Will Halo 5 have the worst campaign this far?

First of all let me say, that I like the way 343i is handling Halo’s universe and the story. I even loved Halo 4 multiplayer, so I’m not some 343i-hater. At this point I assume story told in Halo 5 campaign will be well-written and interesting.

However, decisions they’ve recently made are VERY worrysome. As Frank O’Connor said, it’s first time when Halo campaign will be coop-oriented. At the same time they’ve dropped the most usual way for people to play coop (yup, I’m saying about split screen). I know that some of you will say: “most people nowadays are playing online!”. Well, that’s not true - not for coop game.

Let’s look at Destiny - Bungie themselves admited that only 15% of everyday players have ever finnished raid. We’re talking about dedicated players, who somehow are still grinding that thing after many months - only 1 out of 7 of these guys were capable of teaming up online to beat game’s most famous objective! How will it be with Halo - where coop usually means sitting with family/friend on single coach?

Vast majority of people really aren’t into online coop and will play Halo 5 solo. Problem with coop-oriented games is, that they usually suck solo - they just aren’t designed to play alone (that’s why split screen is coming back for both Black Ops 3 and Battlefront - as their campaign/missions will be coop-oriented as well). Usually they’re straight, arcade, linear shooters with friendly AI. At it’'s best, this friendly AI bring nothing to the game (so it stays as this straight, arcade, linear, repetitive thing), and it’s only getting worse when developers are trying to make player somehow cooperate with AI - then whole dealing with squad is becoming a chore.

After E3 presentation it’s hard to believe 343i will make Halo 5 campaign better than that.

EDIT:

I see there are lots of people who consider replacing local players by AI command system as some kind of progress. Some seems to be pleased with “new” features of constant telling squad mates what to pick, where to go and what to shoot. Some even think E3 presentation was impressive…
People please, try to look at Halo 5 critical, or your feedback will kill this franchise.

First of all, I think you should learn to speak properly.

Secondly, have you played Star Wars: Republic Commando? It was the best Star Wars game ever made (IMO), and at the very least the best Star Wars FPS. Seeing as though Halo 5’s campaign is reportedly heavily influenced by RC, I think we can be safe in the knowledge that our AI companions won’t be massive burdens.

Next up, 343i has stated that the Halo 5 campaign is going to be quite open-ended, like “Halo” from Halo: CE or “Delta Halo” from Halo 2. It is only the few experiences that we have seen of the campaign that is going to be that linear. I think, if 343 isn’t lying through their teeth, we can expect a return to form for Halo’s campaign gameplay.

I don’t really care that split-screen co-op isn’t going to be in the game - I haven’t played split-screen co-op for at least 9 years.

> 2533274820093296;1:
> However, decisions they’ve recently made are VERY worrysome. As Frank O’Connor said, it’s first time when Halo campaign will be coop-oriented. At the same time they’ve dropped the most usual way for people to play coop (yup, I’m saying about split screen). I know that some of you will say: “most people nowadays are playing online!”. Well, that’s not true - not for coop game.

I don’t think either of us have stats on how often split-screen is used for co-op play. I’m not sure if 343i does – I don’t know if the Halo games are coded to track that sort of thing. I agree that it sucks not to have split-screen in Halo 5, but I don’t think it’s going to kill the game. :\

> 2533274820093296;1:
> After E3 presentation it’s hard to believe 343i will make Halo 5 campaign better than that.

I still haven’t gotten around to watching that, so the most I can say is that many games have heavily-scripted E3 demos and trailers filled with content that will be rebuilt or scrapped before the game launches. As I recall, the environment in Halo 2’s demo footage was so unstable, it’d crash if you walked off the scripted path. Skyrim still contains the base forms for its E3 content, but to my knowledge, none of them are actually used in the final game.

> 2533274879416877;2:
> First of all, I think you should learn to speak properly.
>
> Secondly, have you played Star Wars: Republic Commando? It was the best Star Wars game ever made (IMO), and at the very least the best Star Wars FPS. Seeing as though Halo 5’s campaign is reportedly heavily influenced by RC, I think we can be safe in the knowledge that our AI companions won’t be massive burdens.
>
> Next up, 343i has stated that the Halo 5 campaign is going to be quite open-ended, like “Halo” from Halo: CE or “Delta Halo” from Halo 2. It is only the few experiences that we have seen of the campaign that is going to be that linear. I think, if 343 isn’t lying through their teeth, we can expect a return to form for Halo’s campaign gameplay.
>
> I don’t really care that split-screen co-op isn’t going to be in the game - I haven’t played split-screen co-op for at least 9 years.

