Will Halo 5: Guardians use hitscan or projectile?

The question I’m actually asking is what did the MP Beta use, as in all likelihood the final version of the game will use what was featured in the Beta, I just couldn’t fit that in the title. I played the Beta quite a bit, and personally I think it was hitscan but I could be wrong. Either way, 343i has my money, that was some dirty multiplayer.

As they say “Why not both?”

Depends on the weapon and role it plays.

The beta used hitscan.

> 2533274819302824;3:
> The beta used hitscan.

That’s what I thought.

Plasmas would use projectile.

> 2533274819302824;3:
> The beta used hitscan.

Except for the launchers. God, imagine a hitscan RL…

> 2533274809220485;5:
> Plasmas would use projectile.

Of course, as would Rockets and grenades, but I was referring to the main starting weapons and headshot weapons, like the AR, Magnum, BR, DMR, and LR, as well as the Sniper and SMG.

On an unrelated note I thought it would be interesting to mention that aiming for the head with an automatic weapon like the AR or SMG will land the kill faster than going for body shots in Halo 5.

There is no real ‘hitscan’ in Halo games. The projectile velocity is just set really, really high (like 400 or higher.)

By that, I mean the coding in the weapon physics typically don’t have a ‘hitscan’ string, but that’s neither here nor there…

For instance, the BR in Halo 2 is known as being hitscan, but has projectile velocity of 400, while the Sniper Rifle’s is 1200.

> 2535460843083983;9:
> There is no real ‘hitscan’ in Halo games. The projectile velocity is just set really, really high (like 400 or higher.)
>
> By that, I mean the coding in the weapon physics typically don’t have a ‘hitscan’ string, but that’s neither here nor there…
>
> For instance, the BR in Halo 2 is known as being hitscan, but has projectile velocity of 400, while the Sniper Rifle’s is 1200.

Really? Can you source your information? I would appreciate it. :}

> 2533274815147687;10:
> > 2535460843083983;9:
> > There is no real ‘hitscan’ in Halo games. The projectile velocity is just set really, really high (like 400 or higher.)
> >
> > By that, I mean the coding in the weapon physics typically don’t have a ‘hitscan’ string, but that’s neither here nor there…
> >
> > For instance, the BR in Halo 2 is known as being hitscan, but has projectile velocity of 400, while the Sniper Rifle’s is 1200.
>
>
>
>
> Really? Can you source your information? I would appreciate it. :}

BR [Sniper Rifle

](http://puu.sh/friJf/bb70032f45.png)I would have to check the values for later Halo games again, but it’s always a number. Some of the games I have actually use a ‘hitscan’ string, but for Halo it’s always a number value. Unless Halo 5 will be the first to use it?

> By that, I mean the coding in the weapon physics typically don’t have a ‘hitscan’ string, but that’s neither here nor there…

EDIT: There IS an unused hitscan option.

> 2535460843083983;11:
> > 2533274815147687;10:
> > > 2535460843083983;9:
> > > There is no real ‘hitscan’ in Halo games. The projectile velocity is just set really, really high (like 400 or higher.)
> > >
> > > By that, I mean the coding in the weapon physics typically don’t have a ‘hitscan’ string, but that’s neither here nor there…
> > >
> > > For instance, the BR in Halo 2 is known as being hitscan, but has projectile velocity of 400, while the Sniper Rifle’s is 1200.
> >
> >
> >
> >
> > Really? Can you source your information? I would appreciate it. :}
>
>
>
>
> BR Sniper Rifle
>
> I would have to check the values for later Halo games again, but it’s always a number. Some of the games I have actually use a ‘hitscan’ string, but for Halo it’s always a number value. Unless Halo 5 will be the first to use it?
>
>
>
> > By that, I mean the coding in the weapon physics typically don’t have a ‘hitscan’ string, but that’s neither here nor there…
>
>
> EDIT: There IS an unused hitscan option.

Nice.