Will Halo 5 on Xbox One be full 1080p?

Just wondered as Infinity Ward say the Xbox One was not capable of producing COD Ghosts at 1080p as it is on PS4.

We need full 1080p to justify Xbox One

Ever wonder why they did that with COD?

Ever consider when they started making the game they did not know the release date for the X1 an they also expect to have a longer play time on the 360. They designed the game for the 360 NOT the X1.

The X1 version was just converted into the engine and there is no reason to spend extra time and money to upgrades one version when they already have a developed version they just need to modify a few things.

EMAG is right. One of the reasons why they couldn’t get Ghosts to run at 1080p was because it was “unfamiliar architecture”.

Don’t worry though, I am pretty sure they will make Halo run at 1080p. Exclusive such as Forza will run at 1080p, so I would be very surprised if Halo on the Xbox One doesn’t run at 1080p.

Thanks guys. Your probably right and MS will want to take full advantage of The One

> Ever consider when they started making the game they did not know the release date for the X1 an they also expect to have a longer play time on the 360. They designed the game for the 360 NOT the X1.

Exactly! Check out the comparison footage on-line. The Xbox One and PS4 versions have slightly sharper models and better lighting, but are otherwise the same game as the Xbox 360 and PS3 versions. Call of Duty Ghosts for the Xbox One is like Perfect Dark for the Xbox 360. The newest Killzone game for the PS4 is more indicative of what the next generation is capable of delivering.

Like many others, and EMAG, has stated, the reason this was done was because of deadlines, and design choice/limitation.

Now, since 343i is a part of Microsoft, there’s an extremely good chance that 343i got their hands on the Xbox one before anyone else, so when they started working on Halo 5, they could better design the game for Xbox One. Plus the fact that Halo Xbox One (Halo 5 in my mind), is slotted for release a year or so AFTER Xbox One’s release, that give developers some time to make final adjustments to the game to work with 1080P.

Now I watched videos for Dead Rising, and COD on the subject of 1080P, and they both said put next to each other you can see a slight difference, but when you’re only looking at one or the other, you won’t notice a difference.

I hope seriously for both the XBOX one and Halo’s sake that it will be 1080p. The backlash that will incur if it is not 1080P 60FPS is rather scary. Many people such as myself are staying with Xbox simply because it has Halo, holding out hope that we will be able to play Next Gen Halo.(Halo 1,2,3 style Halo that is)

Lets just wait and see.

Microsoft owns Halo. I’m sure that they would give them at least a few things that would be able to render it 1080p at 60fps.
Honestly, Its too early to think about that, and games such as Forza prove this otherwise. Ghosts was I’m pretty sure been said by a bunch of people here, was for the 360 mainly, not the Xbox One.

Infinity Ward is a broken shell of a company which has been cutting corners with it’s last two games and the quality of it’s games has diminished greatly

> Just wondered as Infinity Ward say the Xbox One was not capable of producing COD Ghosts at 1080p as it is on PS4.
>
>
> We need full 1080p to justify Xbox One

Going to drop logic on your face because a lot of people seem to be misinformed.

The Xbox One CAN do 1080p. The PS4 is not more powerful then the X1. The reason why all FPS games are 720p(upscaled to 1080p) is because 10% of the systems performance is alloted to Kinect.

If Kinect was not a mandatory thing for the system then everything would be running 1080p natively. If you really look at the specs for both systems not much is honestly different. About the only noticable things are the different ram they use and how they process/send information.

But i wouldn’t fret. Dev’s will probably find away around this by the end of next year which is probably when halo 5 will drop anyway.

> Infinity Ward is a broken shell of a company which has been cutting corners with it’s last two games and the quality of it’s games has diminished greatly

It’s not the dev’s fault that the system can’t be used 100% because of kinect’s mandatory 10% need for the systems performance.

> Like many others, and EMAG, has stated, the reason this was done was because of deadlines, and design choice/limitation.
>
> Now, since 343i is a part of Microsoft, there’s an extremely good chance that 343i got their hands on the Xbox one before anyone else, so when they started working on Halo 5, they could better design the game for Xbox One. Plus the fact that Halo Xbox One (Halo 5 in my mind), is slotted for release a year or so AFTER Xbox One’s release, that give developers some time to make final adjustments to the game to work with 1080P.
>
> Now I watched videos for Dead Rising, and COD on the subject of 1080P, and they both said put next to each other you can see a slight difference, but when you’re only looking at one or the other, you won’t notice a difference.

It’s limitation. The kinect has a special 10% of the system all to it’s self. The dev’s can’t change that. But current gen systems managed to overcome hardware limitations to make better looking games eventually so the same thing will probably happen for the X1.

Also there is a big difference between 720p and 1080p. But all games on the X1 are native 720p upscaled to 1080p. So in that sense yes there is little difference for the average gamer to see.

> > Infinity Ward is a broken shell of a company which has been cutting corners with it’s last two games and the quality of it’s games has diminished greatly
>
> It’s not the dev’s fault that the system can’t be used 100% because of kinect’s mandatory 10% need for the systems performance.