Preach.

> 2533274820093296;1:
> Let’s look at Destiny - Bungie themselves admited that only 15% of everyday players have ever finnished raid. We’re talking about dedicated players, who somehow are still grinding that thing after many months - only 1 out of 7 of these guys were capable of teaming up online to beat game’s most famous objective! How will it be with Halo - where coop usually means sitting with family/friend on single coach?

I haven’t played Destiny, but I have played MMO’s, and Raiding is not really comparable to a campaign that heavily features co-op, at all. Raiding often requires considerable grinding, time management, and time dedication to even get there, and then usually requires 3+ hours of dedication to be able to achieve something noteworthy in an evening. In addition, despite all the work involved, all you get is gear and stuff in order to do the next raid, where the cycle starts all over again.

The closest possible comparison would be legendary co-op, and even then it’d be legendary co-op with more strategies to worry about and gear to grind. There’s a reason raids tend to have low participation rates, and its not because its online-only.

That all said, I am a supporter of splitscreen co-op. Even if I haven’t used it lately, its always been one of my big draws to the franchise.

sigh

sigh The linear campaign at E3 was built that way for that demo of it. As someone above said RC was an excellent game and I have no fears about the co-op characters. H5 campaign will be fine.

> 2533274879416877;2:
> First of all, I think you should learn to speak properly.

English isn’t my native language. However I assume you understood most of my post and that’s only thing that matters.

> 2533274879416877;2:
> Secondly, have you played Star Wars: Republic Commando? It was the best Star Wars game ever made (IMO), and at the very least the best Star Wars FPS. Seeing as though Halo 5’s campaign is reportedly heavily influenced by RC, I think we can be safe in the knowledge that our AI companions won’t be massive burdens.
>
> Next up, 343i has stated that the Halo 5 campaign is going to be quite open-ended, like “Halo” from Halo: CE or “Delta Halo” from Halo 2. It is only the few experiences that we have seen of the campaign that is going to be that linear. I think, if 343 isn’t lying through their teeth, we can expect a return to form for Halo’s campaign gameplay.

Blasphemy. Best SW fps is Dark Forces!

However what’s the point of designing this coop game, when AI companions won’t be “massive budens” at their best? When playing with people, coop-elements are great feature, but with AI they mean game’s heavily scripted, or that player must actually interact with AI - which basically means player must activate these scripts himself (making them even more of a chore).

That means best parts of Halo 5 campaign will be somewhere around fine parts of Halo 1 or 2 campaign, and worst parts (which were intended to be game’s highlights) will be worst of entire franchise.

> 2533274879416877;2:
> I don’t really care that split-screen co-op isn’t going to be in the game - I haven’t played split-screen co-op for at least 9 years.

Most of us were at this point. Too old to play with siblings - still not having woman and kids. It’s temporal.

> 2533274820093296;7:
> > 2533274879416877;2:
> > First of all, I think you should learn to speak properly.
>
>
> English isn’t my native language. However I assume you understood most of my post and that’s only thing that matters.
>
>
> > 2533274879416877;2:
> > Secondly, have you played Star Wars: Republic Commando? It was the best Star Wars game ever made (IMO), and at the very least the best Star Wars FPS. Seeing as though Halo 5’s campaign is reportedly heavily influenced by RC, I think we can be safe in the knowledge that our AI companions won’t be massive burdens.
> >
> > Next up, 343i has stated that the Halo 5 campaign is going to be quite open-ended, like “Halo” from Halo: CE or “Delta Halo” from Halo 2. It is only the few experiences that we have seen of the campaign that is going to be that linear. I think, if 343 isn’t lying through their teeth, we can expect a return to form for Halo’s campaign gameplay.
>
>
> Blasphemy. Best SW fps is Dark Forces!
>
> However what’s the point of designing this coop game, when AI companions won’t be “massive budens” at their best? When playing with people, coop-elements are great feature, but with AI they mean game’s heavily scripted, or that player must actually interact with AI - which basically means player must activate these scripts himself (making them even more of a chore).
>
> That means best parts of Halo 5 campaign will be somewhere around fine parts of Halo 1 or 2 campaign, and worst parts (which were intended to be game’s highlights) will be worst of entire franchise.
>
>
> > 2533274879416877;2:
> > I don’t really care that split-screen co-op isn’t going to be in the game - I haven’t played split-screen co-op for at least 9 years.
>
>
> Most of us were at this point. Too old to play with siblings - still not having woman and kids. It’s temporal.

