auto Low Latency, HDR etc. a really good display for a fairly reasonable price
Yeah there seems to be a glitch I was replying to another forum.
I tried to argue in landslide favor, but after doing a little digging and comparing, the Xbox Series S’s ability to run Halo Infinite at 1080p 120Hz is really, really going to depend on how well the game is optimized. Here’s some stuff I found.
- The APU’s graphics counterpart is statistically weaker than the RX 570, the AMD card listed for the min spec.
The Series S APU features less compute units and has a lower TFLOPs rating (which is a mostly irrelevant statistic as it says nothing about the assembly’s ability to run games,) but the series X|S APU’s are based on RDNA 2, which is the same sort of goodness that powers the modern 6000 XT series. It’ll be interesting to see how this plays out.
- The APU’s processing counterpart operates slower than the min-spec AMD CPU by 0.4 GHz, which isn’t too bad of a gap.
However, the min-spec CPU is based on a 32nm process, which is ugly and massive compared to the Xbox Series S’s 6nm. The Series S therefore has many, many more transistors, which translates to better overall performance and less power consumption. How that plays out in game performance has yet to be seen, especially since the Flights not only handicapped it to 60Hz only, but the build was just poorly optimized in general for all platforms. It was only for testing though, so it is what it is.
- The memory requirements were met in full.
The Series S features approximately 10 Gigabyes of GDDR6 RAM, which is- for the uninformed- VERY fast. Halo Infinite itself only asks for 8, so hopefully that’ll turn out well.
Everything past here is A-OK. Xbox consoles have direct developer support, so the OS isn’t an issue; the processors in both the X|S are based on x64, so there won’t be any hiccups there; and I’m 110% certain that these consoles can display DirectX 12 without any question.
To tie that all up, I have no idea if it’ll run 120hz. I have reason to assume that it ought to, but I don’t have a definitive answer.