IW is washed up and lazy the proof is in the various things in CoD Ghosts that are half baked like “dynamic” maps, the reusing of a story event from their previous game, sounds and animations that are buggy / glitched , also removing many advancements and innovations seen in Black Ops 2

I much rather have Bungie make Halo 5 , then it being 1080p !
Not that 343 did a bad job or something , but it belongs with Bungie and i think the franchise would be better off if Bungie had the lead again . Together with 343 , Halo 5 could really be a next level Halo .
But i’m confident 343 will do a decent Halo 5 nonetheless . 1080p , 60 fps !

> > > Infinity Ward is a broken shell of a company which has been cutting corners with it’s last two games and the quality of it’s games has diminished greatly
> >
> > It’s not the dev’s fault that the system can’t be used 100% because of kinect’s mandatory 10% need for the systems performance.
>
> IW is washed up and lazy the proof is in the various things in CoD Ghosts that are half baked like “dynamic” maps, the reusing of a story event from their previous game, sounds and animations that are buggy / glitched , also removing many advancements and innovations seen in Black Ops 2

Isn’t half baked. Trying to for the dynamics Battlefield has in a COD map would literally break the map. They have a scale that’s limited.

It’s not reusing. It’s just another BS excuse to hate on something. Not all of the sounds or animations were reused. The whole class system is 10x better then BLOPS 2’s pick 10 system. Name 3 ways that BLOPS’s 2’s is better.

Ghost’s has added sliding and leaning. Your momentem caries over instead of stopping to climb an object in a clunky animation. You have much more options with the new class system then you did with pick 10. Custom -Yoinking!- characters. Duel render scoping. DO you even realize what a technical beauty that is?

But no. You’re probably one of those guys that always bashes on the newest game praising the last game like it was a god send. Ghost’s is better from a technical standpoint and a gameplay standpoint.

But that’s not even the point i was making. I was stating Ghosts is not 1080p because “IW cuts corners” like you stated. It’s because of Kinect. Also the sound system has ALWAYS sucked in 3arc games. Patches of ground either make no noise for footsteps or make you sound like a galloping horse. Need i remind you that BLOPS had a patch to fix a sound problem in the beginning? It fixed the issue where "moving diagonally on any surface resulted in the doubling of footsetp sounds.

Of course

also to people saying 720p up scaled is bad, look at all the old movies that are put on bluray. those are 720p or lower upscaled and they look as good as 1080p even when they are 20+ years old.

> Of course
>
> also to people saying 720p up scaled is bad, look at all the old movies that are put on bluray. those are 720p or lower upscaled and they look as good as 1080p even when they are 20+ years old.

Old movies, as in Film, those movies are easy to upscale and clean up.
Digital on the other hand, does not upscale well.

Even though I would be ok with 900p (given the game never dips below 60fps and the the visuals put a smile on my face), I think 1080p Halo is absolutely necessary to put a rest to resolutiongate. If a developer, given adequate time, money, and all of the perks associated with being first party, can’t achieve this expectation (because 1080p/60fps is the gold standard afterall), then it would be the last nail in the coffin for many and kind of an affirmation that MS is trying to sell you gimped hardware for a premium price.

Either way, whatever 343 achieves or does not achieve, my one wish is that the next Halo game can be played offline. My greatest skepticism with the cloud processing spiel is that games will require an internet connection just to function. So if the only ticket to hitting 1080p is heavy integration of the cloud, then, not worth it, imo.

What 343 is probably doing is porting the Halo 4 engine on Xbox One and then adding modifications to make it Next Gen, rather then just rebuilding an entirely new engine.

Some people say there’s a few drawbacks with aiming for 60 FPS. Being that the current resolution on display plane 2 is 1920x720 meaning the game will not render in native 1080p so it will be upscaled but display plane 1 (HUD an weapon) will be native 1080p.

I read a interesting article the other day from Eurogamer, this part stood out for me.
“We will probably see a lot of sub-1080p games (with hardware upscale), but this is probably because there is not enough time to learn the GPU when the development environment, and sometimes clock speeds, are changing underneath you,” our source said, referring to the Xbox One’s evolving “mono driver” and last-minute hardware tweaks."

Another interesting point made in the article is that
“We built Xbox One with a higher quality scaler than on Xbox 360, and added an additional display plane, to provide more freedom to developers in this area. This matter of choice was a lesson we learned from Xbox 360 where at launch we had a Technical Certification Requirement mandate that all titles had to be 720p or better with at least 2x anti-aliasing - and we later ended up eliminating that TCR as we found it was ultimately better to allow developers to make the resolution decision themselves.”

I myself think this is a good move for Microsoft, having the developers choose the best resolution for their games gives them a bit of freedom. It’s also bad however because then devs might choose to be lazy and just port over the game from PC or such and then let the console upscale to 1080 instead of tweaking the game to take full advantage of the hardware.