You don’t know that AI must have interaction. For all we know they could be scripted to fight on their own, and when you want or need them you can give them commands. Why make such an assumption so prematurely.

> 2533274843742113;3:
> > 2533274820093296;1:
> > However, decisions they’ve recently made are VERY worrysome. As Frank O’Connor said, it’s first time when Halo campaign will be coop-oriented. At the same time they’ve dropped the most usual way for people to play coop (yup, I’m saying about split screen). I know that some of you will say: “most people nowadays are playing online!”. Well, that’s not true - not for coop game.
>
>
> I don’t think either of us have stats on how often split-screen is used for co-op play. I’m not sure if 343i does – I don’t know if the Halo games are coded to track that sort of thing. I agree that it sucks not to have split-screen in Halo 5, but I don’t think it’s going to kill the game. :\

At first 343i wanted to include split screen in campaign. They’ve designed entire campaing around coop, so including split screen was as natural as including local 1v1 in Mortal Kombat. They have dropped split screen because of technical reason (as they never were good with optimalisation - they couldn’t even make Halo 4 split screen to work properly on Xbox One), but it was too late to change coop-oriented elements in the campaign.

That’s just if they designed compact car, but later in development decided that engine’s too weak for more than 1 person and so, they have to remove all the other seats: so final product is just bad compared both to compact cars and these fancy 1-person sports cars.

> 2533274843742113;3:
> I still haven’t gotten around to watching that, so the most I can say is that many games have heavily-scripted E3 demos and trailers filled with content that will be rebuilt or scrapped before the game launches. As I recall, the environment in Halo 2’s demo footage was so unstable, it’d crash if you walked off the scripted path. Skyrim still contains the base forms for its E3 content, but to my knowledge, none of them are actually used in the final game.

Halo 2 demo was more than a year from release. Halo 5 demo is what we’ll actually have - where they wanted to show all these mechanics, that were supposed to be cool. They’re not - showing AI where to go and what to shoot is a chore.

If 343i thinks that this is what fans are expecting, then I’m really worried about quality of these other’s, more open, parts of the game.

The last good Halo campaign experience I’ve had besides ODST, was a Halo CE mod that captured what Halo means to it’s players… it was called Lumoria.

I think 5 is shaping up to be one of the best, but it’s going to come down to how the squad mechanics work. But they do have a veteran in that area working for them

> 2533274879416877;2:
> Secondly, have you played Star Wars: Republic Commando? It was the best Star Wars game ever made (IMO), and at the very least the best Star Wars FPS. Seeing as though Halo 5’s campaign is reportedly heavily influenced by RC, I think we can be safe in the knowledge that our AI companions won’t be massive burdens.

The hell? Republic Commando was horrible! The levels were basically one extemely long corridor, akin to Final Fantasy 13. The bot-AI was atrocious, both friendly and enemy. I’ve had a team member stand five feet next to a droid without either of them shooting at each other countless times. Also, the command system was basically just for show and didn’t work in more than 99% of the cases. Usuall the bots would start following orders until they got shot, then completely ignore the command I gave them and retaliate. Which is kinda dumb in a game that relies heavily on infinite enemy spawns until a computer is sliced or an objective completed. Basically, whenever I happened to be incapacitated, I had to reload the last checkpoint, as my teammates weren’t able to revive me one single time over the course of the entire game. They would run towards me, then get shot, then turn around and fire on the infinite stream of enemies, getting themselves killed. Your teammembers were so completely useless that the entire game basically ended up being one huge escort mission. For that reason, I finished it once and it’s catching dust on my shelf ever since.
.

