> > Let me guess… you wanted halo 4 to be copy past from halo 3?
> > …
> > Is COD not just a so called copy past?
> >
> > NO
> >
> > Is halo 2 to halo 3 so called copy past?
> >
> > NO
> >
> > The game play is the same and simple, they just add new things.
> >
> > This game has gone away from being halo to being COD in space.
>
> Halo 4 still retains the core gameplay mechanics of its predecessors. It’s simply a logical evolution of the Halo experience.
Perhaps you should understand what Halo “was”
Halo:
The game where each player spawned exactly the same after dying. Every player would have the same weapon, the same player traits, no advantages over each other, conflicts would be down to skill and skill only.
There was none of this “oh I can reload faster than you, Oh I have infinite sprint, Oh I’m immune to Flinch/De-scoping, Oh I get power weapons quicker than you, Oh my Shields regenerate faster than yours, Oh I get to keep my Radar while scoped”
There was none of this "Oh I can completely break map control with my Jet pack, there was none of this “Oh I can see you through a wall” There was no “Oh I can become invisible at any given time as many times as I want”
Map control, timings and positioning were ESSENTIAL. There was none of this “Oh I can just keep dying and get a free Incineration Cannon whilst the guy who got 15 kills and no deaths only gets speed boost” Power weapons required team coordination, it required you to beat a player to them, it required you to beat someone in a fire fight to attain the weapon. It created a flow where different parts of the map were used, this game doesn’t have that.
There was none of this “second chance” rubbish where you could just break free from combat and run away at the click of a button. If you were caught out of position, were out skilled in a fire fight, or you just weren’t playing good enough, you would die, and that was it. Now you can just Run away!
Dying actually meant something, it was a punishment for not playing good enough, you had to wait to respawn, NO ONE had a problem with this. Instant respawns also break map control.
Need I go on?
The Core of this game isn’t in any way Identical to the previous games, Even Reach retained most of Halo’s core.