This game doesn’t even hold a candle to, say, the Dark Forces/Jedi Knight series, and most definitely not to any other shooter that came out around the same time (Halo 2, Half-Life 2, etc). It’s precisely because of RC that I fear the worst for Blue Team…

> 2533274820093296;9:
> > 2533274843742113;3:
> > > 2533274820093296;1:
> > > However, decisions they’ve recently made are VERY worrysome. As Frank O’Connor said, it’s first time when Halo campaign will be coop-oriented. At the same time they’ve dropped the most usual way for people to play coop (yup, I’m saying about split screen). I know that some of you will say: “most people nowadays are playing online!”. Well, that’s not true - not for coop game.
> >
> >
> > I don’t think either of us have stats on how often split-screen is used for co-op play. I’m not sure if 343i does – I don’t know if the Halo games are coded to track that sort of thing. I agree that it sucks not to have split-screen in Halo 5, but I don’t think it’s going to kill the game. :
>
>
> At first 343i wanted to include split screen in campaign. They’ve designed entire campaing around coop, so including split screen was as natural as including local 1v1 in Mortal Kombat. They have dropped split screen because of technical reason (as they never were good with optimalisation - they couldn’t even make Halo 4 split screen to work properly on Xbox One), but it was too late to change coop-oriented elements in the campaign.
>
> That’s just if they designed compact car, but later in development decided that engine’s too weak for more than 1 person and so, they have to remove all the other seats: so final product is just bad compared both to compact cars and these fancy 1-person sports cars.
>
>
> > 2533274843742113;3:
> > I still haven’t gotten around to watching that, so the most I can say is that many games have heavily-scripted E3 demos and trailers filled with content that will be rebuilt or scrapped before the game launches. As I recall, the environment in Halo 2’s demo footage was so unstable, it’d crash if you walked off the scripted path. Skyrim still contains the base forms for its E3 content, but to my knowledge, none of them are actually used in the final game.
>
>
> Halo 2 demo was more than a year from release. Halo 5 demo is what we’ll actually have - where they wanted to show all these mechanics, that were supposed to be cool. They’re not - showing AI where to go and what to shoot is a chore.
>
> If 343i thinks that this is what fans are expecting, then I’m really worried about quality of these other’s, more open, parts of the game.

That stage demo was played in coop, so we still don’t know how good the AI will fare on it’s own.

Did you watch the E3 demo? that was the most awesome Halo thing I’ve ever seen, and I’ve played them all, read some books, and read a lot on Halopedia.it

Halo 5’s campaign supposedly encourages exploration more than Halo 4. This time, you have a reason to look around. Greenskull actually found an Easter Egg in Mission 2: Blue Team when he got a chance to play the campaign at 343’s studio, but didn’t do the necessary steps to unravel it’s mysteries. That’s right, Easter Eggs have steps again. The campaign will not be linear at all and will be very large. Yeah, the campaign demo was linear and scripted, but that’s because it was recreated to show off the new features, which was accomplished.

I have nothing to say about split-screen, because no friend of mine knows my address, but I can understand why this is disappointing considering split-screen was one of the reasons that made Halo so popular and fun. In fact, the experience that you have with your friends in split-screen and Custom Games is the heart of Halo, and 343 needs to realize that.

> 2533274826066683;13:
> > 2533274820093296;9:
> > > 2533274843742113;3:
> > > > 2533274820093296;1:
> > > > However, decisions they’ve recently made are VERY worrysome. As Frank O’Connor said, it’s first time when Halo campaign will be coop-oriented. At the same time they’ve dropped the most usual way for people to play coop (yup, I’m saying about split screen). I know that some of you will say: “most people nowadays are playing online!”. Well, that’s not true - not for coop game.
>
>
> That stage demo was played in coop, so we still don’t know how good the AI will fare on it’s own.

That’s the worst part: even if AI will works flawless, whole game sounds like some annoying, scripted pseudo-tactical shooter:

http://www.readyuplive.com/2015/06/my-halo-5-guardians-experience/

> I press my D-Pad while aiming at the Elite and Blue Team focuses their fire on him making it easy for me to get up close and personal while he’s distracted. We take him down easily. After cleaning up the grunts we move forward once again and enter an Elevator. Moving down, I have a chance to closely examine my teammates. The doors open to a shotgun on the floor. I use my D-Pad to encourage a teammate to pick it up. My team is now loaded to the teeth.
> There’s a slim metal wall blocking our path. After it’s suggested by Master Chief, I do a running charge into it and break it. I am greeted by a hundred foot fall into a large battlefield. Shipping containers and hanging platforms fill the area with plenty of cover. A Hydra in an open case sits in the middle of our path. I press the D-Pad and Fred drops his pistol in favour of the heavy weaponry.

> 2533274820093296;16:
> > 2533274826066683;13:
> > > 2533274820093296;9:
> > > > 2533274843742113;3:
> > > > > 2533274820093296;1:
> > > > > However, decisions they’ve recently made are VERY worrysome. As Frank O’Connor said, it’s first time when Halo campaign will be coop-oriented. At the same time they’ve dropped the most usual way for people to play coop (yup, I’m saying about split screen). I know that some of you will say: “most people nowadays are playing online!”. Well, that’s not true - not for coop game.
> >
> >
> > That stage demo was played in coop, so we still don’t know how good the AI will fare on it’s own.
>
>
> That’s the worst part: even if AI will works flawless, whole game sounds like some annoying, scripted pseudo-tactical shooter:
>
> http://www.readyuplive.com/2015/06/my-halo-5-guardians-experience/
>
>
> > I press my D-Pad while aiming at the Elite and Blue Team focuses their fire on him making it easy for me to get up close and personal while he’s distracted. We take him down easily. After cleaning up the grunts we move forward once again and enter an Elevator. Moving down, I have a chance to closely examine my teammates. The doors open to a shotgun on the floor. I use my D-Pad to encourage a teammate to pick it up. My team is now loaded to the teeth.
> > There’s a slim metal wall blocking our path. After it’s suggested by Master Chief, I do a running charge into it and break it. I am greeted by a hundred foot fall into a large battlefield. Shipping containers and hanging platforms fill the area with plenty of cover. A Hydra in an open case sits in the middle of our path. I press the D-Pad and Fred drops his pistol in favour of the heavy weaponry.

343 had said that Mission 2 (the one Greenskull was playing) was the most linear level in the game so people could get used to the game early on. And even with that, there were alternate routes and a cleverly situated Easter Egg.

> 2533274892367695;14:
> Did you watch the E3 demo? that was the most awesome Halo thing I’ve ever seen, and I’ve played them all, read some books, and read a lot on Halopedia.it

That demo was the most the most disappointing thing I’ve seen since Xbox One reveal. Before E3 I was sad that they’ll drop split screen coop, but I was hoping that free-roaming on game’s open world will make it necessary sacrifice. After seen all these stuff I’m just devastated how bad it all shows promise and how many bad decission have been made on game’s design.

> 2533274939958452;17:
> 343 had said that Mission 2 (the one Greenskull was playing) was the most linear level in the game so people could get used to the game early on. And even with that, there were alternate routes and a cleverly situated Easter Egg.

Just for clarification, what do they mean specifically when they say “alternate routes”?
Open environments or just the ability to choose between three different corridors? Because either of them fits the description, but only one of them is “non-linear”.

> 2533274820093296;18:
> > 2533274892367695;14:
> > Did you watch the E3 demo? that was the most awesome Halo thing I’ve ever seen, and I’ve played them all, read some books, and read a lot on Halopedia.it
>
>
> That demo was the most the most disappointing thing I’ve seen since Xbox One reveal. Before E3 I was sad that they’ll drop split screen coop, but I was hoping that free-roaming on game’s open world will make it necessary sacrifice. After seen all these stuff I’m just devastated how bad it all shows promise and how many bad decission have been made on game’s design.

What “bad decisions”? They’ve already come out and said over and over the E3 demo was modified and scripted to show off some of the game’s new main features and mechanics. They couldn’t show 5 minuets of the player just walking around an open level area - and if they had, I guarantee people would then be complaining the game looked “boring”. Seriously, I don’t understand what people want…we finally get a Halo game that allows for fluid online campaign co-op, a squad command system that makes ally AI actually useful when not controlled by friends, and featuring some of the most iconic characters in Halo lore. And you say “worst campaign ever”? Give me a break.